Destroy the Godmodder

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Yep, this game rises from the ashes of a malfunctioning video card. Welcome back, DTG: Terraria. I missed you.
@crystalcat I think it's more of a "me" problem more than anything, to be fair. I made 'Splodimus' charged attacks take too long to charge, even though they would be very devastating if they were to be pulled off. (No seriously, 100,000 damage with a normal dual-attack? That can only mean horrible things for those caught in his charge attacks... just that he won't be able to pull even one of them off).

Trust me, though... that 100-post charge I have going on, while it may or may not be a boss, will take more strategy to kill than just wailing on it. In fact, jut wailing on it would be the worst strategy. Anyone who'se played/watched some BoI:Afterbirth knows what I mean.

Forging...

Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 9/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

Slot 2: NEW
Berzerker Breaker (Thorium Mod Flail) ++ Rage = Furious Bloodlust (Lv. 10) (1/11)
What was originally an already rage-filled weapon became even more rage-fueled. Feeds upon the user and target's hate and anger for incredible effect; namely, hitting harder, cutting deeper, and making the target and user even more rage-induced, in order for the weapon to feed on it after. Unstoppable raging can either be quelled or built further upon by this weapon; but either way, it still feeds on rage, and grows more powerful by doing so.

The stuff the weapon's made of is said to make you angry just by holding it or even being near it. It's powerful stuff.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 9/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 9/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (51/100) (+7 Toast, Compensation)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (16/50) (+6 Compensation)
What? It exists!


Charge 3: 50-point cap

Shot from another dimension (15/15) DONE!
Which dimension? Who knows!
(This charge slot has +6 Compensation waiting for it)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

-NO SPLODIMUS HERE, INSTEAD A SNIP-
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
'Splodimus sees the new entities appearing. He looks worried.
He double-taps the Terror Squid. If that's dead, then the Terror Goldfish gets it.

The Armored Void Blimp uses Bombing Run on The ONE's meatshielders... by attacking The ONE itself.

The Shellshock Tank pulls out its first weapon:
Stream - Medium total damage, hits 20 times.
This is shot at The ONE's meatshielders, starting with the Tentacles.
Other Stuff...

-NO CHALLENGES HERE EITHER-
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.
[/SPOILER]

Actions...

N/A

"...Huh? Why is there this giant portal coming from another dimension...?
...Oh."

SHOT FROM ANOTHER DIMENSION EXPENDED

A rather large portal opens in the sky, on a peculiar angle. It kind of looks like a portal gun was shot into the sky... but portal gun shots can't stick to the sky...
Then, a thought hit.
Perhaps it wasn't from a Portal Gun at all.
Oddly enough, through the giant portal, a single, small, round, white... thing flew out of it. Didn't look like much at all.
It missed everything. By a long shot (Which means no, this wasn't an attack at all). It made a small explosion. Probably killed some insignificant player or mob or something, but nothing directly impacting the war.

"gorilla, why didn't that shot come out of the other portal? Imma go check it out."

A strange tank flies out of the portal... and it has a jetpack for some reason. What? Since when did tanks have Jetpacks?

"Oh. Another world was behind the portal? Weird, this never happened before. Whatever."

It turns to Zack.

"Hey, you. You seem trustworthy. Need any help?"
"Aye. We're caught up in a bit of a massive war right now. Could use all the help we could get."
"Alright, sure. Now who are we shooting?"

...
=ShellShock Tank has joined the [N] Ranks! Info in Entities section=
...
"Aw damn it all. An EoW clone. Well, at least we all know where to aim:"
"AIM FOR DA HEAD!"
"We're having worm for breakfast tomorrow!"
"Uh, I'll pass..."


Yeah. The Head is its weak point. For EoW-style bosses, you always aim for the head. It's common Terraria logic by this point.
Unfortunately for the worm... gorilla was about to go down.

DOOM'S METEORS EXPENDED!
MARK OF CHAOS - NURGLE EXPENDED!


Upon looking back up into the sky, Zetta noticed something... familiar about the stars; they were glowing unusually bright. Then it hit.
A giant meteor was going to smash into the planet again... right?

Yep, and it was headed straight for the Terror World Feeder's Head. However, the meteor seemed as though it was unlike any element that Suldaan was capable of. Nah, it looked like it was made of some sort of Plague. On top of the meteor, however, was Zack, with an absurd amount of hazmat layers on; way more than what should be necessary.

He also seems to be... dancing? He's also holding some sort of ukulele... and was somehow playing it.

".... .... .... .. ... (...-...)
.... .... .... .. ... (.. ......)
.... .... .., .... .... .... .. ..... ... .....
..... .. ......
.... .... .... .. ... (....)
.... .... .... .. ... (....... ....)"


He seems to be singing something... but he can't be heard worth gorilla under all that stuff. You could only hear the tune of the Ukulele.
At this point in the song(?), the meteor was ten centimeters from hitting the T.W.F. Upon hitting it, somehow, ALL of the force of the planet-sized meteor went straight down the T.W.F's entire body, shaking it as it was shot into the pits of the core, poisoned (with Nurgle's Rot) and badly disfigured.

Post-meteor, Zack smashed down on the ground, where all of his hazmat suits came off from the sheer force of landing. He was still holding the Ukulele, and continued his song.

...
"I dunno what the f*ck just happened,
But I don't really care,
Imma get the f*ck up outta here

F*ck this Sh*t I'm out!"
Zack then slides off the edge of the screen for no apparent reason at all. Perhaps it was part of the humor? Idunno.
But whatever the ending of the song triggered, it triggered something, as a massive wall of flame came blowing up from the depths of the earth around where the T.W.F was, shooting the rock that the T.W.F was currently in into the sky.

The molten rock was still affected by gravity when it reached its peak, so it fell back down to the World.

Right on top of a sharp metal spike.

The spike split the rock flawlessly, with the T.W.F still deformed and stuck inside it. That looked... painful for the worm.
And by a stroke of ridiculously good luck, it hit it in the head as well! The worm finally regains its shape, and continues on its merry way.

"Ahahahahaaa... That felt good!"

The rest just stand there and facepalm.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII} IN USE
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by @W32Coravint ), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III} IN USE
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. The project has been cancelled.

Yeah, those charges are a bit long for DTG. I consider 10-charges unfeasibly long, myself. Except for extremely long-lived entities, like bosses.
Eh. Anyway.
Your massive combo, including the use of the Mark of Chaos, deals approximately 100,000 damage to the Terror World Feeder and infects it with extra-potent Nurgle's Rot.
Shellshock Tank summoned! Your entities will do as you say.

