Sprites The Graceful Sylph (Wind Elemental Boss)

Aurora3500

🌳
Staff member
Moderator
This boss is part of a group of Four Bosses which are based on the Paracelsian 4 Elementals who represent the basic elements. Originally I just had the Ancient Salamander that was part of my Expanded Hardmode Underworld Suggestion designed to be the new boss of that biome. I decided to make another different group of suggestions that feature Post-Golem Level bosses in an elemental theme that each appear in biomes related to their theme, but not as strong as the Lunar enemies. Which intends to add some strong optional endgame bosses that are not Post-Lunar. And encourages the player to explore areas in hardmode again that they may not visit as much in the late game.

The full group of bosses is displayed here, as well as the status of the bosses:

Ancient Salamander (Here) - Complete, Fire Elemental in Underworld
Soulful Undine (Here) - Complete + Sprites, Water Elemental in Underground Ice
Graceful Sylph - (This Suggestion) - Complete + Sprites, Wind Elemental in the Sky/Space Biomes
Supreme Gnome (Here) - Complete + Sprites, Earth Elemental in the Underground Desert Biome

Light Blue Text Represents Features Unique to Expert Mode.

To summon the Graceful Sylph Golem must be defeated in the current world, the player must kill 20 Harpies in the upper half of the Sky/Space Biome (Exact distance varies by world size). After which a new enemy called the Alpha Harpy will appear. After killing the Alpha Harpy, it drops an Item called the Compressed Cyclone. This Item is used by the Player to Summon the Graceful Sylph. The Compressed Cyclone can only be used if the player is above Ground. (Again the Alpha Harpy can only appear if Golem is defeated)

Compresed Cyclone Sprite:
Compressed Cyclone.png


(The reasoning behind this is the Graceful Sylph regards the Harpies as their children and by killing their children and their Parent, you've summoned its wrath)

Boss Details:
Concept Art:
Graceful Sylph.png


While the Graceful Sylph is summoned, there will be an electric force field that starts at the Underground Layer and extends about 200 feet down. This will kill any player instantly if they touch it. It is to prevent the player from going Underground while fighting the Graceful Sylph, and to prevent players who are currently Underground from getting involved in the Graceful Sylph fight (Unless they Magic Mirror back to the surface). If a player magic mirrors underground during the Graceful Sylph fight, the Graceful Sylph will despawn. Naturally this field will vanish either after all players are killed which will cause the Graceful Sylph to despawn or the Graceful Sylph is defeated.

The Graceful Sylph will get stronger the closer you get to the ground level and conversely get weaker the closer you are to the top of the World, so fighting it mainly in the Sky/Space Layer is highly recommended. Depending on World Size, this is affected by the Height the player is at in the World.

Phase 1:
HP: 78500 (96400)
Damage:
Body: 30-150 (60-220)
Lightning Tendrils: 70-250 (100-300)
Defense: 60
Abilities:
The Graceful Sylph constantly tries to hit the player by going into them. However, the Graceful Sylph is slow in this Phase which gives the player enough time to move to avoid the Sylph from hitting them. Storm Harpies are spawned throughout the fight with around 2-6 onscreen at a time. Lightning Tendrils will appear randomly from the Graceful Sylph about 6 blocks length away from the Sylph that can hit and damage the player. Only 3-4 can appear at a time. They will spawn from the Sylph more quickly as the player is at a lower World Height. As said above, the Graceful Sylph in general gets stronger and faster the closer the player is to the surface/ above underground area.

Phase 2:
HP: 50% of Max HP (39250/78500) (48200/96400)
Damage:
Body: 80-250 (120-400)
Orb: 40-200 (80-320)
Gusts: 50-250 (80-380)
Defense: 50
Abilities:
The Graceful Sylph will no longer charge at the player, but will instead shoot homing orbs which travel at a moderate speed, they will disappear after 15 seconds if they don't hit the player. The Sylph will keep a distance from the player and fly at random locations from the player. The Sylph can spawn Storm Harpies like before, but the rate of spawning is reduced compared to the 1st phase and there will be a limit of 1-4 spawned at a time. Lightning Tendrils also no longer appear from the Sylph. The Graceful Sylph gains a new Gust attack which is about 30 blocks high and 10 blocks long. It looks like a small Tornado and travels completely horizontally from where the Sylph is aimed at the direction the player is in.

