Blocks & Decoration Tower-ful traps, made with Celestial Fragments

Matador

Plantera
Traps are a bit... boring.
(Super) Dart Traps fire darts.
Flame Traps spew flames.
Spike Ball Traps drop spikes.
And Spear Traps stab enemies with spears.
Also, Lava. Melts enemies.
Boring. Only 5 variants of traps. (excluding Detonator/Boulder traps.)
Not much variety, right? There's even two of the same trap!

Why not some end-game traps made for advanced Terraria farmers/builders?

Sprites kudos to lilTuck for the Vortex Attractor! Thanks! :)
He also animated it! :D

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VORTEX ATTRACTOR
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When powered, it attracts nearby enemies to it. This trap does NOT deal damage. This works in a 20x20 (may change) radius. Bosses and mini-bosses are not affected.
Constantly attracts until turned off.

Crafted with: 10
Wire.png
, 25
Stone_Block.png
, 7
Vortex_Fragment.png

SolarFlamethrower.png SOLAR FLAMETHROWER SolarFlamethrower.png
When powered, it spews a solar flame that rotates 360 degrees around it. The flame reaches 12 tiles, does not go through blocks and pierces enemies.
Constantly fires until turned off.
Crafted with: 10
Wire.png
, 25
Stone_Block.png
, 7
Solar_Fragment.png


NebulaArcanum.png NEBULA PRISM NebulaArcanum.png

When powered, it charges up and fires a pink laser Phantasmal-Laser style to deal constant damage for five seconds. The laser reaches 27.5 tiles and does not go through blocks, piecing 10 enemies, and the laser sweeps the area and homes on enemies.
Has a 10-second delay. Charges up the beam for 3 seconds and fires for 5 seconds.
Crafted with: 10
Wire.png
, 25
Stone_Block.png
, 7
Nebula_Fragment.png


StardustAtomizer.png STARDUST ATOMIZER StardustAtomizer.png
When powered, fires those Nebula orb things (blue though) to deal damage to enemies.
Can deal damage for 10 seconds, until they explode dealing high damage.

Reactivates when three orbs despawn (despawn like normal enemies) or are destroyed.

5-second delay between spawns.
Crafted with: 10
Wire.png
, 25
Stone_Block.png
, 7
Stardust_Fragment.png


NOTE: The Moon Lord takes no damage from these traps, to prevent lunar cheese. May change.
 
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Maybe the Vortex trap would draw enemies in using knockback, so that it would be weaker in Expert Mode and wouldn't draw boss-types in (as opposed to specifically excepting bosses from the traps).
 
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Maybe the vortex attractor would work using knockback. That would keep most boss-types out of it. I suppose it would attract the Brain of Cthulhu then, but that's way below you by this point.

I don't think it would attract bosses; it'd be OP.
 
Maybe the vortex attractor would work using knockback. That would keep most boss-types out of it. I suppose it would attract the Brain of Cthulhu then, but that's way below you by this point.

Mr orig. idea was to make the attractor slowly suck in enemies (excluding bosses and enemies like that), at a fixed speed.
 
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