The Itinerary:

Main Area:

[ALL]: Defeat 'Splodimus because he uses a lot of Devastating Attacks!

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the deadliest enemies!
[AG]: Defend Entities such as Painis Tarahi because he has extreme attack power!

[AG]: Kill the Terror Entities before these cause chaos on the [AG] Entities!
[AG]: Kill the Terror World Feeder before it also cause a lot of chaos!
[AG]: Destroy The
ONE It causes extremely deadly effects on the team!
[AG]: Defend the Transistor! Its the last [AG] Boss of the Previous Entity Stat Update!
[AG]: Defend Oblivion! It's useful abilities can cause a big effect for the [AG]s.
[AG]: Destroy the Godmodder/Alpha!


[PG]: Kill Entities such as Painis Tarahi because he can kill a lot of Entities!
[PG]: Defend the Terror Entities so these can give devastating effects on Enemies!

[PG]: Defend the Terror World Feeder so it will destroy all the enemies in a dozen turns!
[PG]: Destroy The
ONE It causes the really big advantage on the team!
[PG]: Defend the Godmodder/Alpha!
[PG]: Destroy the Transistor! Its the last [AG] Boss of the Previous Entity Stat Update!


The Opportunity:

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the big armies that the Opportunity create!
[AG]: Use Mind based Actions on the Repair Surveyors so you can make them crash against the Cardboard Cutouts! also, Do not kill the Repair Surveyors because that part is hard!
[AG]: Smash up the HOT, BUL and ION Loaders so you can steal the Moonshot Beacon!


For Neutrals, These must do the same things as [AG]s did.

I/We are sending out the TPP Streamer 164/200 +6 from Crystal

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 26/50 +6 from Crystal
Magic Charge Pendent 26/50 +6 from Crystal

Establishing Project Storm II 8/300 (On Delay)

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 11/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Toxity and the World Feeder.


Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue tries again by using the Ice and Damage runes from the Gauntlet on the Terror World Feeder while he chucks a Heal rune at the P.E.K.K.A and the Transistor.

Red points at the ONE Fort that is completely filled with Xbox Ones, he takes out the Xbox One-Busting Hammer that is designed to smash up Xbox Ones and showing the ONE images and videos of smashed up Xbox Ones.

Green isn't pleased about the stupid ONE screwing up the entity advantage so he has a few tricks left on the Repair Surveyor...

Green sprays the Cardboard Cut-out via the Invisi-Can 101 (a modified spray can that makes every living being and objects) to make it completely invisible and shows the R.Surveyor some broken and damaged mechanics on the table behind the Completely Invisible Cardboard Cut-out that is in front of the Repair Surveyor and goes for the broken and damaged mechanics while Green is hiding thinking that the R.Surveyor is going to crash right on the Invisible Cardboard Cut-out before it reaches the broken and damaged mechanics.

Entity Orders:

Painis Tarahi gains a bit of his sight back however he jumps on the Terror World Feeder

+1 to Darkside, +1 to Cyan, +1 to piono

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Fully Charged Runepaw's Gauntlet [Level 25 (I was thinking there is the + on the 25 but I do not noticed...)] Current Runes: 5/25 Ice (Using...), Heal (Using...), Fire, Heal (Using...), Damage (Using...)

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used. Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)

Red's Inventory:

I dont have it.

The Fully Charged Runepaw's Gauntlet is simply Level 25.

You successfully trick the last Repair Surveyor into crashing into the last Cardboard Cutout, before dealing 10,000 damage to the ONE Fortress, healing the PEKKA and the Transistor for 7,000 damage each, and dealing 13,000 damage to the Terror World Feeder! It doesn't freeze...

>Current Avatar: Battlefury13 [PG]
AWITING ETOB

OVERPOWERED ITEM CRAFTING
The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = The Annilator 3/11 level 10
Alright, time to dispense with the joke-crafting.

(Broken Stopwatch && (Clock && Time Magic) = Timebreaker ) && Fear No Anvil && Warmaster Rocket Hammer && Fast Clock && Slow Clock && Concentrated Entropy = 1/? ??? Level ?
Concentrated Dog && Determination && Annoying Dog Fur && Legendary Dog Magician Robe && Stopwatch || Comfy Robe = The Dogfiend's Robes 1/? Level ???


inventory:
Brutal Armor (Level 4) I think i finished this a while ago.

Entitys: None.

charges
9/50
8/15
8/20
3+ to golden ready

Ho hum?
(Broken Stopwatch && (Clock && Time Magic) = Timebreaker ) && Fear No Anvil && Warmaster Rocket Hammer && Fast Clock && Slow Clock && Concentrated Entropy = Clock In, Clock Out: Level 15
Concentrated Dog && Determination && Annoying Dog Fur && Legendary Dog Magician Robe && Stopwatch || Comfy Robe = The Dogfiend's Robes: Level 9.

Pricey, I think it's a little unreasonable to have the [N]s just do what the [AG]s are doing.

|| Charges ||
+1 total.
STAR DRAGONS DON' LIE 30/70
Negatives. 10/40
.sevitageN
Animator's Armor 24/30
Draw!

+1 to DarkSide, +2 to Sirplop

|| Alchemy ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 10/23)

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 7/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 3/11)
Yes, this has powers over motherflipping redundancy. It also has powers over things being unnecessarily repeated. Not to mention the powers of this item that cover that which is repeated without necessity. I could have also done Coffee Mug || Coffee Mug for pretty much the same effect. Maybe could have included a flier for Mt. Redundancy Mountain.

Alexstrasza's Heartstring ~~ Infernal = Deathwing's Blazechord (Level 15 - 2/10)
Spirit reviser alchemy. I did need to slightly edit one of the values for consistency. Link below if you don't remember.

||Orders and Actions ||

In an act of DEFIANCE, Az decides she's been getting slack on the [AG]s. Her right eye glows with a teal fire as she brings out the most powerful of artifacts she had acquired so far.

The Conga Drum gets the ONE and the Spookkeeper grooving and giving them CRITS! The ONE would either apply double stacks or have 6 stacks to apply this turn.

The Spookkeeper stops bodyblocking to unleash a storm of slightly underwhelming fire at the AGs. Followed by a slightly less underwhelming FIRESTORM WARNING.

Nihilumbra activates Rainbow and the aura around it began changing rapidly. It gains ALL of it's colours simultaneously (for two turns), effectively making it immune to damage while dishing out...

