neoselket
Ice Queen
This is a small list of suggestion that involve changing small details of the game to make it a little more aesthetically pleasing. Also, it involves some small changes to functions of the game.
First off, the robe texture looks weird. I would change it from this:
to this:
alternate version:
Does that not look better?
Dayblooms have a different texture during night. But they have the daytime texture during solar eclipses. Why? However, using the nighttime texture wouldn't really fit, so i made my own texture for dayblooms during eclipses:
Speaking of night, the moon stone and moon charm do roughly the same thing, so why not be able to combine them? Combining them could make a "Night Charm", which would give a large stat bonus during night.
Another accessory tinkering option: The philosophers stone and cross necklace are both defensive accessories dropped from mimics. so why not be able to combine them? Possible name for the result: Philosiphers Necklace.
The excalibur is kind of like a hardmode version of the night's edge, as in, it was once the best sword in the game. However, making it require only hallowed bars and one of each soul to create is kind of pathetic for a component of the Terra Blade, even though there are now swords that are far better than it. I would change it's crafting recipe back to what it was in 1.1, requiring a cobalt, mythril, and adamantite sword(or variants) to craft. Also, i would buff it slightly, to make this crafting worthwhile. It would have 5 less usetime, 5 more damage, and 50% knockback piercing, which means it would ignore half of an enemies knockback resistance.
Next, a couple of options to help increase performance. The first one(unas jk lol) would be called "Gibs on/off", and, when off, would make all enemies display the wraith death animation, i.e a puff of smoke rather than exploding into bodyparts. This could help reduce lag somewhat for weaker computers, as well as making it easier to see after killing several enemies at once.
The second option would be "ambient parallax". It would, when disabled, make the background displayed on the surface of the world(the one with trees, mountains, etc.) be frozen in place and not move when the player moves. That could reduce lag as well.
We have corrupt/crimson penguins, goldfish, and bunnies, but none for other mobs or biomes. My idea? To add not only corrupt/crimson squirrels and birds, but hallow versions as well. The hallow versions would be different from the corrupt/crimson versions in that they would not attack unless attacked themselves. Also, corrupt/crimson/hallowed critters would be able to be caught with a bug net and placed into cages.
Water candles are pretty useful. That's why i think we should be able to put them in accessory slots. Doing this would have the same effect as holding them, but allow you to fight at the same time, increasing their usefulness.
Next, wings. When you use them, you don't know how much flight time you have left. I suggest making a flight meter, similar to the lava charm, to show how much flight time you have left.
Coins should now go into slots based on their value, with lower value coins going into lower slots.
Also, i would put one more pixel on the tip of Phaseblades/Phasesabers.
The terraria cursor has given many people(myself included) irritation when it disappears during a big battle. My solution: Inverted cursor colors. With my first idea, the entire cursor would be the same color as the background, but inverted. That would help increase it's visibility. My second idea is to make it so the outline of the cursor would be the same color as the rest of the cursor, but inverted.
When you clentaminate the hallow, it should make crystal shards drop as items.
when your character wears an eyepatch, no matter which way you face it shows up. This gives the impression you are wearing sunglasses, or have 2 eye patches on at the same time. My idea is to make it only show up when facing a certain direction, decided by the direction you're facing when you put it on. This would apply to pirate deadeyes, too, and the eyepatch would be on the side facing the "camera" when they spawn.
Next, when the corruption/crimson spreads over the jungle, it would cover mud with ebon/crimgrass instead of turning it to dirt, making it easier to restore the jungle.
It's annoying when you want to fight plantera but can't find a bulb, or the bulb spawns so close to the surface that plantera enrages immediately. My solution: Witch doctor voodoo doll(tooltip: boy, this is ironic). when you equip it, you can kill the witch doctor, and when you do so in the jungle, you summon plantera. has a 1% chance to drop from hardmode jungle enemies after defeating plantera.
There are many blocks and backgrounds you cannot obtain, but you can destroy, such as gem walls(gem caves), snow walls, etc. I simply suggest making those craftable.
Spider banners drop from wall creepers in spider nests, right? No problem there. But wait! they stop spawning when you get into hardmode, replaced by black recluses. that means that spider banners are impossible to get once you enter hardmode, making it neccesary to create a new world if you're attempting to get all banners. i suggest making them spawn even in hardmode, but with decreased numbers.
Speaking of spiders, i suggest giving them the ability to climb walls. not background walls, actual walls, like the kind you put doors on.
This will be added to as i think of more things, so if you like it stay tuned!
here's a banner:
First off, the robe texture looks weird. I would change it from this:
to this:
alternate version:
Does that not look better?
