Enjl
Cultist
When I had some time to think during a solar eclipse, farming the enemies with my Spiky Ball Traps hijacked from the Jungle Temple, I asked myself: "Wait.. you get Spiky Balls relatively early in the game, and now they do this much damage?"
So what I propose here is simple: Change the name from the Spiky Ball Traps to Super Spiky Ball Trap.
"But that wouldn't make sense, would it?", you ask.
"Of course not", I respond, "and that's why there are craftable Spiky Ball Traps! Else the others wouldn't be super."
Spiky Ball Trap
Crafted using:
5 Wire
20 Stone
20 Spiky Balls
Damage: 5-12 (reminiscent of Dart Trap)
Use Time: 14
Also found in caverns as a hazard stuck inside the ceiling. Let's make this legit.
With the Spiky Ball Trap now buffed past the Dart Trap in terms of craftability, let's add a crafting recipy for the other trap as well:
Dart Trap
Crafted using:
5 Wire
20 Stone
20 Wooden Arrows
1 Stinger [Idea by @Your Conscience]
Additionally, Super Spiky Balls can be bought from the Goblin Tinkerer after Golem has been defeated. As a straight upgrade to Spiky Balls, the Super variant will deal 50 damage, keeping use time and knockback from the non-super version.
So what I propose here is simple: Change the name from the Spiky Ball Traps to Super Spiky Ball Trap.
"But that wouldn't make sense, would it?", you ask.
"Of course not", I respond, "and that's why there are craftable Spiky Ball Traps! Else the others wouldn't be super."
Spiky Ball Trap
Crafted using:
5 Wire
20 Stone
20 Spiky Balls
Damage: 5-12 (reminiscent of Dart Trap)
Use Time: 14
Also found in caverns as a hazard stuck inside the ceiling. Let's make this legit.
With the Spiky Ball Trap now buffed past the Dart Trap in terms of craftability, let's add a crafting recipy for the other trap as well:
Dart Trap
Crafted using:
5 Wire
20 Stone
20 Wooden Arrows
1 Stinger [Idea by @Your Conscience]
Additionally, Super Spiky Balls can be bought from the Goblin Tinkerer after Golem has been defeated. As a straight upgrade to Spiky Balls, the Super variant will deal 50 damage, keeping use time and knockback from the non-super version.
Last edited: