Console Dual Threat: Terraria is Coming to Wii U and 3DS

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Sorry, I meant I was looking into themes.

Custom controls won't be in for launch. We have to make a control scheme that we think works, not leave that to you guys. Bear in mind that the majority of people that play this game are going to be new to the series, and don't have a preconceived idea of playing Terraria with two sticks.

Which 3DS games use it like a twin stick? I've seen it used for camera controls where you don't need to be too precise. Aiming in Terraria isn't just pointing in a direction, it's degrees in each direction and the analog nub doesn't do that very well. Plus, by using it you then take all the face buttons out of the equation and Terraria needs you to have comfortable access to all the buttons.

Play what we have when we release it, and if there's still believed to be an issue then we'll discuss it. But I think we'll be good :)
Moon Chronicles and there was also Ironfall: Invasion. Both of those are first person shooterson the 3DS. I personally don't play many fps (I play games that don't involve real stuff, guns exist so they don't excite me much) I don't know how they did in terms of controls but maybe check out some reviews of what others thought. While it may not sem like a good idea it might be nice to have the option for some stubborn people. I'm willing to try the new way because I've never played Terraria on console :D
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A 3DS theme?

It would be cook if the top screen has surface area and the bottom has underground.


When scrolling the theme left and right Corruption/Crimson and Hallow can be seen at the opposite sides

The top picture might randomly change a little, showing a picture of the player fighting various bosses or talking to the NPCs

There might be 4 players on a single home picture that can be seen when scrolling on different parts of the picture, that saves the amount of random pictures

Having the pictures based on the save files might be too much for the 3DS but it could use a player's Terraria screenshot collection
Dude again with the impossible ideas. That's not something the Terraria team could implement. Nintendo's firmware only allows approved images to be themes. You can't use screenshots as a theme. It's not like they could make a theme that would extract files from each players save game.
That's an awesome idea!
This actually makes sense though and they would be crazy not to make a theme like that. I'd want the standard overworld theme music, treasure chest folders, and when you scroll through icons the pressure plate sound.
 
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This actually makes sense though and they would be crazy not to make a theme like that. I'd want the standard overworld theme music, treasure chest folders, and when you scroll through icons the pressure plate sound.
And a mining sound when you launch apps.
 
I've been monitoring this thread closely for some time now, and most of what I would wish to know has already been answered, with exceptions.

Would you be able to provide more detailed and complete information on how targeting is handled in the 3DS version? From what limited footage of the game is available at current (and with the risk of it being outdated by this time) I can see that 'X' is bound to switch targets, and use of the Circle Pad, in addition to movement, also appears to have varying influence over aim, depending upon what type of item is currently in hand.

Of course, there's not much I can ascertain from footage alone, and would appreciate if you would greater and more accurate information, that is, if you're allowed to.

In addition, I'm also curious as to how the apparent auto-targeting system for combat would function against moving, airborne targets (a.k.a. targets that are typically rapidly changing which direction that they are located in relation to the player) with a weapon such as the bow, or any other ranged weapon with travel time that must be compensated for.

Sure thing, buddy.

We've changed the targeting a little: the a target will appear on enemies in the direction you tilt the stick. To 'lock on' to a selected enemy, you then press X. The reticule stays locked to that character until you unlock it or kill it. That means you can choose the priority of enemies, rather than the game basically going for whatever is closest.

For ranged attacks, the projectile fires at the point the enemy was at when you hit 'fire'. So for quick moving enemies you might still want to use manual aim, or at least shoot when they are slowed to change direction. I had a quick go just now, and I was able to still hit Harpys pretty reliably with the lock on.
 
Question for you guys relating to lock-on:

Would you expect that to also apply to human players in PvP modes? It's possible to avoid locked on projectiles, but do you think it's cheating to let players lock to each other in that way?
 
Is there any chance you could show us what you mean in a video? Sounds pretty confusing. Will pressing X cycle through enemies?
If you are only using the circle pad, then wouldn't your character keep running left and right when trying to manual aim? Can you aim without running?
 
In the mobile version, there's no lock on but there's auto aim. I feel like the lock-on would be pretty OP actually. Wow I never thought of it like that.
 
Is there any chance you could show us what you mean in a video? Sounds pretty confusing. Will pressing X cycle through enemies?
If you are only using the circle pad, then wouldn't your character keep running left and right when trying to manual aim? Can you aim without running?

I can't do you a video, but there's varying degrees of tilt on the stick. A shallow tilt moves the aim cursor, whereas a full tilt will also move the player.
 
If any of the UK guys are at EGX, please post your impressions in here.

Are any of you based in the MK/Northampton area?
 