Dayblooms have a different texture during night. But they have the daytime texture during solar eclipses. Why? However, using the nighttime texture wouldn't really fit, so i made my own texture for dayblooms during eclipses:
Speaking of night, the moon stone and moon charm do roughly the same thing, so why not be able to combine them? Combining them could make a "Night Charm", which would give a large stat bonus during night.
Another accessory tinkering option: The philosophers stone and cross necklace are both defensive accessories dropped from mimics. so why not be able to combine them? Possible name for the result: Philosiphers Necklace.
The excalibur is kind of like a hardmode version of the night's edge, as in, it was once the best sword in the game. However, making it require only hallowed bars and one of each soul to create is kind of pathetic for a component of the Terra Blade, even though there are now swords that are far better than it. I would change it's crafting recipe back to what it was in 1.1, requiring a cobalt, mythril, and adamantite sword(or variants) to craft. Also, i would buff it slightly, to make this crafting worthwhile. It would have 5 less usetime, 5 more damage, and 50% knockback piercing, which means it would ignore half of an enemies knockback resistance.
Next, a couple of options to help increase performance. The first one(unas jk lol) would be called "Gibs on/off", and, when off, would make all enemies display the wraith death animation, i.e a puff of smoke rather than exploding into bodyparts. This could help reduce lag somewhat for weaker computers, as well as making it easier to see after killing several enemies at once.
The second option would be "ambient parallax". It would, when disabled, make the background displayed on the surface of the world(the one with trees, mountains, etc.) be frozen in place and not move when the player moves. That could reduce lag as well.
We have corrupt/crimson penguins, goldfish, and bunnies, but none for other mobs or biomes. My idea? To add not only corrupt/crimson squirrels and birds, but hallow versions as well. The hallow versions would be different from the corrupt/crimson versions in that they would not attack unless attacked themselves. Also, corrupt/crimson/hallowed critters would be able to be caught with a bug net and placed into cages.
Water candles are pretty useful. That's why i think we should be able to put them in accessory slots. Doing this would have the same effect as holding them, but allow you to fight at the same time, increasing their usefulness.
Next, wings. When you use them, you don't know how much flight time you have left. I suggest making a flight meter, similar to the lava charm, to show how much flight time you have left.
Coins should now go into slots based on their value, with lower value coins going into lower slots.
Also, i would put one more pixel on the tip of Phaseblades/Phasesabers.
The terraria cursor has given many people(myself included) irritation when it disappears during a big battle. My solution: Inverted cursor colors. With my first idea, the entire cursor would be the same color as the background, but inverted. That would help increase it's visibility. My second idea is to make it so the outline of the cursor would be the same color as the rest of the cursor, but inverted.
When you clentaminate the hallow, it should make crystal shards drop as items.
when your character wears an eyepatch, no matter which way you face it shows up. This gives the impression you are wearing sunglasses, or have 2 eye patches on at the same time. My idea is to make it only show up when facing a certain direction, decided by the direction you're facing when you put it on. This would apply to pirate deadeyes, too, and the eyepatch would be on the side facing the "camera" when they spawn.
Next, when the corruption/crimson spreads over the jungle, it would cover mud with ebon/crimgrass instead of turning it to dirt, making it easier to restore the jungle.
It's annoying when you want to fight plantera but can't find a bulb, or the bulb spawns so close to the surface that plantera enrages immediately. My solution: Witch doctor voodoo doll(tooltip: boy, this is ironic). when you equip it, you can kill the witch doctor, and when you do so in the jungle, you summon plantera. has a 1% chance to drop from hardmode jungle enemies after defeating plantera.
There are many blocks and backgrounds you cannot obtain, but you can destroy, such as gem walls(gem caves), snow walls, etc. I simply suggest making those craftable.
Spider banners drop from wall creepers in spider nests, right? No problem there. But wait! they stop spawning when you get into hardmode, replaced by black recluses. that means that spider banners are impossible to get once you enter hardmode, making it neccesary to create a new world if you're attempting to get all banners. i suggest making them spawn even in hardmode, but with decreased numbers.
Speaking of spiders, i suggest giving them the ability to climb walls. not background walls, actual walls, like the kind you put doors on.
This will be added to as i think of more things, so if you like it stay tuned!
here's a banner:
Code:
[URL='http://forums.terraria.org/index.php?threads/aesthetic-and-functional-changes.18771/#post-524509'][IMG]http://forums.terraria.org/index.php?attachments/aesthetic-changes-banner-png.53722/[/IMG][/URL]
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