DicemanX
Brain of Cthulhu
My latest autofarm allows the player to farm for a wide variety of drops, including all dungeon biome keys, souls of light and night, all mimic drops, and 40+ monster banners. It utilizes a damage prevention machine consisting of a slime mount bouncing off two dummies - the player is granted 6 frames of invincibility each time the slime mount hits something, so putting a ceiling 3 or 4 tiles above the top of the dummies allows for continuous bouncing and constant invincibility. This idea was first proposed by Thiner here:
http://forums.terraria.org/index.php?threads/a-new-type-of-invulnerability-machine.27586/
The video demonstrates the effectiveness of the farming approach using the damage prevention machine. not only is damage prevented, but the slime also deals a lot of damage to the mobs and the player is able to pick up the majority of the drops due to the close proximity to the mobs when they die. The video presents both a fully tricked-out version of the farm and a bare minimum farm that's much easier to build but without many of the features of the tricked-out farm. The farm can be experienced first-hand by downloading the world and entering C0 in the teleporter hub to reach the starting chamber.
Video:
Farming Protocol:
The player begins in the starting chamber to the left of the right spawn area. The player first jumps on the slime mount, and then teleports into the kill chamber. The player then summons 1-2 minions (Sharknados are the best) and then pulls down to start hitting the dummies with the slime mount. The levers to the player's side control the biome surface to be farmed, and the green switch above the player can teleport the player between the light (hallowed) and dark (crimson + corruption) sides. The red switch above teleports the player back to the starting chamber.
Schematics:
Key Dimensions:
The distance from the player's position in the kill chamber and the edge of each spawn surface closest to the player is 62 tiles. Each spawn surface is 22 tiles long, since spawns do not occur beyond 84 tiles from the player's position. Spawn surfaces are blocked up to 48 tiles above and below the player.
Farm Features:
The autofarm has 9 biome surfaces:
Crimson
Corruption
Hallow
Snow
Jungle
Mushroom
Desert
Marble
Granite
The side levers can cycle through the different biomes. Each pull of the lever actuates the current surface and deactuates the next surface.
The switches above the player do the following:
Green Switch: Switch between the light side farming (hallowed keys, hallowed mimics, and souls of light) and dark side farming (crimson/corruption keys and mimics, and souls of night).
Yellow Switch: Turn on Spiky Ball Traps to kill off rooted enemies (Snatchers/Trappers, Fungi Bulbs, and Clingers)
Red Switch: Teleport back to the starting chamber
The leftmost lever by the starting chamber turns on the timer cascade. Another pull of that lever turns the cascade off. The timer cascade cycles every 90 seconds, teleporting the player between the light and dark sides and switching the biome surface. It takes 13.5 minutes to cycle through all 9 biome surfaces.
Base Build Schematics
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBejVFWFJteXdhLW8/view?usp=sharing
Enter C0 in the teleport hub and equip the slime mount before farming!
http://forums.terraria.org/index.php?threads/a-new-type-of-invulnerability-machine.27586/
The video demonstrates the effectiveness of the farming approach using the damage prevention machine. not only is damage prevented, but the slime also deals a lot of damage to the mobs and the player is able to pick up the majority of the drops due to the close proximity to the mobs when they die. The video presents both a fully tricked-out version of the farm and a bare minimum farm that's much easier to build but without many of the features of the tricked-out farm. The farm can be experienced first-hand by downloading the world and entering C0 in the teleporter hub to reach the starting chamber.
Video:
Farming Protocol:
The player begins in the starting chamber to the left of the right spawn area. The player first jumps on the slime mount, and then teleports into the kill chamber. The player then summons 1-2 minions (Sharknados are the best) and then pulls down to start hitting the dummies with the slime mount. The levers to the player's side control the biome surface to be farmed, and the green switch above the player can teleport the player between the light (hallowed) and dark (crimson + corruption) sides. The red switch above teleports the player back to the starting chamber.
Schematics:
Key Dimensions:
The distance from the player's position in the kill chamber and the edge of each spawn surface closest to the player is 62 tiles. Each spawn surface is 22 tiles long, since spawns do not occur beyond 84 tiles from the player's position. Spawn surfaces are blocked up to 48 tiles above and below the player.
Farm Features:
The autofarm has 9 biome surfaces:
Crimson
Corruption
Hallow
Snow
Jungle
Mushroom
Desert
Marble
Granite
The side levers can cycle through the different biomes. Each pull of the lever actuates the current surface and deactuates the next surface.
The switches above the player do the following:
Green Switch: Switch between the light side farming (hallowed keys, hallowed mimics, and souls of light) and dark side farming (crimson/corruption keys and mimics, and souls of night).
Yellow Switch: Turn on Spiky Ball Traps to kill off rooted enemies (Snatchers/Trappers, Fungi Bulbs, and Clingers)
Red Switch: Teleport back to the starting chamber
The leftmost lever by the starting chamber turns on the timer cascade. Another pull of that lever turns the cascade off. The timer cascade cycles every 90 seconds, teleporting the player between the light and dark sides and switching the biome surface. It takes 13.5 minutes to cycle through all 9 biome surfaces.
Base Build Schematics
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBejVFWFJteXdhLW8/view?usp=sharing
Enter C0 in the teleport hub and equip the slime mount before farming!