Biomes & Nature [Sprites] The Gully: An Alternate Jungle

Snickerbobble

The Painter
Hiya! It's been awhile, hasn't it? Time for alt biome #3! This time around, I have created an alternate to the Jungle. As always I hope you enjoy it! And you can always glance over the thing, as there are lots of sprites.

Due to the similar theme, chlorophyte and its equipment will remain the same, Moonglow and Life Fruit will stay, and there will be beehives as well, so honey would still be obtainable in this kind of world.

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The home to sentient plants, fairies, and monstergirls, doing monstergirl stuff. You'll find fields of flowers and clusters of wisteria trees in this flora haven. A mystical, peaceful land where no one has to die.. but then you come along. The children of Wysteria won't stop at any cost to keep their home safe and free of evil.

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This time we have two warriors facing off against the magical creatures of the Gully. Wisteria trees of various colors can be found along the surface and deep underground, where the occasional living wisteria tree can be discovered, among several other new things to play with and devious monstergirls to keep an eye out for.


Over time the Gully will be updated. Not everything has been alt'd quite yet but the majority is. Now then, enough rambling and let's get on with the content!

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Wisteria Trees
Tool: Copper Axe+
Info: The colorful trees of the Gully, complete with draping petal chains. When chopped down, they provide Wisterwood.

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Wisterwood
Tool: Copper Pick+
Info: Swirly wood blocks for decorative purposes or to craft Wisterwood gear, which has the same strength as Rich Mahogany.

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Lily pad
Tool: Copper Pick+
Info: Lily pads function much like platforms and can be found upon lakes in the Gully. They will rarely have a Lotus
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on top.

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Cattail
Tool: Copper Pick+
Info: Cattails will grow from shallow pools of water in the Gully, and can be placed anywhere.

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Golden Bulb
Tool: Any
Info: Brilliant golden bulbs
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that glow in the Underground Gully, used to craft Flora gear.

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Red Mushroom Block
Tool: Copper Pick+
Info: Harvested from mushroom houses in the underground. Can be used to craft red mushroom furniture.

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Mushroom Stem Block
Tool: Copper Pick+
Info: Found along with the Red Mushroom Blocks, when used together, can craft red mushroom furniture.

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Red Mushroom House
Info: Structures that replaced Jungle Shrines. They contain any of the normal Ivy Chest items.

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Petal Block
Tool: Copper Pick+
Info: Blocks from the Giant Flowers that spawn deep within the Gully. Also dropped by Alraune

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Stem Block
Tool: Copper Pick+
Info: Blocks that form the stems of the Giant Flowers. Alraune also drops them.

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Myrhh
Tool: Empty Bucket
Info: Slightly less thick than lava, this magical Myrrh sap acts as an alternate to Honey in Gully worlds. Upon touch, the player is granted with various minor buffs: +8% Melee Speed, +12% Ranged Velocity, -6% Mana Usage, +8% Throwing Critical Strike Chance, and +5% Summon Damage. Small puddles of honey can be found rarely in Gully worlds, and small puddles of Myrrh would be rarely found in Jungle worlds.

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Giant Flowers
Info: As it would have been a lot of work, these are Minimap previews of what Giant Flowers would appear. They are an alternate to the Giant Hives and contain Myrrh in the petal cup. Queen Bee alt coming soon..

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Pollen Block
Tool: Copper Pick+
Info: Forms when Myrrh collides with Honey. Decorative for now, but may have a future use. Other collisions also coming later.

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Moss Clump
Tool: Copper Pick+
Info: Dropped by some enemies, can be placed for decoration.

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Bramble Bit
Tool: Copper Pick+
Info: Dropped by some enemies, can be placed but will hurt on contact!

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Dragonscale Block
Tool: Copper Pick+
Info: Crafted from Dragon Scales and 30 Stone Blocks, makes 30.

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Gully Crate
Tool: Copper Pick+
Info: Found from fishing in the Gully. They contain any of the normal Jungle items.

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Caterpillar Statue
Tool: Copper Pick+
Info: Crafted with 50 Stone Blocks and 5 Caterpillars at a Heavy Workbench. Spawns Caterpillars upon wire impulse, but attempting to catch will cause them to poof.