Well, you know what. It sends a volley of orange blasts infused with red at the parts of Oblivion. (3 targets, increased damage + burn)

Az then uses From the Grave to resummon an entity: The barely deceased Terror Crab! The Crab jumps into the firing line of The Spookkeeper, then offers Nihilumbra a piece of crab meat, who eats it gladly.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 4/4
From the Grave: 0/4
Extended Life: -/5
Scythe of (Eardrum) Death: 3/4
Anarchists' Cookbook: 5/5
Conga Drums: 0/3
Current Functions: 8
Traces: 7
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle

You use the Conga Drums, critting the ONE and the Spookkeeper!
Your entities will do as you say... You also resummon the barely-deceased Terror Crab, renamed to Undead Crab!

26/??? for the Final Showdown
17/50 for the power of earth
12/50 for the power of fire.
+3 to goldenready

I have... very little ideas right now, so I simply make a massive swirl of elemental power with Rapture, spinning around in a massive cyclone of deadly power, launching forwards towards the guards of the Moonshot beacon in a wave of unhealthy death.
What? You didn't know death was unhealthy? Well, it is.
The more you know!

Death is indeed unhealthy. Two undamaged BUL Loaders experience this firsthand.

[RP AND ACTIONS]
Godmodding. A skill used by the great. Like me. Although I'm not a godmodder, unfortunately. That doesn't matter to me, not yet, anyway. What matters to me is power. Power is what I will find by being here. Power is what I will achieve by serving the Godmodder.

This is why I warp into the Battlefield, and wave towards the Godmodder.

"I'm here to help you out in taking over this universe, or whatever you want to do here. Please don't question my motives too much."

Before I continue, I would just like to state that I am not this ConsumerOfAll person. I am Alice. I am not Alicia, as people have confused me with her before. She is not a Gamma godmodder, as people have confused her for one before. I don't even know or care what rank she is, but that doesn't matter, as she should never appear here, and if she does, I will kill her on sight.

Regardless, I'm not here to discuss who I am not. I am here to obtain power, and serve the Godmodder. The obvious AG target, that would give me the most favour with him, is the 48 Eyed Shield. Destroying that will make Oblivion, the boss opposed to him, much easier to hit.

I take out a couple of scythes, a longsword, and pistol. The first scythe is black, apart from the edges of the blade, which is red, the second has a red eye in the middle, and happens to have a gradient starting from both edges from blue to pick, the longsword has lines of ice in the centre, and the pistol seems to be a toy. What do these weapons have in common? They shouldn't exist, according to my research, yet I still have them.

I jump towards the 48-Eyed Shield with the two scythes, and swing them both at it, causing several of its eyes to burst. I swing at it again and again, and the eyes on it begin to bleed, as they are severed from it. I then throw away the scythes, and they land on the Shield, embedding themselves into it, and slowly sliding down, causing more eyes to bleed and the shield to weaken.

Afterwards, I take out the sword, and similarly to before, hack and slash. I swing it over and over again, looking for weak points, and then cut at them. However, where I cut, ice crystals form on the Shield, penetrating through it and damaging it even more. Where the ice crystals penetrate, more ice crystals form, until the shield is filled with ice. I then stab the sword into the shield at a weak point, creating a constant stream of ice.

Finally, I fire at it using the pistol. Nothing happens. I fire at it again, and again, but still, nothing appears to happen. I then realise that the pistol appears to be melting, and realise that it's probably paradox. Not wanting to be at the centre of a paradox, I throw the pistol at the shield, while it melts. It appears that the other weapons also appear to be melting on the Shield. This likely causes four different paradox rolls, one for each weapon that happens to be a paradox, and the effects of the rolls are extremely likely to be centred on the Shield.

I idle after the attack, and promptly find out about what the 1 roll does. I suddenly regret bringing paradoxical items into the Battlefield, and hope that the Godmodder doesn't want me dead for that.

[CHARGES, ALCHEMIES AND ASSISTS]
Vulnerability 1/25 =====
Ice 1/15 ===
Hivemind 1/50 ==========


Sniper Rifle || ((Pain Shard && Pain Shard) && Chainsaw && Pain-inducing Serum && Iron Maiden) == Pain 0.1 (Level ??: 1/??)
Sword || ((Walpurgisnacht's Grief Seed && Hatred Shard) && Serrated Blade && Tears) == Suffering 0.1 (Level ??: 1/??)

+2 to Tazz, +1 to Battlefury (Both of you are PG, right?)

[BREAKDOWN AND OOC]
If it wasn't clear from the several mentions, Alice (the character in the monologue) joins as [PG].

(Got Pain and Suffering to update, and my portable hard drive can't be read, so I'm not finishing this today. Not like it matters, since the update isn't finished. For people wondering who I am, and why I'm acting so familiar despite being new, I'm a player of 0rigins, and every other ongoing session. Hello, and hey Toast.)

Hello! You join as PG, and immediately prove your worth through an astonishing 40,000 damage to the 48-Eyed Shield! You take no recoil damage because of being invulnerable. Alpha grins as another player joins his side.
Also, there are no paradox rolls in Terraria. I just don't feel like they work for this game. (Well, if you ask for a roll I'll give one, as demonstrated by Tazz below. Call it game gambling. But the effects won't be nearly as drastic as 0rigins, in either direction.)

Sniper Rifle || ((Pain Shard && Pain Shard) && Chainsaw && Pain-inducing Serum && Iron Maiden) == Pain 0.1 (Level 10: 1/11)
Sword || ((Walpurgisnacht's Grief Seed && Hatred Shard) && Serrated Blade && Tears) == Suffering 0.1 (Level 10: 1/11)

|| Wow, interesting ||
(+6 to charges ty to GM)
Good heavens, is that the time? 37/70
Negatives. 17/40
.sevitageN
Animator's Armor 30/30 DONE.
Draw!
Plants within plants 1/40
Wow, interesting.

+1 to DarkSide, +2 to Sirplop

|| Wow, interesting ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 11/23)

(Paintbrush || Abiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 8/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 4/11)

Alexstrasza's Heartstring ~~ Infernal = Deathwing's Blazechord (Level 15 - 4/10)

||Wow, interesting||

Wow, interesting.

Charge expended! A mass of armor is dumped onto the field. A zap of blue lightning seems to come from the sky and it begins assembling itself. The Steel Sentinel summoned!