Phase 3:
HP: 10% of Max HP (9640/96400)
Damage:
Body: 150-200
Projectile: 40-80
Orb: 80-120
Lightning Bolt: 300-400
Defense: 50
Abilities:
The Graceful Sylph cancels all previous attacks except for the homing orbs and disappears from the screen after releasing a certain number of Orbs. The Homing Orbs will always number around 3-6 and they will take various formations and connect to each other with Lightning Bolts which cause major damage to the player. This can range from things like Xs, Ys, Asterisks (*), 3 pointed Stars, and Circles. The Orbs will slowly turn and go towards the player. And during this the Graceful Sylph appears every 5 seconds and releases several projectiles that are aimed at the player. These projectiles are very fast. After appearing 3 times the Patterns the Orbs take will change. And the cycle repeats until the Sylph is defeated.

Boss Drops:
Drop Rate:
Greater Healing Potions 10-20 (100%)
Graceful Sylph Trophy (10%)
Cyclone Gem (9%) (15%)
Respiratory Amplifier (100%)
Always drops one of the following:
Tornado Staff (25%)
Aero Razor (25%)
Vacuum Cannon (25%)
Rocket III 100-300 (100% With Vacuum Cannon)
Lightning Glove (25%)

Cyclone Gem (Accessory)
Cyclone Gem.png

Creates a Wind Force Field around the player that slows down all attacks coming within 1 block of the Player. Also slightly reduces damage.

Respiratory Amplifier (Accessory)
Respitory Amplifier 3.png

Doubles the effectiveness of Jumping Accessories and Wings (Doubles Flight time of Rocket Boots, Wings) And doubles the height of a Normal Jump.


Tornado Staff
Tornado Staff.png

Weapon type: Summoning Staff
Damage: 40 Summon
Mana Cost: 10
Summons a small Tornado to fight for you
Gives Buff: Mini Tornado
Buff Tooltip: The Small Tornado will fight for you
Appearance:
Looks similar to a summoned Sharknado, but has a greenish appearance and has lightning effects around it
Abilities:
The Tornado quickly rams towards enemies keeping them away from the player and releases electric tendrils that constantly zap nearby enemies.

Aero Razor
Aero Razor.png

Weapon type: Boomerang/Chakram
Damage: 74 Melee
Critical Chance: 6%
Knockback: Very Strong
Use time: Very Fast
Appearance:
Looks like a giant Shuriken with a greenish appearance (Think RasenShuriken from Naruto). Has Lightning effects when used
Tooltip:
Razes through enemies at the cellular level
Abilities:
When the Aero Razor hits an enemy it keeps turning into the enemy "sticking" into it causing continuous damage for up to 5 seconds or until the enemy is defeated. Player can throw up to 3 Aero Razors that can be on screen at a time.

Vacuum Cannon
Vaccum Cannon.png

Weapon type: Launcher
Damage: 52 Range
Critical Chance: 6%
Knockback: Average
Use time: Average
Appearance:
A Green/Grey Cannon with 4 light green tubes attached to it
Tooltip:
Compressed Air released all at once
Abilities:
Rockets shoot in a straight line and travel faster than bullets, Rockets also pierce through enemies hitting up to 5 different enemies and leaves a small black hole that releases electric tendrils after exploding. This "black hole" lasts for 5 seconds and causes heavy damage to enemies caught by it. Enemies within 6 blocks of it are slowly sucked towards it (except those with knockback immunity).

Lightning Glove
Lightning Glove.png

Weapon type: Similar to Nebula Blaze
Damage: 90 Magic
Mana Cost: 2
Knockback: Very Weak
Critical Chance: 6%
Use time: Very Fast
Appearance:
A Green/Grey Glove worn on the hand. Player's hand will glow light green
Tooltip:
UNLIMITED POWER!
Abilities:
Green Lightning shoots out from the player's hand and goes towards a line towards the player's cursor. Typically 3-4 tendrils are created that arc slightly away from the line giving the appearance of lighting coming out of the player's hands (Similar to Sith Lightning from Star Wars). Any enemy hit by the line of Lightning Tendrils up to the cursor takes damage. Mana is continuously consumed as the player holds the attack button down.