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Dragonfly Statue
Tool: Copper Pick+
Info: Crafted with 50 Stone Blocks and "Any 5 Dragonflies" at a Heavy Workbench. Spawns Red Dragonflies (33%), Blue Dragonflies (33%), Green Dragonflies (33%), and Golden Dragonflies (1%) of the time. Like other critter statues, Dragonflies will poof when you try to catch them.

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Fruit Bat
HP: 30
Defense: 4
Damage: 22
Drops:
  • Melon
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    0.1%
  • Depth Meter 1%
Info: Little fruit bats that flap and flutter around much like their jungle cousin. They'll sometimes spawn hooked underneath blocks in groups of 3-5.

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Moss Slime
HP: 52
Defense: 8
Damage: 20
Drops:
  • Gel (1-2) 100%
  • Moss Clump
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    10%
  • Slime Staff 0.01%
  • Bonus Slime drops
Info: Purple slimes with mossy overgrowth. They'll leap and bounce around like any other slime.

HARDMODE

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Snapdragon
HP: 520
Defense: 24
Damage: 60(Melee), 80 (Dragon Breath)
Drops:
  • Dragon Scales
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    6%
  • Dragon Egg
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    0.5%
Info: Giant snapdragons that evolved to walk, stomp, and breathe poisonous gas blasts. Average speed, though can spit their flame from a distance.

Grubby, Buggy, Sluggy, and Frogs can all be found within the Gully.

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Fae
HP: 5
Info: A cute innocent fairy that can be caught and placed in a bottle for a placeable light source.. how terrible.

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Caterpillar
HP: 5
Bait Power: 30%
Info: A hungry caterpillar looking for some food..

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Red, Blue, Green, and Gold Dragonfly
HP: 5
Bait Power: 15, 20, 25, 50%
Info: Pretty dragonflies that zoom around, minding their own business.

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Water Skeeter
HP: 5
Bait Power: 30%
Info: Found skittering around on water.

Fruit Bats, Moss Slimes, and Snapdragons will also spawn underground.

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Bramble Slime
HP: 70
Defense: 10
Damage: 30(Melee), 34(Ranged)
Drops:
  • Gel (1-2) 100%
  • Bramble Bit
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    50%
  • Slime Staff 0.01%
  • Bonus Slime drops
Info: An earthy slime with prickly brambles, it will jump after you and launch splinters.

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Polypede
HP: 80
Defense: 15
Damage: 40
Drops:
  • Bramble Bit
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    33%
Info: Is it a caterpillar or a snake? The Polypede will tunnel through blocks but unlike other worm-types, once it reaches near the player it will begin to crawl and bounce around to coil around you. All it wants is a hug.

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Naiad
HP: 65
Defense: 8
Damage: 35
Drops:
  • Moss Clump
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    33%
  • Lily Pad Hat
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    1%
Info: A young aquatic nymph who spends most of her time in the water, where she behaves much more like a jellyfish with her flowing dress mimicking their movement.

HARDMODE

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Drider
HP: 150
Defense: 20
Damage: 60(Melee), 40(Ranged)
Drops:
  • Spinneret
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    2%
Info: This spidergirl has had a little too much grape juice.. she'll climb and leap around, hiccuping toxic grape juice bubbles at anyone explorer who draws too near.

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Water Nymph
HP: 300
Defense: 38
Damage: 60(Melee), 90(Ranged)
Drops:
  • Undertow
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    1%
Info: Naiad's older sister, she's a warrior with great mobility in water. When the player is in sight, she'll unleash a series of Undertow spears hurdling your way.

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Alraune
HP: 450
Defense: 40(in bulb), 20
Damage: 70(Melee), 30(Vine)
Drops:
  • Sap Stream
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    2%
  • Lotus
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    25%
  • Petal Blocks 20-50
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    10%
  • Stem Blocks 20-50
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    10%
Info: A mischievous alraune who will slowly walk around and fling vines in attempt to pull the player into her bulb, where she closes up for continuous damage. Keep attacking to break free.

"The Gully grows restless.."
As you come across a defenseless Wysteria Sapling
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, you decide, for whatever reason, to kill it with your pix pickaxe. You experience a strange sensation.. the grass around your feet seems to be reaching for you, tying your legs down. The faint sound of rustling leaves and crackling branches resonates from above. Massive thorny vines shoot down around you, circling around to trap you.

