zimberzimber
Terrarian
OH YES!
Here's what I have to offer:
♦ Color Gate:
4 sided hidden* mechanism which receives signal on one side.
After a signal has been received, it will randomly choose a side from which it will send out a signal.
*Hidden like wires are hidden.
What for?
• Allow randomly generated possibilities without complexity for the user.
Illustration:
♦ Deactivetable Wire-
A mechanism which when placed, is attached to all the wires around it. Can be made color specific when toggled with a wrench of that color.
Once signal is received, it will toggle the wire it is attached to/from inactive state, making that wire not transmit the signal further.
What for?
• Enable/Disable pressure plate based mechanisms
• Adventure maps: Reach region A, B and C to unlock a path.
♦ Reciever-
Sends a wire signal once it gets hit by a player or trap projectile.
What for?
• Adventure maps: Magic Missile maze (guiding the projectile through a block maze), 'shooting me to proceed'
• Long ranged button
♦ Light Sensor-
Sends out a signal once the light level around it is 'x', 'x' being a number set by the developers.
Lets say its placed outside, at 8am it will send out a signal, and 8pm it will send out a signal. (example)
What for?
• Adventure maps: Make certain areas accessible only at day/night.
• Set up defenses for the night. (Efficient with the Deactivetable Wire)
Here's what I have to offer:
♦ Color Gate:
4 sided hidden* mechanism which receives signal on one side.
After a signal has been received, it will randomly choose a side from which it will send out a signal.
*Hidden like wires are hidden.
What for?
• Allow randomly generated possibilities without complexity for the user.
Illustration:
♦ Deactivetable Wire-
A mechanism which when placed, is attached to all the wires around it. Can be made color specific when toggled with a wrench of that color.
Once signal is received, it will toggle the wire it is attached to/from inactive state, making that wire not transmit the signal further.
What for?
• Enable/Disable pressure plate based mechanisms
• Adventure maps: Reach region A, B and C to unlock a path.
♦ Reciever-
Sends a wire signal once it gets hit by a player or trap projectile.
What for?
• Adventure maps: Magic Missile maze (guiding the projectile through a block maze), 'shooting me to proceed'
• Long ranged button
♦ Light Sensor-
Sends out a signal once the light level around it is 'x', 'x' being a number set by the developers.
Lets say its placed outside, at 8am it will send out a signal, and 8pm it will send out a signal. (example)
What for?
• Adventure maps: Make certain areas accessible only at day/night.
• Set up defenses for the night. (Efficient with the Deactivetable Wire)