The Steel Sentinel

10/10hp
Fortified (Passive): Takes one damage from player attacks. Cannot be damaged by entities or DoTs (such as burning, poison, XBONIC PLAGUE (not that it can be hit by that in the first place due to entity immunity, but still.)). Healing: 10'000 -> 1. It can't bodyblock due to this passive.
Reassemble: Restores 5hp to itself. Cooldown: 6
~~~
The Steel Sentinel idles.

Az uses Anarchist's Cookbook on the AGs in a casual manner.
"Deal With It."

The AGs proceed to deal with it.

[insert creative attack here]

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 0/4
From the Grave: 0/4
Extended Life: -/5
Scythe of (Eardrum) Death: 4/4 wait this is 4.
Anarchists' Cookbook: 0/5
Conga Drums: 0/3
Current Functions: 8
Traces: 7
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle

Steel Sentinel summoned!
You use the Anarchist's Cookbook! Bombs appear and explode... A bomb explodes on the Blaster Eye, dealing 30,000 damage. A bomb explodes on obligatoryshield.exe, dealing 1 damage. Two bombs explode on Tai's Fedora, dealing 60,000 damage. Finally, three bombs explode on the 48-Eyed Shield, dealing 90,000 damage!

I'm making a conscious effort to avoid posting pre-EoTB, so yeah, to be edited.

@ConsumerOfAll: Oh definitely yes I am PG. Welcome aboard. I'll enjoy our partnership.

Also, I would joke that everyone except DarkSide on the Neutral side is a reskinned AG 80% of the time at least, but I digress.

@DarkSide : I'm eagerly awaiting an answer. You've had a while.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|
Doom's Meteors: |III|
Fear the Darkness: |IIIII|

Uncapped! The Climax: 7/150 ()
Done! Skirmish Maneuvers: 50/50 (+6 from Battlefury, +6 from Piono) Havoc To Be Wrought
Railgun Restoration Rig: 16/50 ()

Bliss: 1/50 ()
+3 from Cobalt, +2 from DarkSide,

BID NOTICE: If I haven't heard from your bid in a while (a) and your bid value isn't significant (b), there is a good chance that your bid points will be, er-hem, reallocated to other active bidders to encourage competition. I'm referring to anyone who's got less than 12 points and hasn't added to the bid recently. It's just cluttering up the bid scoreboard. So, basically everyone under 12 that isn't Battlefury/Consumer. The departure of Erelye also makes it likely that these points will be recycled, primarily for those two for some catch-up.

This'll occur next turn in case you suddenly want to jump back in, and donations do NOT count.

Tyr bid:
Crystalcat: 52
TwinBuilder: 45
DarkSide: 40
The Flaming Toast: 29
Pionoplayer: 24
W32Coravint: 19
TheLordErelye: 16
NumberSoup: 11
Redstonetam: 9
Battlefury: 6
Modpack: 3
Consumer: 2
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 ConsumerOfAll, +1 to Battlefury

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 19/26)


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 6/15)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 6/26)

Gear ++ Kinetic = Kyne Cell (Level 10: 8/11) (+3 From Cobalt, +2 from DarkSide)

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 280,500? (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: -TBD-/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (8/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

The ONE [PG]: 600,000/600,000 HP. Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

I'm just gonna put the rest of the entity stats from here-on in Pastebins. The ONE's Pastebin.

Roxxanne [PG]: 150,000/150,000 HP. Level: 12; CR3; ACTIVE
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3
L00T: 24

Skirmish Maneuver Pastebin: Link to Paste: http://pastebin.com/hs1RPFNz

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |

Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |

)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

50/50 EXPENDED!
EXECUTING skirmishManeuvers().EXE...


She did it! At long last, she did it!

She wallowed on the floor in the most absolute pit of boredom and simultanious relief she could ever really be in. That was the most boring thing ever. It was like Homework but worse. Like, a hundred times worse. But it was OVER! Now she could do stuff that was FUN! Or, Fun to her.

She had already pretty much wrapped up the first bit of her Dream Home-though she had, in the end, opted to remove the Suetonium in case of some hithero-unkonwn super-sue coming in, in exchange for other, equally-strong and equally pretty materials. That was fun, but she really couldn't add much more. What else? Cuddle some dolls? Dolls were cuddling HER (and they were absolutely bae), but she felt like doing something that wasn't physically exerting was going to be the opposite of fun after all of that. It really wasn't all that fun...You'd think it WOULD be considering she was practicing techniques, but they were sooooo Boring (if absolutely practical) that it quite literally required nothing of her physically. It was like yoga, and she was NOT a yoga person. She preferred more active forms of exercise.

She could moonlight as a idol singer?...Nahhh. She really didn't want the attention, or at least, not like that. Doubly since there was a natural attraction field around her that made her appear inhumanely beautiful to everything else that didn't resist it, and she didn't look very appealing to what did resist it, apparently.

The Arena? There weren't any new challenges and she had pretty much enough of most of the competition, bar the elementalist, and she wasn't sure if she really wanted to take his jerkface on considering he was strong enough to hand multiple people his hindquarters.

Maybe she'd pop over to the battlefield? Yeah, the Battlefield! I mean, to get the war done quicker so she could start adventuring again! Yes!

Roxxanne rushed out of her pocket dimension and back to the battlefield as fast as possible, everything a blur except the path there as she became near-impossible to follow, until she nearly hit Zetta in the face from speed. He leaped back in shock-eh, probably shouldn't run that close into people without warning, eh?

"Roxxanne, PLEASE stop that!" Zetta said, confirming her theory.

"OK OK OK!" Roxxanne said. "I'm just totally done with it all now! :3 Every lats bit! It felt like an aaaaaaage!"

"Didn't you just come out a few minutes ago?"


"I was almost done!" Roxxanne said. "But yeah, I'm ready to apply foot-to-hind procedure to EVERYONE! >3"

"Well, glad to see you're in good spirits now." Zetta said, scratching his head. "I'm ready to really start bashing heads as well, get into the thick of things."