The screen slowly tints a deep green. An ominous presence looms down above you.. it's a giant tree with a woman's face. "Give my child back..." she speaks with a deep, earthy voice. But it's already murdered.

Wysteria has awoken!

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Mr. Photoshop, meet Ms. Paint

Wysteria transforms when under half health, or when the three bulbs are destroyed, or when the player leaves the Gully. Being pulled out will increase firing speed and damage will be doubled.

Wysteria
Head HP: 40,000
Defense: 40-0
Damage: 70

Yellow Bulb HP: 6,000
Defense: 10
Damage: 40

Cyan Bulb HP: 7,000
Defense: 8
Damage: 44

Magenta Bulb: 5,000
Defense: 10
Damage: 50

Drops:
  • Palace Key
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    100%
  • Pygmy Staff 25%
  • Kabloominator
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    14.29% (100% first time with Rocket 1s)
  • Glade Blade
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    (30-50) 14.29%
  • Pistil Automata
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    14.29%
  • Flower Pow 14.29%
  • Leaf Blower 14.29%
  • Seedler 14.29%
  • Nettle Burst 14.29%
  • Thorn Hook 5%
  • Wysteria Mask 14.29%
  • Wysteria Trophy 10%

During the battle, the player is trapped within the spiky vine ring. Touching it will harm you and inflict poison, and venom in enraged state. It traps you in, limiting your mobility, though Wysteria very slowly moves with you. Nearby players outside the ring will be lashed in with a vine, similar to the Wall of Flesh's tongue.

Each bulb will fire seeds at you while sliding around on the ring. Wysteria's head will remain at the top, as pink and purple petals gently drift down at the player. She has high health and defense, but if the bulbs are taken out, her defense drops to 0.

Your hands are coated lightly in pollen.

"I'LL END YOU!"

Realizing her child is dead, Wysteria stops holding back. The bulbs open up into indestructible giant flowers, now spraying deadly spores out that seek the player. Vine whips will also lash out in a straight line, remaining for some time to temporarily block off part of the arena. Wysteria will begin spewing spinning glade blades around, which bounce off the vine ring 8 times before poofing.

She'll continue attacking full force until you kill her.

Due to image restrictions, the rest of the Gully suggestion is in the post below.
 
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Razor Hedge
Crafted with:
  • 1 Lotus
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  • 4 Moss Clumps
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  • 5 Golden Bulbs
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  • 8 Bramble Bits
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Speed: Fast
Damage: 30
Knockback: Weak
Info: Releases a small wave of splinters when swung. Can replace the Blade of Grass in the Night's Edge recipe.

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Bloomerang
Crafted with:
  • 1 Lotus
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  • 3 Moss Clumps
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  • 8 Golden Bulbs
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Speed: Very Fast
Damage: 28
Knockback: Very Strong
Info: A flower boomerang that leaves behind a damaging spore trail.

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Bramble Bolt
Crafted with:
  • Bramble Bit
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  • Makes 100
Damage: 14
Knockback: Weak
Info: A stronger poison dart but without poison.

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Flora Whip
Crafted with:
  • 5 Golden Bulbs
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  • 10 Moss Clumps
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Info: A flowery variant of the Ivy Whip.

HARDMODE

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Spinneret
From: Dropped by Drider
Speed: Fast
Damage: 52
Knockback: Weak
Info: A spider yoyo that that shoots webs at nearby enemies, slowing them down.

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Undertow
From: Dropped by Undine
Speed: Fast
Damage: 60, 35
Knockback: Average
Info: A throwing spear that casts a wave of energy spears to rise up from the ground as it soars over. Like the North Pole, but projectiles source from the ground and shoot upwards.

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Sap Stream
From: Dropped by Alraune
Speed: Very Fast
Damage: 44
Knockback: Weak
Info: Sprays a light blue stream of Myrrh onto your enemies, inflicting a debuff that lasts for 8 seconds. Enemies attacked during then will give off floating pollen dust pickups that give the player an increasing regeneration buff. It can be thought as a better Life Drain but requires more accuracy.

WYSTERIA

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Kabloominator
From: Dropped by Wysteria
Tooltip: 'You're so full of it..'
Speed: Fast
Damage: 45
Knockback: Average
Info: Fires a mini nuke to melt your enemies with small mushroom clouds.

