bawr
Terrarian
So, I've finally begun work on a simple 8-bit computer in Terraria, powered by rails.
(Yeah, I know it would be faster with hoiks, you're free to create a similar project with hoiks. )
Currently I have a clean number comparer and a full adder implemented, along with a number of logic gates. It's a bit of a problem that I have to thread the cart everywhere, but I expected far worse issues. The basic design is ready, we're going to go with a Harvard architecture, with separate code / stack / data memory.
I still need to implement multiplication and division on tracks, but it shouldn't be a problem.
Screens of WIP to follow, once I clear my test world up, I'll try to create a minimal two-register code-only version of the architecture, which should be enough to, say, run euclid's algorithm on rails.
Has anyone other than ZeroGravitas looked into advanced use of rails? Any tips?
(Yeah, I know it would be faster with hoiks, you're free to create a similar project with hoiks. )
Currently I have a clean number comparer and a full adder implemented, along with a number of logic gates. It's a bit of a problem that I have to thread the cart everywhere, but I expected far worse issues. The basic design is ready, we're going to go with a Harvard architecture, with separate code / stack / data memory.
I still need to implement multiplication and division on tracks, but it shouldn't be a problem.
Screens of WIP to follow, once I clear my test world up, I'll try to create a minimal two-register code-only version of the architecture, which should be enough to, say, run euclid's algorithm on rails.
Has anyone other than ZeroGravitas looked into advanced use of rails? Any tips?