Mobile Mobile Terraria Easter Content & Bugfixes Galore!

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505Games

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505 Games
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Good day, Terrarians!

Spring has finally sprung (well at least in the half of the globe), and we are here to let everyone know of a few things coming very soon to the Terraria Mobile platform. First, the Easter content will once again be available (or available for the first time for our newer Terrarians ;) ). You can take a few minutes to check out what all this entails on the Terraria Wiki if you want.

In addition to the fun Easter content (Coming in April), what Spring would be complete without a little Spring cleaning? Well, for us that means cleaning out some nasty bugs that have been plaguing our Mobile Terrarians! We hope that these bugfixes will help make everyone's mobile experience far more enjoyable. As always, apologies for the bugs and the time needed to fix them - please keep letting us know about any that you find!

The planned release for all of this is tomorrow on Google Store, and it will be out on Amazon as soon as possible (pending approval).

Without further ado, here is your changelog for the coming update!
· Fixed crash for android 2.3 users
· Fixed issue where accessories weren’t being drawn
· Fixed rendering of jack-o-lantern
· Fixed issue where ‘hot using’ an item would use it twice instead of once
· NPC moving-in code fixed, Truffle NPC should move in quicker
· Crafting now recognizes when it should use lead or iron bars
· Crafting now recognizes correctly which type of wood it should use
· Fixed crash on suspension while in crafting screen
· Added blue & green wrenches
· Golem now has correct values for health & damage
· Ocram is a bit more difficult to fight
· Lowered mummy spawn chance in pyramid
· Hardmode spawnrate has been made slightly faster
· Holiday bauble has a chance to spawn from a cut down tree
· Fixed the following drill types:
Mythril
Palladium
Orichalcum
Titanium
Chlorophyte

· Fixed issue where sell prices might not update correctly
· Fixed issue where 1.2 items were not reforgeable
· Fixed several multiplayer issues:
Fixed issue where no HUD was displayed as client
Fixed issue where dyes were not correctly synced

· Fixed rare crash when returning from suspension
· Fixed crashes related to suspending the game
· Fixed bug where you were able to craft certain items, while you should not be able to
· Fixed various incorrectly working projectiles
· Tweaked snow particles
· Small performance improvements

Again, we cannot thank you all enough for being our customers and fans of Terraria! We apologize for the bugs that do occur, appreciate your reporting them to us, and remain committed to giving each of you a fantastic Terraria experience.
 
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Oopies, the left tree has normal bark! (and the green leaves)

Anyway, the new wrenches. I think the players will greatly appreciate that!
 
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And still no mac compatibility even though the spoiler for Terraria working on a mac was shown to us months ago. );
 

Good day, Terrarians!

Spring has finally sprung (well at least in the half of the globe), and we are here to let everyone know of a few things coming very soon to the Terraria Mobile platform. First, the Easter content will once again be available (or available for the first time for our newer Terrarians ;) ). You can take a few minutes to check out what all this entails on the Terraria Wiki if you want.

In addition to the fun Easter content (Coming in April), what Spring would be complete without a little Spring cleaning? Well, for us that means cleaning out some nasty bugs that have been plaguing our Mobile Terrarians! We hope that these bugfixes will help make everyone's mobile experience far more enjoyable. As always, apologies for the bugs and the time needed to fix them - please keep letting us know about any that you find!

The planned release for all of this is tomorrow on Google Store, and it will be out on Amazon as soon as possible (pending approval).

Without further ado, here is your changelog for the coming update!
· Fixed crash for android 2.3 users
· Fixed issue where accessories weren’t being drawn
· Fixed rendering of jack-o-lantern
· Fixed issue where ‘hot using’ an item would use it twice instead of once
· NPC moving-in code fixed, Truffle NPC should move in quicker
· Crafting now recognizes when it should use lead or iron bars
· Crafting now recognizes correctly which type of wood it should use
· Fixed crash on suspension while in crafting screen
· Added blue & green wrenches
· Golem now has correct values for health & damage
· Ocram is a bit more difficult to fight
· Lowered mummy spawn chance in pyramid
· Hardmode spawnrate has been made slightly faster
· Holiday bauble has a chance to spawn from a cut down tree
· Fixed the following drill types:
Mythril
Palladium
Orichalcum
Titanium
Chlorophyte

· Fixed issue where sell prices might not update correctly
· Fixed issue where 1.2 items were not reforgeable
· Fixed several multiplayer issues:
Fixed issue where no HUD was displayed as client
Fixed issue where dyes were not correctly synced

· Fixed rare crash when returning from suspension
· Fixed crashes related to suspending the game
· Fixed bug where you were able to craft certain items, while you should not be able to
· Fixed various incorrectly working projectiles
· Tweaked snow particles
· Small performance improvements

Again, we cannot thank you all enough for being our customers and fans of Terraria! We apologize for the bugs that do occur, appreciate your reporting them to us, and remain committed to giving each of you a fantastic Terraria experience.
Finally new update!
 
iOS?

1.2.4 content?

Spawn rates SLIGHTLY increased?

How about the missing Paladins, etc?

Here's one I haven't seen mentioned...how about allowing all the options for hammering half-blocks instead of just some?
 
Wow! I'm really excited for colored wire and visible accessories, and I can finally get the best prefixes for my Death Sickle and Magnet Sphere!:happy:

On a related note, I think I may be experiencing a small bug. It's March, but Diseaster Bunnies are already spawning, and I've fought Lepus a few times now. It's definitely not an issue, but I wanted to call attention to it.
 
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