Alpha Harpy
HP: 1000 (2000)
Damage: 50 (100)
Defense: 8
Abilities:
The Alpha Harpy does not shoot feathers like normal Harpies, but is much faster and tries to physically attack the player. After it is killed, the Graceful Sylph will spawn.
Drops:
Compressed Cyclone (100%)
Feather 1-3 (50%)
Giant Harpy Feather (25%)

Storm Harpy

Storm Harpy.png

HP: 400 (800)
Damage:
Melee: 50 (100)
Range: 120 (180)
Defense: 16
Appearance:
Looks like a Normal Harpy, except slightly larger with a Green Color Scheme and Lime colored Lightning surrounding it like an aura.
Abilities:
Behaves like a Normal Harpy, except it can shoot 3 feathers in rapid succession. It is also slightly faster than a Normal Harpy.
Drops:
Feather 1-2 (50%)
Giant Harpy Feather (5%)

(I'm going to try and add tooltips to more of the weapons in the other Elemental Sister Suggestions to this)

EDIT 1 (November 29th 2015):
Alpha Harpy now drops an Item called the Compressed Cyclone which is used to summon the Graceful Sylph instead of it appearing after the Alpha Harpy is killed.
Added Normal Harpy Drops to New Harpy Variant Enemies.

EDIT 2 (December 19th 2015):
Added Sprites for Boss Drops and Storm Harpy.

EDIT 3 (April 12th 2016):
Added Concept Art for the Graceful Sylph.
 
Last edited:
Aero Razor
Weapon type: Boomerang/Chakram
Damage: 74 Melee
Critical Chance: 6%
Knockback: Very Strong
Use time: Very Fast
Appearance:
Looks like a giant Shuriken with a greenish appearance (Think RasenShuriken from Naruto). Has Lightning effects when used
Tooltip:
Razes through enemies at the cellular level
Abilities:
Can Stack up to 3. When the Aero Razor hits an enemy it keeps turning into the enemy "sticking" into it causing continuous damage for up to 5 seconds or until the enemy is defeated.
Stacks up to three? That puts it at a serious disadvantage. Make it instead act as if there was three, that way it can be reforged and you won't have to grind for more of them.
 
Stacks up to three? That puts it at a serious disadvantage. Make it instead act as if there was three, that way it can be reforged and you won't have to grind for more of them.

Okay, so make it that only 3 can be active/on-screen at a time? Releasing one with each button press?
 
I have a slight concern about the spawning method. If the player wishes to farm for Martian probes in space, they are forced to kill harpies. This boss would become a major issue given its difficulty. Perhaps the Alpha Harpy should drop a summoning item.
 
I have a slight concern about the spawning method. If the player wishes to farm for Martian probes in space, they are forced to kill harpies. This boss would become a major issue given its difficulty. Perhaps the Alpha Harpy should drop a summoning item.

I see the issue with the summoning method now giving this reasoning. Thank you for pointing it out. I will change it so that the Alpha Harpy drops the Item to summon the Sylph rather than the Sylph appearing after killing the Alpha Harpy.
 
Update

Added Sprites for Boss Drops and Storm Harpy. Alpha Harpy Sprite is planned soon.

Copy of Changelog:

EDIT 2 (December 19th 2015):
Added Sprites for Boss Drops and Storm Harpy
 
Update

Added Sprites for Boss Drops and Storm Harpy. Alpha Harpy Sprite is planned soon.

Copy of Changelog:

EDIT 2 (December 19th 2015):
Added Sprites for Boss Drops and Storm Harpy
I'm loving the looks of this so far, Aurora; you're thinking ahead (considering that the Giant Harpy Feather's existence hints at something greater)! Keep up the good work!
 
Update:

I probably should've made Concept Art from the start for this Boss when I 1st made this suggestion, but I still couldn't do art well at all back then. Which is why there is now rough Concept Art for the Graceful Sylph, because I've been practicing art and can do it somewhat well now.

Graceful Sylph.png
 
Back
Top Bottom