BuhDuhZN said:
Moon Chronicles and there was also Ironfall: Invasion. Both of those are first person shooterson the 3DS. I personally don't play many fps (I play games that don't involve real stuff, guns exist so they don't excite me much) I don't know how they did in terms of controls but maybe check out some reviews of what others thought. While it may not sem like a good idea it might be nice to have the option for some stubborn people. I'm willing to try the new way because I've never played Terraria on console :D

As an owner of the full version of Ironfall: Invasion, I speak from my own personal experience when I say that I found C-stick aiming to be imprecise, slow, and overall difficult to control. The C-Stick, at least for me, is fairly difficult to hold down in any one direction for more than a few seconds, which would make it rather poor for play a game like Terraria, where you would be required to do so for extended periods of time in most resource-gathering tasks. There's a reason why 505 has opted to avoid the control scheme as an option for New 3DS owners: It's not viable.

Deanzor said:
We've changed the targeting a little: the a target will appear on enemies in the direction you tilt the stick. To 'lock on' to a selected enemy, you then press X. The reticule stays locked to that character until you unlock it or kill it. That means you can choose the priority of enemies, rather than the game basically going for whatever is closest.

For ranged attacks, the projectile fires at the point the enemy was at when you hit 'fire'. So for quick moving enemies you might still want to use manual aim, or at least shoot when they are slowed to change direction. I had a quick go just now, and I was able to still hit Harpys pretty reliably with the lock on.

Deanzor said:
...there's varying degrees of tilt on the stick. A shallow tilt moves the aim cursor, whereas a full tilt will also move the player.

Thank you for the information. Taking all of that into consideration, it seems 505 has found a really clever and intuitive way to control Terraria without a 2nd stick. The deadzone mechanic being used to allow aiming without moving sounds especially useful. It wasn't until now that I realized what you meant by "manual aim", thinking you meant Precision Mode, which sounded...inconvenient for combat situations, to say the least.

Deanzor said:
Would you expect that to also apply to human players in PvP modes? It's possible to avoid locked on projectiles, but do you think it's cheating to let players lock to each other in that way?

Visualizing the situation...on one hand, you could argue that if all players possess lock-on, then what's the problem? On the other hand, lock-on could also be seen as a component that would reduce PvP to a contest of "Who can dodge the longest?", as all involved wouldn't actually have to worry about aiming. Frankly, it almost sounds like you'd have better luck aiming manually when up against other players, making lock-on almost disadvantageous.

In the end, I don't like fighting against other people, and I don't have any local friends, so the final call makes no difference to me.
 
It sounds confusing and perhaps slightly more complicated than I would like. It's certainly not the first control scheme that comes to mind. That said, you're a game developer and you probably know what you're doing. Probably. I will have to see it in action.

The fact that there's no demo planned and no video allowed seems a bit suspicious, like you're not entirely convinced it's going to go down well. I hope I'm wrong.

I will just cross my fingers and hope that someone at EGX films the game.
If you're going to EGX, and are prepared to film the game for us, please check:

Exactly how small the worlds are, &
Test the control scheme and try to show off the lock on feature. (try to show how the controls differ from every other version)

Also, I wanted to ask... In the PC version, I think you can drop up to 400 stacks of items on the ground before you reach the maximum. In the 3DS version, how many items can be on the floor before despawning or being replaced?
 
The fact that there's no demo planned and no video allowed seems a bit suspicious, like you're not entirely convinced it's going to go down well. I hope I'm wrong.

I'm absolutely convinced it'll go down well.

There's no demo because there's no obvious way to demo Terraria. We could package and ship the Tutorial, but I'm not convinced that gives a good idea of what's fun about the Terraria experience. It's beauty is in the scale and possibilities, and the only way you get to appreciate that is with the full fat version. I suspect it's the same reason you never see demos for Grand Theft Auto.

Maybe post launch we would look into creating something bespoke, like an artificially constrained area with limited Crafting and maybe one boss. But at launch I don't think we'll need it. It's not like we're launching a new IP here: the games world is already familiar with what Terraria is.

And it's not that there's "no video allowed". It's not a straightforward process to capture video from a 3DS. It's not like running Fraps on the PC version, or using an in-built DVR to upload the last few seconds of gameplay like you can on PS4/XB1. You need specialist hardware, and I I was at home yesterday. I *could* have tried to show you using a phone camera, but it would have looked so low-rent.

Let me know what you think it'd be useful to see, and I'll investigate. Bear in mind you're never going to get a feel for the controls from just seeing the video, and there's no way for me to show you what my fingers are doing on the controls. There's no way for me to capture voice over at the same time. If you want me to get into a scene with a few harpies, show the targetting and lock-on then no worries.

The reason I asked if anyone was local to MK/Northampton in a previous post is that I'm happy for any one of you to play the game and report back on behalf of the forum. It's also why I am encouraging people to get hands on at EGX and report back. It wasn't so long ago that we thought Terraria on 3DS was a non-starter, and I think CodeGlue have done a brilliant job bringing it to the console.
 
Let me know what you think it'd be useful to see, and I'll investigate. Bear in mind you're never going to get a feel for the controls from just seeing the video, and there's no way for me to show you what my fingers are doing on the controls. There's no way for me to capture voice over at the same time. If you want me to get into a scene with a few harpies, show the targetting and lock-on then no worries.
I would like to see a boss fight, preferably one with multiple parts.(Skeletron)
 
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