PC How can I beat Frost Moon

SteveisNoob

Pixel Pirate
I have tried the Frost Moon countless times but my best score is just wave-18... I want it to reach final wave(20) and also last for gaining some good loot. I have access to any post-Moon Lord item and any +damage items. I have generally two issues: Healing and optimizing the damage. What gear should I use? Which things you recommend for an efficient arena? Which weapons should I use? How can I dodge many attacks and heal very quick? I'm full-health and playing on normal mode, with a medium crimson world. Thanks for all your help and have a nice game!
 
I typically play as a ranged character. In 1.2.4.1, I found an archer (mostly) build with the Tsunami and holy arrows to be very effective. I've modified this strategy slightly for 1.3, with the addition of the Phantasm, with its single target proficiency, and the addition of Vortex armor (with the synthesis of all 3 ranged sub-classes that were defined by Shroomite armor).

For the first few waves, you can likely remain in vortex stealth for additional DPS.

Weapons:
Phantasm (holy arrows)
Tsunami (holy arrows)
Chain gun (rapid prefix, ichor bullets) XOR S.D.M.G. (luminite bullets) Switching between ammunition types is an unnecessary pain.
Golden Shower (inflicts the ichor debuff, with the added benefit of piercing)
Stardust Dragon Staff
Stationary minions (summon these immediately before starting the event, but they may not be worth resummoning in the middle of the event):
Lunar Portal Staff (place close to the ground to make use of its piercing effects)
Rainbow Crystal Staff
Optional:
Staff of the Frost Hydra (can be difficult to obtain, and is less effective)
Queen Spider Staff (contributes little, but if you can have one, why not? Note that it definitely not worth resummoning in the middle of the event)

Weapons:
The Phantasm will primarily be used for its high single-target DPS. I would reserve this for Everscreams, Santa NK-1s, and Ice Queens.
The Tsunami is excellent for crowds, but perhaps not significantly better than the Phantasm (especially when yetis start to show up). Alternatively, the S.D.M.G. with luminite bullets will also perform well for crowds.
The precision of the S.D.M.G. can be a bit of a disadvantage when all you need to do is inflict the ichor debuff. (The gun is more precise than the accuracy of the user aiming it allows.) This is where the higher fire rate and spread of the Chain gun is advantageous. If you do not need to use a gun for crowd control, the Chain gun with ichor bullets is a helpful addition.
The Golden Shower also inflicts the ichor debuff, and pierces. The range can sometimes be an issue, however. The Chain gun is more effective in such instances.

Weapons Summary:
Primary weapons: Tsunami and/or S.D.M.G.
Inflict ichor (especially for Santa NK-1 and other bosses): Chain gun and Golden Shower
For bosses: Phantasm

Accessories:
Since the [legit] Christmas event has recently ended, you may have obtained a hand warmer from one of the presents. The immunity to frozen is helpful once ice queens start showing up, but is definitely not absolutely necessary.
Magic quiver
Sniper scope
Destroyer Emblem
And 2 of those listed below:
Ranger emblem
Ankh Shield
Celestial Shell
Wings (Most use either the Vortex Booster or Solar Wings)

I would use the Cosmic Car Key (if you do not have wings, be careful, since the frozen debuff from frost waves will remove you from the mount and cause you to fall, perhaps to your death) or the Shrimpy Truffle mount (if you have a hardmode expert world). If you have the means and patience to make a flooded arena (remember to make air pockets for camp fires and heart lanterns) then I'd recommend doing so for the great speed (and damage) boost provided by the submerged fishron mount. If not, you can still get some of the benefits by making small water pockets contained in bubbles. The Cute Fishron mount in water outperforms wings in terms of its horizontal movement boost, so if you take this route, wings will definitely not be necessary, as the sheer speed of the fishron mount makes dodging quite easy.

