Already programmed for 1.3.1.logic gates will make life a lot easier. but maybe could you also add logic gates?
sry typo. i was gonna say toggles, but i just reakised that all switches already do that. Instead, TRAPS GALORE!!!!!!!!!!11Already programmed for 1.3.1.
Well that is why we need a Screw Driver tool. It will work like a hammer does, changing the shape/way something it's facing, but for wiring items. The motors you would put on the ends of the rails facing the other way if you want it to go back. Or along the rail the same way but set at a different speed if you want it to change speed on the rails. Also the Screw Driver tool could work like this. Left-click will change the way something if facing, and right-click changes it's setting. For the motors left-click would turn which way it's facing and right-click would change it's speed.
Also something else to note. The motor only needs to push on 1 Rail Wheel to move a group. So if you have Rail Wheels on blocks in a 4x4 square. The motor just needs to be active and touch one of the Rail Wheels to move it and all the ones connected. Players will be able to make elevators as well as crushing hazards in custom maps.
With the yellow wire addition, then you should have plenty of room. With more wiring options, like logic gates, a lot of things should be even easier to make.
Though it would be nice to have an actual "drawbridge" or otherwise movable blocks/platforms.
Anyone else want Mining/Editing protective fields? So you could setup some devices that prevent mining or exploding blocks in an area around them?
I'd like to see that and some sort of password or ID system, so you could make a location only accessible to certain people. That would require being able to hold items with usernames/labels/passwords on them though or something like that. It would allow for a lot of interesting designs and setups however.
Still that doesn't solve my problem if the wires are switched from pulse to active/inactive. One of my builds is in such a way that a second wire can't get to where it would need to go without hitting actuators. I actually don't mind that logic gates will be added to the game as long as the wires stay pulse based. I never got the hang of logic gates and it's been years since I had to worry about them, so I can't think of any benefits they would bring. I can think of some useful things like breakers and a delay switch that could be helpful but I don't know if they could be used to build logic gates.
I do want actual drawbridges as well. The kind that rises and lowers. Still I wouldn't mind something that slides out and extends. Maybe I could add something like that to my thread.
I may be simply talking logic gates but don't think this quite fits. I'd like the ability to disable timers, wires, pressure plates... pretty much any device that can send an signal.
It seems like there is going to be some sort of hybrid system from Yoraiz0r's profile talk. Current systems will remain pulsed and seem to hook up to something that will make a constant signal (and turned on/off by the pulse or something like that). "the workaround that is to create a device that maintains on/off signal." is what he agreed is going on:
And you can stack more of those "gate lamps" things on it, it seems. So maybe this will allow you to use constant signals if you want? I am not sure.
Well that looks good to me. It rules out my large breaker idea but maybe the small breaker could still do something.It seems like there is going to be some sort of hybrid system from Yoraiz0r's profile talk. Current systems will remain pulsed and seem to hook up to something that will make a constant signal (and turned on/off by the pulse or something like that). "the workaround that is to create a device that maintains on/off signal." is what he agreed is going on:
And you can stack more of those "gate lamps" things on it, it seems. So maybe this will allow you to use constant signals if you want? I am not sure.
I think the only caveat I'd add is maybe instead of two leads off it like the sprite is currently it simply has a slightly larger square with the sides as the leads?
Turn those rectangles on their side and put them on two sides instead of just off the one... maybe future plan. Could also design a third lead that way if so desired.
Still, this opens all sorts of possibilities.
Plz note ill degsin the astronaut. Npc and the items by the end of augustI think we could use item transfer nodes, chest sorting mechanic, custom timing timers, Wireless teleporter boxes, wire current repeaters for whitch wire exicution to do first, and astronaut npc who sells moon items after beating moon lord like moon rover pet/dusty wheel, hoble telescope pet/mysterieus lens, moon buggey mount/moon car keys, telescope vanity block, astronaut ice-cream/well fedd buff 50 minutes/locked chest. Now the wireing contines hoppers/item vaccumes ,pistons and now ze peise of resitiance the quarry
Actualy no i wont cuz i cant desing stuffI think we could use item transfer nodes, chest sorting mechanic, custom timing timers, Wireless teleporter boxes, wire current repeaters for whitch wire exicution to do first, and astronaut npc who sells moon items after beating moon lord like moon rover pet/dusty wheel, hoble telescope pet/mysterieus lens, moon buggey mount/moon car keys, telescope vanity block, astronaut ice-cream/well fedd buff 50 minutes/locked chest. Now the wireing contines hoppers/item vaccumes ,pistons and now ze peise of resitiance the quarry
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Plz note ill degsin the astronaut. Npc and the items by the end of august
Please use the Edit button in futurecases, doubleposting looks ugly and isn't very space efficient.Actualy no i wont cuz i cant desing stuff
don't have to be so harsh. I doublepost all the time and no one complains. Not that different.Please use the Edit button in futurecases, doubleposting looks ugly and isn't very space efficient.