The Ragamuffin
Terrarian
Ok so ill try to be as non potato english as possible and try to make it understandable, you have been warned...
PS: I love this game .-.
- Make it so when you activate a wired manekin you swap the equiped set.
- More
- A new Remote activator wich can be linked to an specified switch or something for remote toggle.
- A spacial activator, direct upgrade from the activator made with lunar stuff or something, can be linked to any amount of switches and when activated opens a mini gui that shows the name of said switches to be activated anywhere.
- A wire magnet, for those pesky situations where your wire is stuck on walls or something (material).
- Make a mechanist toolset (combination of every accesories that help with meassurement).
- A multi color wrench (made from all the wrenches) toogleable with hotkey or something.
- A toggle state wrench, it would give the selected block a wire pulse so.
- A space wrench (combines multi wrench, wire cutter, toggle state, Wire Gloves and some lunar stuff), add all the benefits from the multi color wrench and he other components (you can toggle between every option with a hotkey or something).
- Some way to delay signal.
- A wire coil, acts like a safe but for wire and it can be used form inside the coil from a certain distance.
- Luminite wire Reciever and Sender (can be kinda expensive for da balance purpose) when attached to a wire it can transfer that signal to said receiver with the same frequency (can be toggled by right clicking the thing) they would look like space timers.
- MORE TRAPS, any kind of trap, just more variety (with some craftable ones).
- Maybe some kind of boss that goes with the theme of the mechanist being trapped in the dungeon, something like a mad skeeleton engineer, it would be at arround the same level of the WoF and can only spawn after the dungeon has been cleared. The mechanist would explain that she was trapped to put safety traps in case the guardian was destroyed, so thats why the dungeon is full of those bloody things >_<.
- Give the Mechanical bosses a unique expert item besides the cart part, it fits perfectly with the theme, it could something like this: From the Twis you would get the Twin Eyes (accesory works like any other info Display item so no need to equip and can be toggled, highlights traps and gives vision of wires), The Skeleton Prime would give the Wire Gloves (Name WIP, its a wrench type item that upon use toggles between the different wire colors so you can isolate each one) and The Destroyer would give Anhilation Station (Allows the crafting of several items like a laser trap, a pointer(puts a red dot on the place of the mouse, usefull por pvp), ran out of ideas but it would be for moar trap destruction pretty much).
- Martian NPC, he would be something like a mechanic 2.0 and he would sell mats for more advanced stuff like logic gates and such.
- A Mechanist Module, a new mount that acts like the drill (and it would be expensive as it gets) basically makes a static station that would allow to work as you please in a big area, the options would include but not limit to, every kind of wire type on the go, acces to the wire coil, toggleable grid, toggleable wire color, toggle state on click, these are some of the ones that comes to mind firts.
- TOGGLE ALL THE THINGS.
- A new hook that works vertically, much like a rope that you extend or retract as you please (maybe add late game updated version to make it the ultime builder hook?).
- An elevator, it would be something like a teleporter but what it would do is take you up for ceratin amount, you can upgrade how high you can go by adding more of said elevator block bellow the one you already placed, this would act like floor stops
PS: I love this game .-.