It's alive
Anyways, it's time for some news. On Friday, I go back to college. School doesn't actually start until half a week after that, but I'll have to start preparing for classes. This means that I will no longer have all day toprocrastinate work on tModLoader; I predict that my speed for this project will drop down to however fast people normally take for these kinds of things. I would like to take this time to remind everyone that (if you have a good enough computer) you can contribute through the Github project, which will decompile Terraria for you then patch the code into tModLoader.
As for the next update, as you can tell from the video, a lot of things have been added. I plan to release the next update once I add a bunch of stuff to the example mod, before school starts. The next update will not include banner support or town NPCs; I probably won't have time for those before school starts. Other than that, the next update will include full support for NPCs and projectiles, complete with in-depth examples from the example mod.
Also when you mistype "project" as "projectile" you know you've been working with Terraria too much
Anyways, it's time for some news. On Friday, I go back to college. School doesn't actually start until half a week after that, but I'll have to start preparing for classes. This means that I will no longer have all day to
As for the next update, as you can tell from the video, a lot of things have been added. I plan to release the next update once I add a bunch of stuff to the example mod, before school starts. The next update will not include banner support or town NPCs; I probably won't have time for those before school starts. Other than that, the next update will include full support for NPCs and projectiles, complete with in-depth examples from the example mod.
Also when you mistype "project" as "projectile" you know you've been working with Terraria too much