Roxxanne liked it how he agreed with almost every plan she had, though she wondered privately if he was affected by the Sueren Song or somesuch. "Uh, you OK? :?"

"Yes, perfectly fine...Why don't YOU take the lead on this much, though?" Zetta said. "I'd rather not risk my neck this early."

"Ah, totally, that's alright, I can rock that." Roxxanne said.

The duo looked on. Massive monstrosities, impossibly powerful heroes, an even more impossibly powerful conqueror. Terrifying foes to most.

To them? Just the average everyday.

Link to Paste: http://pastebin.com/hs1RPFNz

Roxxanne [PG]: 150,000/150,000 HP. Level: 12; CR3; ACTIVE
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3
L00T: 24

Welp, here you have it, AGs: The two most prolific PGs, Roxxanne and Zetta, are now actually vulnerable. Of course, Roxxanne and Zetta are perhaps more capable than they were before as an offset. Let's work through it, shall we?

Partnership: Zetta and Roxxanne are not two heads on one body, and naturally they do not share HP pools. In fact, they're entirely different characters with different abilities. Switching from one to another is a free action but must be done at the start of a turn-any attack sent to Zetta on a turn where he switches to Roxxanne will still be directed at Roxxanne, however. If either are killed, it's temporary-they will be back. It'll take four actions to do so, though, and if they get any Co-stars it'll become longer, with 6 actions needed per respawn. However, if any live, a random one of them will immediately appear and do actions in turn if they must. The last man standing, if slain, will reduce the respawn counter of the one closest to living to one so a player can respawn next action.

Back Support: The active member of the party isn't always the one attacking. Zetta and Roxxanne can attack while not being the active member. Bonuses, however, only apply based on the one in-front.

L00T and LEVEL: The big mechanic behind leveling here is somewhat different. For each entity kill which Roxxanne/Zetta contributed to, they score one point on the L00T Counter and the Level counter. Nailing the last hit is two points. Boss kills are two points automatically, and four if it's a kill and my total spoil count did NOT go up (so I can off bosses for good reason again-and also to prevent me from not 'trading out' spoils for getting access to new ones). The L00T and Level for boss kills is retroactive, meaning that, for previous work, the current L00T and LEVEL counters actually starts off at 24. (Terror Medusa, Akron, Zombie Goku and Octoboss, making 2 each for a total of 8; then Dark Godcat, Lord Bernard, Lady Sparwick and Aetherderon, 4 each for a total of 16, adding up to 24). This also increases a character's LEVEL amount by the same rate-specifically, the person who did the most damage. LEVEL is critical to how far a character is along in their ability progression and determines which CLASS RANK they are at, while L00T is basically currency for other stuff. Because of previous work and simplicity, Zetta and Roxxanne have 12 levels each, which actually puts both of them at CLASS RANK 3 to start. The progression of LEVEL to CLASS-UPS are 5 total for the 1st, then 12 total for the 2nd, then 21 total for the 3rd, then 33 for the 4th, and so on-The cost to get to the next level is +2 from the previous and caps at CLASS RANK 15. If all else fails, L00T can be transferred to LEVEL on a 1:1 conversion but not vice-versa. Level and L00T cannot be sapped from by any means.

Here's a list of CR level requirements just in Case you're confused on how many kills you need.

CR1: 0
CR2: 5
CR3: 12
CR4: 21
CR5: 33
CR6: 46
CR7: 60
CR8: 77
CR9: 96
CR10: 117
CR11: 140
CR12: 165
CR13: 192
CR14: 221
CR15: 252

At CR 15, any Levels you get can be 'stored' and sent to another character at half-rate, rounded down (so you need 2 levels to level up another character once). If everyone is CR 15, then all Levels gained are transferred to L00T instead at a 1:1 ratio...Somehow.

Co-stars: Roxxanne and Zetta won't be the only two you deal with. Roxxanne is trying to raise up a credible mercenary foundation for her own purposes and Zetta is all to happy to help here if it means the fight sways his way. As she's got to finish this war, one way or the other, to really start this up, this means their first function is to help her fight you all back. This means that Roxxanne and Zetta can spend L00T to get these people on her side, permanently.

All Co-Stars cost 12 L00T.

Flora: 150,000/150,000 HP. Level: 0; CR1
Rosalind: 150,000/150,000 HP. Level: 0; CR1
Grimsby: 150,000/150,000 HP. Level: 0; CR1
Mai: 150,000/150,000 HP. Level: 0; CR1

Guest Stars: In addition to the eventually-full party of six, in case there's no other reason to blow L00T, or they need something ULTRA-DESTRUCTIVE on the field, Roxxanne and Zetta can spend L00T to summon much STRONGER allies...Temporarily. They have their own Big Scenes and Star Powers (detailed below), and start off at Max CLASS RANK because they've spent much more time than anyone else here; they also deal high damage while being effectively invincible, or dealing absolutely insane damage. They are exclusive purchases: If one is out the other cannot be purchased, and there's a cooldown of 3 turns between purchases (effective when the temporary contract expires). All Guest Stars require 24 L00T and last for 3 turns. If they happen to spend the turns dead, well, Caveat Emptor.

Rebecca: 350,000/350,000 HP. Level: 252; CR15
Nihilo: 350,000/350,000 HP. Level: 252; CR15
CEO Nine: 350,000/350,000 HP. Level: 252; CR15

Fair Trade: Finally, if all else fails, L00T may be spent on Alchemies. Costs to be determined by the GM (though it should be semi-random).

Bloster: In case of having nothing to urgently spend charge points on, assists can be converted into Levels at a 1:1 Ratio. Who they go to is up to me. Just in case you want to help out these wannabe adventurers become not-so-wannabe.

Big Scenes: Akin to the Battle Techniques and Combat Operandis of DTG2, which I here blatantly Expy, all characters have a set of specials unique to them: The Big Scenes. Big Scenes are powerful maneuvers. They come in two varieties: Sequences and Climaxes. Both types of Big Scene can only be done every-other-turn but this can lead to serious pain.