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Glade Blade
From: Dropped by Wysteria, bought from Witch Doctor
Speed: Fast
Damage: 36
Knockback: Weak
Info: A consumable that bounces around a few times before dropping half the time. Can be bought from the Witch Doctor when at least one is in the player's inventory.

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Pistil Automata
From: Dropped by Wysteria
Tooltip: 'Re-load!'
Speed: Slow-Fast
Damage: 28
Knockback: Weak
Info: A better clockwork assault rifle that fires 3 rounds of 3-4 shots, slowly fires faster the longer in use.

DUNGEON CHEST

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Bramble Blaster
From: Gully Chest
Speed: Average
Damage: 50
Knockback: Strong
Info: Fires Bramble Bolts as Bramble Balls that stick to enemies and blocks, which explode after a few seconds. The bramble shrapnel then sticks to more blocks for more damage before poofing.

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Flora Armor, crafted out of Golden Bulbs
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, Lotuses
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, Moss Clumps
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, and Bramble Bits
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.

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Flora Headdress
Crafted with:
  • 1 Lotus
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  • 4 Golden Bulbs
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  • 6 Moss Clumps
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Defense: 3
Boosts: Increases maximum mana by 40, 5% increased magic damage

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Flora Shirt
Crafted with:
  • 2 Lotuses
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  • 8 Bramble Bits
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  • 10 Moss Clumps
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Defense: 4
Boosts: 6% increased magic critical strike chance, reduces mana usage by 7%

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Flora Dress
Crafted with:
  • 5 Bramble Bits
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  • 12 Moss Clumps
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Defense: 3
Boosts: Increases movement speed by 12%, 4% increase magic critical strike chance

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Set Bonus: Standing still grows and enhances your armor, buffs last until damage taken, knocks down one stage.
Fortified Growth I: Defense increased by 5
Fortified Growth II: Life regen increased by 1.5
Fortified Growth III: Three circling petals appear to block a hit.

HARDMODE

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Dragon Armor, crafted out of Dragon Scales
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and Chlorophyte Bars.

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Dragon Helmet
Crafted with:
  • Dragon Scales
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  • 12 Chlorophyte Bars
Defense: 18
Boosts: 10% increased melee damage

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Dragon Scalemail
Crafted with:
  • Dragon Scales
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  • 24 Chlorophyte Bars
Defense: 24
Boosts: 9% increased melee damage and melee critical strike chance

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Dragon Greaves
Crafted with:
  • Dragon Scales
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  • 18 Chlorophyte Bars
Defense: 15
Boosts: 10% increased movement speed, 6% increased melee critical strike chance

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Set bonus: Double tap down to form a protective dragon egg to block and return damage.
Info: When in dragon egg mode, defense is doubled, and all damage taken (including damage negated from defense) will be dealt back at 300% in a destructive explosion as you break out of the egg. The egg explodes when you attack or after 3 seconds from being hit. Cannot move in egg mode.

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Dragon Wings
Crafted with:
  • Dragon Scales
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  • 20 Souls of Flight
Info: Powerful dragon wings! They have similar stats to Bee Wings.

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Moss Clump
From: Dropped by Moss Slime and Naiad
Info: Used to craft Flora gear.

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Lotus
From: Found rarely on lily pads
Info: Used to craft Flora gear, or as decoration or vanity.

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Golden Bulb
From: Found commonly in the underground Gully
Info: Used to craft Flora gear.

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Bramble Bit
From: Dropped by Bramble Slime and Polypede
Info: Used to craft Flora Gear and Bramble Bolts
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.

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Gully Seeds
From: Dropped rarely from cut Gully grass and flowers
Info: Spreads the Gully on mud blocks.

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Melon
From: Dropped rarely from Fruit Bat @Fruitbat
Info: Summons a pet Fruit Bat.

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Lily Pad Hat
From: Dropped rarely from Naiad
Info: It's a lily pad for your head!

HARDMODE

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Dragon Scales
From: Dropped uncommonly by Snapdragon
Info: Sparkly scales used to craft armor and Dragonscale Blocks
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.

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Dragon Egg
From: Dropped rarely from Snapdragon
Info: Summons a Snapdragon mount. Decent speed, can flutter jump, and goomba stomp enemies for 100 damage.

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Gully Key
From: Dropped very rarely by any Gully mob in Hardmode at 1/2400 chance

BANNERS

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Mob and Critter Banners
From: Dropped by the 50th defeat of each mob/critter.
Info: Banners of the 16 members of the Gully Gang.

