Victoic
Headless Horseman
This was in the old forums, now I'm posting again here
First of all, English is not my primary language so please correct any mistake I make.
Second, those are not specific items ideas, those are ideas of new ways for items to work and I would really love specific items ideas using those new ways.
I'm really excited with Summoner becoming a real class, but it still feels like a secondary class, I mean you use it as support while using the other 3 main classes, and that's good but I would like to be possible that one could go full summoner and not suck.
So I have these ideas of different summons that would define more the summoner class:
Debuff Applying Summons: Something like a mini Ichor Sticker that applies Ichor to the enemy or a Lava Slime/Bat that applies On Fire!
Life Stealing Summons: They would have a minor attack but would recover their summoner life, would work like Vampire Knives, imagine mini vampires or a leeches.
Defense Summons: Those would reduce enemies damage inflicted on the player OR they could have some HP and the enemy would take their life first, like they jump in front of projectiles or something like that.
Something like a Slime that intercepts attacks or a Tortoise receiving most of your damage. Or even better, we have this @FlakMaster idea:
Monstrous Summons: Those would be Summoner main weapon, they would summon some real bad monsters, but they would work more like a normal magic weapon, you would have to hold the mouse to ha keep them summoned, so you may only have one of them summoned at one time. Obviously they would have a similar damage to real weapons.
Just think an EoC like monster or a Wyvern.
Summon State Modifiers: Staffs that activate effects on already summoned minions, they could buff them for some time or have the sustained effect cited above. Also they could be minion specific, as in you have a minion of a certain kind summoned and when/while you use this staff it (and only it) changes, enters a rage mode or something.
Let's say there is a bunny summon. Now think of a staff, let's call it blood staff, it would turn your bunny summon into its Blood Moon equivalent while pressed consuming your mana.
I'm not adding any specific item and/or status, but i would appreciate ideas of items and suggestions to this suggestion.
First of all, English is not my primary language so please correct any mistake I make.
Second, those are not specific items ideas, those are ideas of new ways for items to work and I would really love specific items ideas using those new ways.
I'm really excited with Summoner becoming a real class, but it still feels like a secondary class, I mean you use it as support while using the other 3 main classes, and that's good but I would like to be possible that one could go full summoner and not suck.
So I have these ideas of different summons that would define more the summoner class:
Debuff Applying Summons: Something like a mini Ichor Sticker that applies Ichor to the enemy or a Lava Slime/Bat that applies On Fire!
Life Stealing Summons: They would have a minor attack but would recover their summoner life, would work like Vampire Knives, imagine mini vampires or a leeches.
Defense Summons: Those would reduce enemies damage inflicted on the player OR they could have some HP and the enemy would take their life first, like they jump in front of projectiles or something like that.
Something like a Slime that intercepts attacks or a Tortoise receiving most of your damage. Or even better, we have this @FlakMaster idea:
One idea for a minion would be one that creates a shield around you, however it is directional with around 60 degrees coverage and where it is depends on where your cursor is. It displays a few blocks away from the player too, not actually on the player. The shield itself survives one hit and the minion takes six seconds to recharge it. One minion might not be helpful, but remember that you can have up to (I believe) 9 minions for a potential of 9 shields. Following the shield idea, you could have a turret minion that deploys a bubble shield around it, blocking a certain amount of damage until it gets destroyed and recharges.
Monstrous Summons: Those would be Summoner main weapon, they would summon some real bad monsters, but they would work more like a normal magic weapon, you would have to hold the mouse to ha keep them summoned, so you may only have one of them summoned at one time. Obviously they would have a similar damage to real weapons.
Just think an EoC like monster or a Wyvern.
Summon State Modifiers: Staffs that activate effects on already summoned minions, they could buff them for some time or have the sustained effect cited above. Also they could be minion specific, as in you have a minion of a certain kind summoned and when/while you use this staff it (and only it) changes, enters a rage mode or something.
Let's say there is a bunny summon. Now think of a staff, let's call it blood staff, it would turn your bunny summon into its Blood Moon equivalent while pressed consuming your mana.
I'm not adding any specific item and/or status, but i would appreciate ideas of items and suggestions to this suggestion.
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