Sequences do not have any restrictions beyond the every-other-turn restriction and are basically quick attacks-they come in sets of 4 with varying levels, with higher-level attacks dealing more damage or having more dramatic effects than the previous. However, they pale in comparison to a TRUE creative attack, but in case you need to do a fast attack, these will suffice a lot better than "I swing my sword at X" or such.

Climaxes, however, are much more dramatic (still don't beat out a real creative action on their own but can do some really impressive stuff), but cost resources: Film, Scripts, Props and Lights. It's Film-themed, wouldn't you know? Refilling the SFX Items requires action from SOMEONE, though it doesn't have to be Roxxanne/Zetta themselves; anyone can. The collective pot of SFX Items is 30 apiece, and starts 100% full-this can be upgraded with 5 L00T to add +5 item cap to a single item. All item costs are determined by the GM. Do realize that these aren't limited to attacks; some can bloster power by granting a super form, a temporary super-alchemy, deal status conditions, do 1-turn mind controls, and more unique effects.

Everyone starts out with two Level 1 Sequences. There's a total of sixteen Sequences per character in 4 sets of 4, a new one unlocking every level, and of course, 3 Climaxes, which unlock at CLASS RANKs 5, 9 and 13. Sequences and Climaxes can be used in conjuncture with standard actions to improve effectiveness, by the way.

Roxxanne
-Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9 (Magic + Bass consecrutens)
-Phoenix Breath/Sick Burns/(Ashes to Ashes)CR6/(Since the world's been turning)CR10 (Fire w/ Victor Ignis)
-(Forme Shift)CR4/(Adaption)CR7/(Metamorphic)CR11/(Evolution)CR13 (Blood + Transformation)
-(Shotgun Shuffle)CR8/(Akimbo)CR12/(Bite the Bullet)CR14/(Lead Lotus)CR15 (Metokinesis + Shotguns)
* {Epoch()}CLASS RANK 5 (RedEpoch(), basically re-skinned Turn() that affects an entity of choice as well. )
* {The Power} CLASS RANK 9 (Paradox+Hope+Stuff, TONS OF DAMAGE. )
* {Magicka} CLASS RANK 13 (Magical girl transform, super mode.)

Epoch(): In-use, Roxxanne and an entity of her choice go into Epoch(), gaining HEXTUPLE actions. For Roxxanne, this allows her to target six things at once with equal damage (no targeting the same entity twice for her), while it gives the entity Hex actions for the one turn. This does NOT give bonus actions. High cost, natch.

Zetta
-Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9 (Telepathic assault)
-Disaster Master/Gaia's Wrath/(Calamity Trigger)CR6/(This is it)CR10 (Doom Majjyks)
-(Smashforme)CR4/(Items On)CR7/(Wombo Combo)CR11/(Final Destination)CR13 (Smashforme shenanigans)
-(Saltwater Strike)CR8/(Seven Seas)CR12/(Whirlpool)CR14/(Bottomless)CR15 (Brine)
* {Providence} CLASS RANK 5 (Oblivion's Topper shenanigans, Mind Control for 1 turn.)
* {Insanity} CLASS RANK 9 (Summon temp. Insanity for 2 turns, control like regular entity.)
* {Dream Cycle} CLASS RANK 13 (Dreambubble Explosion, TONS OF DAMAGE)

Flora
-Nihilokinesis/(Null Lance)CR2/(Void Rift)CR5/(The Lacking)CR9 (Telekinetic Void assault)
-Lance Wave/(Big Shock)CR3/(Arc Thrower)CR6/(1.21 Gigawatts)CR10 (Stun Lancer Shock Baton)
-(LOVE)CR4/(Beta)CR7/(Gamma)CR11/(Omega)CR13 (PK LOVE)
-(Batter Up)CR8/(Base Theft)CR12/(Home Run)CR14/(Grand Slam)CR15 (Baseball)
* {Dark Event} CLASS RANK 5 (Call Advent, screw with Players)
* {Franklin} CLASS RANK 9 (Lightning Strike, mass damage + stun)
* {The Liberated} CLASS RANK 13 (Alien Assault, HUEG DAMAGES)

Dark Event: Two of the following can happen. Flora cannot choose which occur-the GM does. Any event that buffs or debuffs last for 2 turns unless otherwise specified.
-Infestation: 3 Cryssalids Spawn. They inflict Cryssalid Poison on hit-it does low damage but requires an action to heal. if an entity dies while poisoned they turn into a reasonably tanky gestator for weaker Cryssalids. Crysallids do not depsawn-they must be killed. They have 10% Evasion and 10% AC reduction but are pathetically weak, and their spawn even more so.
-Viper Rounds: All allied entities poison on-hit with a 50% chance on any action involving targeting enemy entities. If this action already poisons, extend duration and severity.
-Armor Research: All allied entities gain small amounts of armor, reducing damage by an additional 10%.
-Rapid Response: 2 Elite Advent Troopers and 1 Elite Advent Captain spawn; the Captain is stronger than the Troopers and can mark entities for dodge ignorance. They're not too strong, though.
-Rural Checkpoints: Entity charges do not progress, bar those of allied entities. Don't ask how this works.
-Minor Breakthrough: +1 to all charges and alchemies currently in my production.
-Alertness: +15% dodge and +15% dodge ignorance for the whole faction.
-Encryption: this one is mean-may need removing.. All assists are halved for enemy players that aren't sent towards allied ones, rounded down (so +1s don't even register). Only takes effect after the turn of use, and only for that turn.
-Raids: The next 2 enemy summons are delayed by 1 turn, during which time they are open to attack and have removed/weakened defensive passives. Lasts until expended.

Rosalind
-Sacred Language/(Poisoned Words)CR2/(Rhetoric)CR5/(The Argument)CR9 (Runes)
-Lady of the Swarm/(The Nest)CR3/(Pestilence)CR6/(Infestation)CR10 (Insect Command)
-(Regal Orders)CR4/(The Servitude)CR7/(Noble Six)CR11/(The Ordeal)CR13 (Thrall Command)
-(Forecast)CR8/(Chance of Storms)CR12/(The Warning)CR14/(Class 6)CR15 (Weather Majjyks)
* {The Fortune} CLASS RANK 5 (L00T and murdering people with it; goes up in damage with amount of L00T but has a baseline.)
* {Arachne} CLASS RANK 9 (Transform into titular, superforme)
* {The Essay} CLASS RANK 13 (Runes up to 11)

Grimsby
-Sleuth Diplomacy/(Case Closed)CR2/(Improptu Caucus)CR5/(Ceasefire)CR9 (guess)
-Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR6/(Slaughter)CR10 (Hunter's Weapons)
-(Bloodborne)CR4/(Red River)CR7/(Vein Matters)CR11/(Baptism of Blood)CR13 (LOTS OF BLOOD)
-(The Sight)CR8/(Grim Knowledge)CR12/(Psychoanalyze)CR14/(Evil Within)CR15 (Seer of Rage)
* {Beast Within} CLASS RANK 5 (Wolfkin Transformation, superforme)
* {Your Best Nightmare} CLASS RANK 9 (Make Entity Go Insane; inflict tons of status conditions)
* {Cut You Down} CLASS RANK 13 (PRAY SLAUGHTERED, WELCOME TO DIE)

Mai
-The Arsenal/(Orbital)CR2/(Glass)CR5/(Dust)CR9 (Planet-Obliterating Firepower)
-Will of Steel/(Unyielding)CR3/(Terminator)CR6/(The Stand)CR10 (Being nigh-unkillable)
-(Japonophile)CR4/(Name of the Moon)CR7/(Z)CR11/(One Punch Woman)CR13 (Ripped from the Animes)
-(The Forge)CR8/(Prototype)CR12/(Beta Testing)CR14/(Mass Production)CR15 (Engineering Massive Guns)