Very helpful buffs to obtain: (You definitely do not need all of these, so I'll organize the most essential ones at the top)
Warmth potions (Requires fishing, but definitely worth it.)
Lifeforce potions (Requires fishing, but definitely worth it.)
Endurance potions (Requires fishing, but definitely worth it.)
Ironskin potions (Although not as effective as the endurance potion, it is easier to obtain. Having both would be ideal.)
Regeneration potions (easy to obtain)
Any food item for the well-fed buff. (Pumpkin pies are great, but the entire event lasts no longer than 9 minutes, and you may die before the full 9 minutes ends. If you end up fishing to make some of the other buffs mentioned, you'll likely end up with many ingredients for cooked fish and/or sashimi.)
Rage potions (if you have access to a corrupted world, wrath potions are also very helpful.)
Archery potions
Optional:
Magic power potions (if you do go with the build I suggested, magic will form a very small portion of your DPS)
Swiftness potions (these do NOT affect the speed of mounts)
Heartreach potions
Summoning potions

After doing the event "countless" times, I would hope that you have obtained at least a few banners. Place identical banners 196 feet away from one another in the horizontal direction for continuous coverage and efficiency. (Try grappling to the block that the banner is attached to in order to get a good GPS reading.)
The same distance of 196 feet is used for the heart lantern, star in a bottle, and camp fires. However, at your point in the game, you should have the resources to make enough of those that efficiency is not a major concern.
 
Thank you! I will try this, but what do you recommend for the arena? How can I reach max DPS on arena? Or should I just make a really simple one? Again thanks and have a good game!
 
Thank you! I will try this, but what do you recommend for the arena? How can I reach max DPS on arena? Or should I just make a really simple one? Again thanks and have a good game!

Personally, I use one of the desert biomes in the world to build my arena over. The reason for this is that a biome composed of sand is much less likely to have inaccessible (mining while being attacked by frost moon mobs is definitely not ideal) holes where mobs could spawn. This way, all mobs are forced to spawn above the surface, in places where they can be attacked. Although underground holes could be filled in other biomes, the desert biome reduces the need for this. I simply flatten out the desert biome, either by cutting it off at some height or adding some sand by duping with the sandgun. For 1.3, I used hammered platforms with 3 blocks of space above the surface of the sand to store banners. (You could move it higher for better vertical coverage, but I thought having platforms in the middle of the arena would be a little bit annoying by that point in the game.)

With your endgame equipment, a detailed arena may not be necessary. Although traps can be useful additional DPS, it's important to note that all of them qualify as a type of piercing damage. This means that the projectiles can only harm an NPC once every sixth of a second, making it not worth a huge amount of effort. I'd make sure that you have a spawn point near your arena, with all the furniture buff items (bewitching station, ammo box, crystal ball, sharpening station) that you'll want along the exit of your spawn, so you can right click them immediately as you exit. (If you die near your spawn point, expect to get spawn killed.)
 
If you want to do it pre-lunar, try to make an arena (simply something like a wide pool of lava and a platform above it works, but you can add more stuff) and use the Tsunami. I managed to get wave 16 with this weapon.

If you want to get wave 20, it might be very difficult without lunar gear, but since you have it, Phantasm might work very well against bosses. The Solar Eruption can attack through walls and pierce a very high amount of enemies.

If you have got every ML weapon, remember one - if you learn to use the Last Prism, it will just destroy everything on you way if you've got good mage gear.

If you have trouble with regeneration, Vampire Knives and the Spectre/Nebula Set might keep you almost unharmed. The Nebula Set can buff your life regen, mana regen and damage at once (and you don't need magic weapons for this).
 
If you want to do it pre-lunar, try to make an arena (simply something like a wide pool of lava and a platform above it works, but you can add more stuff) and use the Tsunami. I managed to get wave 16 with this weapon.

If you want to get wave 20, it might be very difficult without lunar gear, but since you have it, Phantasm might work very well against bosses. The Solar Eruption can attack through walls and pierce a very high amount of enemies.

If you have got every ML weapon, remember one - if you learn to use the Last Prism, it will just destroy everything on you way if you've got good mage gear.

If you have trouble with regeneration, Vampire Knives and the Spectre/Nebula Set might keep you almost unharmed. The Nebula Set can buff your life regen, mana regen and damage at once (and you don't need magic weapons for this).
My issue about Last Prism is mana regen. I tried a crab statue system but unfortunalety it didn't work. :( So I tried to make a hoik system but I couldn't understand it at all. I haven't tried the ranged tactic, but a good mage tactic work very well. In reality, I just need everything that can help me. :) Thanks for everyone that helped or not, have a good game!
 
Yeah, mana regen is seriously an issue with the Last Prism. If you're going to use it, either use the Mana Flower or another source of constant mana regen.
 
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