Nobody Important
Terrarian
Let's face it, pre-hardmode events are too rare. Sure there is the blood moon and goblin invasion but it is still not enough. I had an idea that the forest itself starts to become alive. This will not be a random event because i cannot figure out how to balance it.
Instead of random it will be a summoned event. The item in question has a chance to be dropped from a tree when it is cut down rarely. The item is a glowing acorn. It drops only after the dryad and witchdoctor have arrived.
The glowing acorn has to be planted in a forest biome in the dirt in order to begin the event. It is a delayed start however, it starts at 4:30 exactly (Just leave it in the ground until it hits that time)
Anyway this is just an idea.
Thank you to @SilverHexxitFights for sprites. An additional thank you to @Chadwick for additional sprites.
Instead of random it will be a summoned event. The item in question has a chance to be dropped from a tree when it is cut down rarely. The item is a glowing acorn. It drops only after the dryad and witchdoctor have arrived.
The glowing acorn has to be planted in a forest biome in the dirt in order to begin the event. It is a delayed start however, it starts at 4:30 exactly (Just leave it in the ground until it hits that time)
sentient sapling:
AI:fighter
Damage:20
Max health:55
Defense:7
Kb resist: 30%
Drops: 1 enchanted wood
Gnarled oak:
AI:fighter
Damage:30
Max health: 500
Defense:10
Kb resist:90%
Drops:7-12 enchanted wood
movement is slow
Forest guardian:
AI:unique
Fires a magic projectiles from inside the ground. The projectiles look like glowing roots that rise from the ground. If you are in melee range it do contact damage and swat you away. If you are out of range of both attacks with an attack similar to the leaf blower.
Damage: roots 30, contact/swat 40, leaves 13.
Max health: 3000
Defense:15
Kb resist: 100%
Drops: 60-80 enchanted wood and 45-65 glowing leaves.
Also I was told to make an enemy called "poet tree" any ideas on that?
AI:fighter
Damage:20
Max health:55
Defense:7
Kb resist: 30%
Drops: 1 enchanted wood
Gnarled oak:
AI:fighter
Damage:30
Max health: 500
Defense:10
Kb resist:90%
Drops:7-12 enchanted wood
movement is slow
Forest guardian:
AI:unique
Fires a magic projectiles from inside the ground. The projectiles look like glowing roots that rise from the ground. If you are in melee range it do contact damage and swat you away. If you are out of range of both attacks with an attack similar to the leaf blower.
Damage: roots 30, contact/swat 40, leaves 13.
Max health: 3000
Defense:15
Kb resist: 100%
Drops: 60-80 enchanted wood and 45-65 glowing leaves.
Also I was told to make an enemy called "poet tree" any ideas on that?
Infested helmet: 1 defense and +5% summon damage.
Infested armor: 3 armor, +7% summon damage, one more minion.
Infested boots: 2 armor and 5% summon damage and one more minion.
Set bonus: 3 Defense when standing still, one more minion.
Ent helm: 5 defense +7% melee damage
Ent armor 6 defense +7% melee damage
Ent leggings 7 defense +7% melee damage
Set bonus: standing still grants + 6 defense - 40% movement speed.
sapling grower - This will be a summon item like the staff of the frost hydra. It fires acorns and leaves at nearby enemies. The acorns are affected by gravity but are more powerful than the leaves.
book of poet-tree - i am thinking of it being a spray of leaves
ingrown impaler - a spear. I was thinking that it should fire a very short ranged projectile.
Termite rod - the summon item that actually has mobile minions. The termites will be more damaging than the hornet staff but cannot fly or poison.
Treepeater - a repeater with 23 damage and a use time of 20.
I will add the recipes later if this is a decent idea. If not then i guess it could just be locked.
Infested armor: 3 armor, +7% summon damage, one more minion.
Infested boots: 2 armor and 5% summon damage and one more minion.
Set bonus: 3 Defense when standing still, one more minion.
Ent helm: 5 defense +7% melee damage
Ent armor 6 defense +7% melee damage
Ent leggings 7 defense +7% melee damage
Set bonus: standing still grants + 6 defense - 40% movement speed.
Termite rod - the summon item that actually has mobile minions. The termites will be more damaging than the hornet staff but cannot fly or poison.
I will add the recipes later if this is a decent idea. If not then i guess it could just be locked.
Anyway this is just an idea.
Thank you to @SilverHexxitFights for sprites. An additional thank you to @Chadwick for additional sprites.
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