* {The Steeline} CLASS RANK 5 (Parental Power, superform)
* {Mugen Mulligan} CLASS RANK 9 (Tap Into Infinity for Critpower)
* {Gravity Hurts} CLASS RANK 13 (Exploitation of Space, Epic Piledriver, Epic damage)

Rebecca
-Paladin Power/The Sanctity/Holier than Thou/The Paragon (Lawful Good-ness)
-Blood Eater/The Drain/Red Scourge/Black Rose (Blood Theft)
-Pure Muscle/Vitality Carat/Going the Distance/Megaton (VIIIIIIIIIM)
-Blade on a Stick/Javelin/Spin2Win/Aran's Revenge (Polearm)
* Divine Retribution (Counterattack)
* Atlas (Throw a Planet, HUEG DAMAGE)
* Don't Go (Resssurection on recently-deceased)

Nihilo
-Bloodlust/War Frenzy/Red Paint/Khorne Reborn (Rampant slaughter)
-Forbidden/Unknowable/Madman's Knowledge/The Horror (Mind-Melting secrets)
-Frozen Fury/Frostbiter/Chillin' and Killin'/Ice Age (Frost)
-Buzzsaw Rampage/Torque Blow/Psycho Assault/Execution (His Buzzaxe)
* Overlord (Daemon Rulership, multi-stun by way of AUTHORITY)
* Dark Aura (Clone Spam, temp. entity)
* Infinity Cannon (THE LADLE IS BACK BABY, GIT GUD)

CEO Nine
-Booming Business/Company Buyout/Executive Orders/Fiction 500 (Respawn Inc. Literally crimefighting with cash)
-Icicle Fall/Hailstorm/Perfect Freeze/Diamond Blizzard (Spellcards of hers, natch)
-Inversion/Freezer Burn/Smoke and Mirrors/Inferno Within (Achi Cirno thingy)
-Fae Fury/Play Rough/Naturally/The Winter Fury (Fairies. A LOT of Fairies.)
* Planet Nine (Absurd conspiracy + Nineball meme = Pain)
* Let it Go (NEGATIVE K, widespread freezing)
* Heroes Never Die (Give an entity a single Respawn; STUPIDLY HIGH COST.)

Star Power: In addition to the unique Big Scenes every character has, each character also has various minor passives that also unlock over time-Their Star Powers. Regular characters have four total. To start, one is immediately available. The other 3 are unlocked at CR3, CR7 and CR11. The two Guest Stars have five that are all unlocked immediately, being who they are (granted one is the same). Passives only work while the member of the party is the active member. Entities can also be affected by passives.

Roxxanne
-Aptitutde: Roxxanne gains +1 Level per any kills she makes.
-The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
-Outfoxed: 10% Dodge Ignorance for you and your entities. CR7
-Climatic Summoning: All entities gain a minicrit and are invincible on their turn of summon. CR11

Zetta
-Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
-Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
-Providence: His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
-Faking it: Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11

Flora
-Schism: Any negative status effect you inflicted comes with a 50% chance of inflicting another random, minor status condition. Doesn't work on attacks with a 100% chance to inflict a status condition.
-Psi Network: Her Entities have 20% dodge ignorance. CR3.
-Reanimate: All killed allied entities that aren't summoned by other entities will automatically spawn one Psi-Zombie. It's REALLY weak, but it doesn't die if you do, ignoring how it works in XCOM 2. Psi-Zombies remain if you switch out. CR7.
-Shock Baton: Any basic attack has a 10% chance of stunning the victim. Only one stun through this passive per turn. CR11.

Rosalind
-Word Structuring: Rosalind automatically loses -3,000 Damage on all attacks and -3,000 HP on all healing, but a tally for each time she has done an action involving attacking or healing consecutively is made. Upon doing the opposite, this tally is expended for an additional bonus of 4,000 damage/healing per point on the tally, with no cap. Big Scenes do not count for this passive but do not reset it either. Any other action will reset the counter to 0. Dying also resets the counter in case it wasn't obvious.
-Unite Synchronize: If her entities attack the same enemy as she did in a turn, +10,000 bonus damage to the entities each. Only works if she attacked the entity twice. CR3
-Class: Rosalind gains +1 L00T for every kill she makes. CR7
-Spiderweb: Rosalind gains +2% chance of Minicrit per each entity under her control. CR11.

Grimsby
-Pulchritude: His Entities have a 10% chance of minicritting randomly.
-Grim Times: Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
-Blood Rally: If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
-Lead by Example: His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.

Mai
-War Machine: 5% Damage increase and 1 AC point that cannot be ignored.
-Bombardment: +5,000 damage on all attacks that hit multiple targets you make. Applies to all targets. CR3
-Flexible Form: 15% chance of ignoring any status condition that causes a loss of action. If successful, all other effects of that status condition are also nullified for that turn. CR7
-Self-Repair: 1 HP Regen, cannot be nullified. CR11.

Rebecca
-Indomitable: Immune to all stuns or any other status condition that could cost her action. All other negative effects of those status conditions are also ignored. Also cannot be removed by any means other than death.
-Beacon of Hope: Her Entities remove status conditions twice as fast. One-turn status conditions are cured immediately. Incurable status conditions are now removed every other turn (per stack if need be).
-Goddess of VIM: Cannot be damaged under normal circumstances, takes extremely reduced damaged if overcome. Godmodder attacks automatically count (in case it comes up), but nothing else. Immune to Instant death effects.
-Nobility: Enemy entities do halved damage to her entities, have halfed chance to inflicts status effects on her entities, and doubled chance to miss her entities.
-Sanctuary: Her entities ignore all negative field effects of any variety. 'Field Effects' will refer to any negative status condition that afflicts the whole field.

Nihilo
-Indomitable: See Rebecca.
-Decaying Presence: 33% Chance of Withering on-hit. Withering is a poison that also negates all forms of healing while it is active. Damage dealt through Withering heals Nihilo by the same amount.
-World-Wrecking Force: Overkill damage on entity death is splashed to a random entity of the same faction. Ignores bodyguards. If the entity that was killed was bodyguarding an entity, the damage goes to that entity automatically. This Chains, if that comes up.
-Writ of Bloodlust: Hostiles automatically obey his orders while he is out, no matter what.
-Vengeful: Deals retribution damage equal to 1/2 damage dealt to the attacker, or an allied entity (preferably an entity controlled by the attacker) of the attacker if the attacker is a Player/otherwise invulnerable.

