zimberzimber
Terrarian
Then what about underground buildings? Do they get caved in as well?That actually won't be the case with the mod. There is a "cave-in" feature which fills in caves with ore and dirt so you don't run out!
Then what about underground buildings? Do they get caved in as well?That actually won't be the case with the mod. There is a "cave-in" feature which fills in caves with ore and dirt so you don't run out!
Then what about underground buildings? Do they get caved in as well?
Alright then!As long as I have the coding done correctly, no. Only tunnels should get caved-in.
Alright then!
Consider making so it won't cave in places that have background walls to save places like spider nests, gem caves, and all types of structures.
Not anymore in this mod. There will be hardmode maps that have the ore spawn overtime - the rates will be slower than pre-hardmode ores.A few more questions:
What about hardmode ore? It appears when you break demon altars, not when the world generates.
I have started writing down a story for this, but I don't see a main quest line being implemented until well after the release.Will there be a quest line of some sort?
In the combat skills your damage will increase. In the non-combat skills like mining and crafting you will be able to mine higher tiered ore as well as craft higher tiered armor.Will you get certain perks if you manage to get to certain level in some skills?
For initial release and probably for a short while after I do not see myself adding new weapons, tools, or armors. I do want to add new NPCs and mobs. For example I see you have a better desert biome thread - I am planning something like this for initial release of the mod. If those are your own sprites maybe we can end up using them for the modWill you be adding new content like weapons, tools, armors, NPCs, mobs, etc...?
The answer to this is yes and no. There will be new buildings across the world, but they will not be randomly generated. Siv is making static worlds, this will include custom made buildings/dungeons/temples.Will there be newly generated building across the world like, for instance, an underground castle full of treasure and traps?
Currently not planning any, but I see no reason in why not adding some I can make it workWill there be new events? Like new invasions, new moon types, etc...?
The answer to this is yes and no. There will be new buildings across the world, but they will not be randomly generated. Siv is making static worlds, this will include custom made buildings/dungeons/temples.
And you won't be disappointed in the buildings...
Status update: spawn area, guide hut, mountain, most tunnels and mining village are almost done
Still finishing out the tunnels, and adding the "floor". Then will proceed with the areas beyond the mining village.
I have no doubt about that . Thanks for the status updated!And you won't be disappointed in the buildings...
Status update: spawn area, guide hut, mountain, most tunnels and mining village are almost done
Still finishing out the tunnels, and adding the "floor". Then will proceed with the areas beyond the mining village.
Sweet. Been following this thread since TO. And now that a world is almost ready it's taking a step closer to open beta. I doubt I'd end up in alpha or closed beta.
I though about something
Since the map will be man made, consider adding secrets here and there and create certain challenges.
Also add taps and stuff EVERYWHERE!
I though about something
Since the map will be man made, consider adding secrets here and there and create certain challenges.
Also add taps and stuff EVERYWHERE!
It's not about what I like, its about challenging everyone.Hmmm... what kinds of challenges would you like?
You should change the name because this:
It's not about what I like, its about challenging everyone.
You know, place some hand crafted traps, hide some secrets around the map, make certain places unreachable until you are lvl X at something...
Use your imagination
Speaking about traps, I recommend adding some sort of invisible wires/actuators/pressure plates to trigger certain traps so the player will not be able to predict them.
This is exactly where I got the inspiration for the name... Why would I change it? xD
You know, you could host your own server and play there alone... (As far as I can tell)Wait, Terraria with MMORPG ? I'm not into that, I was interested in the mod because of the leveling system but when I saw MMORPG, it just broke it for me :/
Wait, Terraria with MMORPG ? I'm not into that, I was interested in the mod because of the leveling system but when I saw MMORPG, it just broke it for me :/
You know, you could host your own server and play there alone... (As far as I can tell)
Considering your server MAY get full or occasionally fall due to technical difficulties, you should at least consider opening more then one server.I would like to make this a single player mod also where the leveling system is just in place. I plan to do this in the future though. Hopefully we can still get you on the server though!
I will be giving out the client for people to play on, but I don't want to release my server plugin... at least for a while you will only be able to play on my servers.
Considering your server MAY get full or occasionally fall due to technical difficulties, you should at least consider opening more then one server.
Also, if this is purely multiplier, how will my storage be handled? Does that means anyone could take my stuff if I were to leave a chest with some items?
2 chests is still not enough for anything...I do plan to have multiple servers to tackle that. You will also have your own personal storage via the safe and the piggy bank. I will be looking into creating more space for both of these items, but remember that since you cannot build things you won't need as much space to store things.