Post 1,234 finally! And 1,235. Anyway..

So there we have it.. another biome alt'd! It is not 100% complete quite yet, but I hope there was enough to be presentable :). Thank you all for reading, and I'd love to hear what you think of this, and what you'd like to see next, as I will be undergoing some updates to fill in the rest!

Special thanks to @AntithesisEK for some armor ideas and inspiration! And to @stormconure and @Vikri for some pre-post feedback.

And thanks to everyone for reading and hopefully posting! :p

To-do List:
  • Add in missing items
  • More blocks

5/7/2016
  • Release date
5/12/2016
  • Caterpillar critter
  • The four dragonflies
  • Water skeeter
  • Dragonscale Blocks
  • Block tiles for Moss Clumps
  • Block tiles for Bramble Bits
  • Listed Mushroom Stem Blocks, updated look
  • Alraune
  • Banners for the critters and Alraune
  • Made some corrections and tweaks to the main posts
  • Added changelog
6/15/2016
  • Petal Blocks
  • Stem Blocks
  • Myrrh
  • Giant Flowers
  • Pollen Blocks
  • Cattails
  • Caterpillar and Dragonfly Statues
  • Dragon Wings
  • Alraune drops Sap Stream and Petal and Stem Blocks
  • Pistil Automata has a better sprite
  • Tweaked Snapdragon sprite to show the second horn
  • Renamed Determinator to Termination
  • Minor edits here and there
 
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This looks great! I love the bright colors and all the thought you've obviously put into it and the sprites look amazing. If this was in the game, you'd have a hard time getting me out of the area :dryadgrin: I'd have built up an enchanted woodland empire.
 
Another Snickerbobble biome suggestion! Huzzah!

I only have one question after reading this suggestion, and that is what wysteria's boss theme is. I'd assume she just uses plantera's. Can't wait til you feel like making the ruins. :3

Textual Errors :
- Moss Slime Description (They're)
- Wysteria Description (Entangle your legs down)?? (But it's already murdered)

Wow... there sure are quite a few undertale references...
 
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I'm just going to ignore the undertail references...

Another awesome suggestion Snickerbobble! I love the how the biome wasn't originally hostile place. The mini-plot thingy you do with the bosses in your suggestions is a nice touch. I can't wait to see what else you add! :)

moure monstery girsl
 
Another great biome suggestion! I seriously love this, the color scheme and fantasy setting are amazing. Can't wait to see the rest of it.

One thing though, Wysteria should be able to drop the Pygmy Staff or a Gully-brand summon weapon so Summoners don't get screwed over on Gully worlds. Other than that, great job!
 
WOW. Okay... Came back to the forum just to check in and I found this. Probably won't be very active, but I just have to post to say this is amazing.
Thank ya!
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Check back now and then if you like, I'll likely give this thing a few updates as I try to juggle my other biomes.

This looks great! I love the bright colors and all the thought you've obviously put into it and the sprites look amazing. If this was in the game, you'd have a hard time getting me out of the area :dryadgrin: I'd have built up an enchanted woodland empire.
I put a few weeks on this.. though with lots of breaks :p Thank you, I hope to include more blocks and some minions to help you out there
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Totally worthy of an alt.
Awesome.
Thanks
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Another Snickerbobble biome suggestion! Huzzah!

I only have one question after reading this suggestion, and that is what wysteria's boss theme is. I'd assume she just uses plantera's. Can't wait til you feel like making the ruins. :3

Textual Errors :
- Moss Slime Description (They're)
- Wysteria Description (Entangle your legs down)?? (But it's already murdered)

Wow... there sure are quite a few undertale references...
I thought I had one awhile ago but I can't remember.. I'll have to search around some to find one. And I hope to complete the Ruins, I would have finished it first but I got too excited to post :p

Moss Slime typo fixed.. sometimes I start a sentence but decide to change it and don't go back enough :p

As for the entangled legs, it's suppose to be the grass/flowers holding you down, but it's really just some flavor text to make the read a little more interesting.

Eheheh.. what can I say.. I love the game, it touched a soft spot in me, and monsters and flowers fit in so well. I'll try to throw in some refs from others games in some updates though
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Suggestion
Add a section for giving the jungle mimic a purpose and make a mimic for the gully aswell
Monstergirl mimic? :p Though I think I will put that off for now, at least the Jungle one, as it's possible they may be implementing it and its drops in 1.3.1.

