As many players know, once Hardmode begins and the player gains access to Wings that negate Fall Damage, the Lucky Horseshoe and it's Tinker Combinations become useless. To make the Lucky Horseshoe a still slightly relevant item even with Wings that replace its role, I'm proposing to add another effect to the Lucky Horseshoe.
The effect is this: If a player is airborne and presses down twice, the player lands fast towards the ground and this effect damages any enemy below it for about 20 damage. The player is not harmed during this move. If this "Stomp" hits ground then any enemy within a 5-6 block radius of where the Player lands will receive damage and Knockback away from the Player.
Naturally this effect will be carried over to all Horseshoe Tinkers (Obsidian Horseshoe, Blue Horseshoe Balloon, Etc.).
Just a simple suggestion for the Horseshoe that gives it a little more "Meat" while still keeping it as a simple accessory.
The effect is this: If a player is airborne and presses down twice, the player lands fast towards the ground and this effect damages any enemy below it for about 20 damage. The player is not harmed during this move. If this "Stomp" hits ground then any enemy within a 5-6 block radius of where the Player lands will receive damage and Knockback away from the Player.
Naturally this effect will be carried over to all Horseshoe Tinkers (Obsidian Horseshoe, Blue Horseshoe Balloon, Etc.).
Just a simple suggestion for the Horseshoe that gives it a little more "Meat" while still keeping it as a simple accessory.