Nice. Maybe an option to choose how many granite and marble biomes will be created? Also an option for the amount of sword shrines would be nice.
Great! Glad to see someone picking this up! I, for one, would request the addition of gemstone options, if possible.
since you plan on making chest more or less common, can you do the same with heart crystals?
i like the no underworld option underworld really needs to be removed and an alternate hardmode option(by alt i mean new way to activate)
[DOUBLEPOST=1446850000,1446849905][/DOUBLEPOST]can you make a bosses downed option too maybe a weather option so you can start in rain
It's actually the Lunatic Cultist, not the Ancient Cultist. The title Ancient Cultist appears only on it's drops (Mask+Trophy). Might want to change that. (Or I'm nitpicking.)
*snip*
All found in v0.1.4, link on the first post.
Keep the suggestions coming.
K, guess I wasn't thinking hard enough to catch that.It's actually the Lunatic Cultist, not the Ancient Cultist. The title Ancient Cultist appears only on it's drops (Mask+Trophy). Might want to change that. (Or I'm nitpicking.)
Yeah, that's why it's limited to 300%. Anymore and it risks being impossible to place anymore tracks successfully and it freezes completely.You, sir, are absolutely BRILLIANT!
Thank you for these great contributions to the Terraria community!
**EDIT**
Some quick feedback. World generation seems to hang - A LOT - at 'Generating structures' when creating a large world when setting minecart tracks over (as far as I can tell) 240%. I have not tested this with worlds of different sizes, but it's something you may want to look into, or even just set a lower cap for the minecart tracks.
Also, what have I done???? Look forward to crazy height variations.
K, guess I wasn't thinking hard enough to catch that.
Yeah, that's why it's limited to 300%. Anymore and it risks being impossible to place anymore tracks successfully and it freezes completely.
Also, what have I done???? Look forward to crazy height variations.
heh, I guess this is more your style then: (almost completely flat)This.. this.. is literally my worst nightmare. 99% of my deaths are from falling. I'm like a magnet to fall damage.
heh, I guess this is more your style then: (almost completely flat)
heh, I guess this is more your style then: (almost completely flat)
Just a few thoughts and/or curiousities...2 snow or jungle biomes would be pretty hard since everything is pretty packed. I guess if they were smaller, maybe it could happen. Water and lava amounts should be easy enough. That's on my list of things to do.
Sizes of snow, desert, jungle, dungeon should work out.Just a few thoughts and/or curiousities...
Could you like, alter the size of the sub biomes? Snow, Desert, Jungle, and the Dungeon? Make them larger or smaller?
Also, would it be possible to do something like make the default biome of the world Desert, Jungle, or Snow, instead of Forest? So you could like have a map that's like 80% snow biome? Or a map that's all jungle? Just curious. All desert generation probably wouldn't work because the underground desert is different from the normal underground, unlike with Jungle or Snow.
Or how about having a "mixed" option for dungeon blocks? Similar to Corruption and Crimson generation? I don't think that'd be possible, but doesn't mean I'm not curious.
In terms of just general UI usage, it'd be nice if you could see the different tree variants in the tool, or you could just include a picture of them like PinkPlum did; I think there are new variations since PinkPlum last worked on the program.
Just thought I'd toss around those few ideas.
Also a minor bug report for you:
Snow Background 7, 9, and 11 all seem to be the same.
Crimson Background 1 and 2 seem to be the same.
1000% dungeon on large world
this one
I doubt that this is possible, but is it possible to make an even bigger size world than large world, if you actually make it, I would be extremely happy
Are the min/max world sizes hardcoded into the game?Not possible.
Are the min/max world sizes hardcoded into the game?
No, but the current way the game is coded prevents world sizes from being any larger, or else the game won't function properly, if at all.
Ah. So it's possible but not?