I'm just going to ignore the undertail references...

Another awesome suggestion Snickerbobble! I love the how the biome wasn't originally hostile place. The mini-plot thingy you do with the bosses in your suggestions is a nice touch. I can't wait to see what else you add! :)

moure monstery girsl
There are a lot, yes. Not sorry! :p

Thank you! And maybe it's the same with all of Terraria.. we invade and kill and steal just to become stronger and repeat. We might be the most evil beings in Terraria
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More, more? Did I hear more? I'll add more if people want more. :p

Another great biome suggestion! I seriously love this, the color scheme and fantasy setting are amazing. Can't wait to see the rest of it.

One thing though, Wysteria should be able to drop the Pygmy Staff or a Gully-brand summon weapon so Summoners don't get screwed over on Gully worlds. Other than that, great job!
Oops, I guess I forgot to list that. Though I do wish to make unique replacements for an update.. except maybe the Flower Pow, as it fits the theme so well. Thanks!
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I've got a few enemy concepts and a few more block ideas, hope to get an update out soon.
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Thanks everyone for the support so far!
 
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This is an awesome idea but there should be more unique items and when the boss reaches 2nd form it should change a bit more, the leaves maybe? flowers open up? and a few more enemies wouldn't hurt. If its a fairy biome their should be some walking trees and such and more fairy creatures. Also i agree, a beehive alternate is needed and would be really sweet (no pun intended)
 
Hooray, first update! Added and changed a few things on this one:

  • Added caterpillar critter, it looks hungry..
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  • Four types of dragonflies will appear in the Gully
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    FoXfAGg.png
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  • Water spiders/skeeters can sometimes be found floating on water
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  • Each critter has a banner, because I like banners
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    (Good luck with that golden one!)
  • The alternate turtle shell, dragon scales
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    , can be crafted into dragonscale blocks for shiny shingles for your home
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  • Moss clumps
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    can be placed as blocks
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  • Bramble bits
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    can also be placed but can hurt you!
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  • Forgot to list them, but updated the Mushroom Stem Blocks
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    ZBblzbF.png
  • Meet the newest member to the Gully Gang, Alraune, who will lash vines to pull you in and try to eat you!
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  • And a banner for her as well
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  • Made some corrections and tweaks to the main posts

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Wouldn't this need a beehive alternate aswell?
Also i agree, a beehive alternate is needed and would be really sweet (no pun intended)
I didn't plan on it and just left beehives alone, so they would appear in both Jungle and Gully worlds, however after thinking about it I might have a suitable alternate that I'll whip up in a later update :p

This is an awesome idea but there should be more unique items and when the boss reaches 2nd form it should change a bit more, the leaves maybe? flowers open up? and a few more enemies wouldn't hurt. If its a fairy biome their should be some walking trees and such and more fairy creatures.
Thanks! I do want to go over the boss sprite again, mainly the ring as it's just a perfect circle right now, not too viney or detailed. Flowers will be a pain to edit closed for the first form but I did consider it, I may get to it. Unless you meant the giant bulbs, which.. I forgot to sprite blooming, oops. For an update :p

Over time I will try to add in more unique items and enemies. Hope you like the newest one :p
 
Stunning, as always.
One question though; How did you come up with the biome's name?

If it is a reference to Undertale or anything, please forgive my obliviousness, I haven't played the game at all
 
Stunning, as always.
One question though; How did you come up with the biome's name?

If it is a reference to Undertale or anything, please forgive my obliviousness, I haven't played the game at all
Ahh, nope, that would be from Ferngully, a movie from my childhood. I've got a few refs from it in this, with at least one more on the way.
 
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Gotta say it, I love this idea, it feels like the hallow with more nature. I like it.

The ideas of the enemies are interesting.
The references and puns made me laugh at them, that bloomerang tho.
Also a thumbs up for the sprites, You've really put the effort in it.

The boss itself is a great concept that I really feel like missing in the game, a boss itself as the fight room.
The ring itself is...plain...but I can understand with the massive sprite that it takes too much for it.
I imagine that it's a lot of vines/leaves forming a ring, that would be much neater to look at.

Overall, a great suggestion that I love to imagine in game, good job on it! :)
 
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