LawAbidingCactus
Terrarian
The title is pretty self-explanatory. I've heard a few Youtubers saying this, as well. Conventionally, melee classes have exceptionally high defense on their armor and/or damage on their weapons as compensation for a lack of range. Right now, it's anything but. I mean, look at the Scourge of the Corrputor, the Meowmere, and the Star Wrath. They have high damage with no trade-offs in terms of resources (and in the case of the Star Wrath, they have a resourceless Blizzard Staff). Melee is clearly ahead of the other three classes in terms of endgame equipment; they have the same ranged DPS as the other two (excluding Summoner; that one's hard to categorize), but with no resources to manage. Additionally, they (for some reason) still have nearly double the defense of other classes. I'm okay with Melee having ranged weapons, but they should, at the very least, have a lower DPS potential than the classes that "pay" to have range (look at the Lunar Flare/S.D.M.G. vs. the Meowmere/Star Wrath). Right now, there's no reason to choose anything but Melee in the mid-endgame. Does anyone else feel that this is a problem?