ive been looking into what has been deleting my characters and crashing my game and found it to be your mods... unfortunately i cant seem to find the reason for what happened it will just be me playing minding my own buisness then POOF tapi has stopped responding and all my progress gone. normally i just remove the mod and move on but these mods were kinda neat .-. and almost crucial... any fixes?
This is all the info i could get on the crash ;-;
Im just playing the game on a new charcter and world
Get decently far into the playthrough
suddenly the window stops responding and turns white and moves to the upper right corner of my screen at about a 1/4 size and blurs my pc (as is usual for fullscrene games that my pc decides that it cant handle [aka skyrim with 9001 mods ;-;])
i go back in game
character deleted
(inset table flip here)
[error log]
>>> 16:28:16 <<<
System.NullReferenceException: Object reference not set to an instance of an object.
at Shockah.ItemSuffixes.MItem.CanGetSuffixes(Terraria.Item item)
at Shockah.ItemSuffixes.MItem.Save(TAPI.BinBuffer bb)
at Terraria.Item.WriteCustomData(TAPI.BinBuffer bb, System.Boolean byName = True)
at Terraria.Item.Write(TAPI.BinBuffer bb, System.Boolean byName = True)
at TAPI.BinBuffer.Write(Terraria.Item i, System.Boolean byName = True)
at Terraria.Player.SavePlayer(Terraria.Player p, System.String playerPath, System.Boolean skipMapSave = False)
at Terraria.WorldGen.saveToonWhilePlayingCallBack(System.Object threadContext)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
[error log]