CEO Nine
-Beacon of Hope: See Rebecca.
-Eternal: Nine just cannot stay dead. She respawns INSTANTLY from all deaths, not even missing an action. This will restore her to full HP and cure all conditions, positive or negative. Don't waste your energy trying to kill her; stunning her is infinitely more effective if you want to get rid of her, but stunning a player character is already pretty hard...
-Freezing Touch: 33% chance to Freeze on-hit. If she attacks a Frozen entitiy, she deals minicrit damage but does not free them.
-Money to Burn: While active, she can assist her entities (as in +1 them), which grants them a buff of her choice: Minicritting, Regen +10,000 , Evasive 30%, Fortified 20% (defense buff, removes that much damage from every blow), or Safeguard (Cures negative status conditions on-application and protects from further). All but Minicritting last for 2 turns. She can only +1 an entity per turn.
-Secretaries: When brought forth via contract, Nine comes with two Secretaries. They come with Auto-Bodyguard and Auto-Retaliate (meaning they can instantly defend an entity and automatically deal their attack to any attackers), but are weak beyond this. They respawn after 1 turn and leave with Nine.

...
That IS a lot of stuff. However, for now, you only have to concern yourselves with Roxxanne and Zetta's sections, and can freely ignore all others. By the way: I'll describe special moves as they come up...AND this isn't all. This IS the OP session after all, so expect "Expansion Packs," so to speak.

The sheer shock of suddenly summoning THEMSELVES to the field makes the AG entity line go insane with frevor. FINALLY to hit the idiots responsible for their miseries! Their bloodlust is great enough that they actually forget about the 'attacking' part, giving Zetta a critical opening from behind Roxxanne.

Rather than actually ATTACK, though, he pulls out a few artifacts handy for the situation: Unite's Scarf (who is this Unite person anyways? Sounds familiar...) and the Paradox Dentures, Temere Rem. They could be used to create Paradoxes...But infinitely more importantly, Zetta was about to use them to CONTROL those Paradoxes attempting to afflict something nasty upon the 48-eyed Shield.

As the GM of the game that has Paradox Rolls, a note: This eliminates results, but it's less likely to eliminate the more 'dramatic' results. In other words, no matter what happens, the lower the roll the more likely something extreme (close to 1 or 10000) happens. However, Paradox-Controlling artifacts like these allow an inch of how things go. In this case, Zetta's manipulations are attempting to inch things closer to negative for the 48-Eyed Shield, as a proper Paradox can REALLY screw stuff over.

Zetta is satisfied for now. This is getting complex.

Oh boy. Skirmish Maneuvers executed, Roxxanne and Zetta summoned!
...I'll just let you track all the behind-the-scenes stuff.

I may say no Paradox Rolls, but I think I can make an exception here. You're specifically trying to get a roll off. So...
[9944]
Welp, that's insanely good. The sun overhead suddenly splits into a stable binary pair, following which one of those suns miraculously destabilizes, shrinks, and comes crashing down straight onto the 48-Eyed Shield for INSTEUNT DEAF, and 40,000 damage to each other part of Oblivion, including Oblivion itself. Tai's Fedora dies as well from that damage! The remaining sun returns to normal after a second.

I've also decided... If you call specifically for a Paradox Roll, sure, I'll do one. But in all other Paradox-causing situations, I'll just go 'meh' and move on.

+3 Tazz(Put it towards Twin's bid)
Infinity: 37/40
Recall Totality: 14/80
PionoPin: 7/14
Staff ++ Plant = Vi Naturae 5/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 7/16
Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 5/26
Aquilonem Mors && Burial Blade && Holy Moonlight Sword = ??? {1/?}
Brine && Orchid Fire && Galactic Glove = ??? {1/?}
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade [IIII]
Oh, right. Uh, you there, the person who may or may not be Piono. Have this sword, I suppose.
I throw a copy of the Archangel's Blade at Piono(?). Whether or not they're harmed doesn't really matter to me.
I then turn the Ion Beacon on the Terrors.

You use the Ion Beacon on the Terrors, dealing a total of 125,000 damage to them, split more or less equally. The lesser Terrors take 25,000 damage each, while the Terror World Feeder takes 50,000 damage.

HOMESTUCK'S DEAD.
@W32Coravint We're ready.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_ ARMORY HYPERCHARGE!
The Infinity Edge: {||||} ARMORY HYPERCHARGE!
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Holder [AG]: 8/69 (+6 Crystal)
Destiny's Call [WEAPON]: 34/50 (+6 Crystal)
Master Gunnery Sergeant [AG]: 1/33
MeeM Barracks [AG]: 25/25 (+4 Crystal) (Done!)

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (18/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (10/11) (+2 Pricey, +2 Overflow)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level 10) (2/11)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (11/26)
THE ultimate Binding of Isaac-based Shield. Real OP shield.


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (0/21)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.
~~Elemental Infuser~~
None so far.

--MeeM Barracks (Summoned!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Oblivion (Summoned!)
The combination of every mechanical boss, including the Motherboard from Tremor Remastered.
HP: 666,666/666,666
Attack: 66,666
Ad Infinitum [Passive]: Oblivion takes 0.75x damage until the 48-Eyed Shield, Seeker Eye, Blaster Eye, Tai's Fedora, and the Prime Laserblade are destroyed. Oblivion takes 2x damage every second turn, starting the turn when these conditions are met.
-48-Eyed Shield
The representation of the Destroyer. Defense-oriented.
HP: 240,000/240,000
Doesn't have an attack stat.
Meatshielding Oblivion.
Beam Convergence [Active]: Damage an enemy/group of enemies with a random attack multiplier from 0.5x to 2.0x damage. Uses Oblivion's damage stat. 6 turn charge.
Worm Teeth [Passive]: Attackers take 7.5% thorns damage, lowered to 2.5% when destroyed. Effect extended to the Seeker Eye, Blaster Eye, Tai's Fedora, Prime Laserblade, and Oblivion.
Hardening [Passive]: 48-Eyed Shield takes 2.5% less damage for every part of Oblivion that's destroyed.
-Seeker Eye
The representation of Spazmatism.
HP: 125,000/125,000
Attack: 10,000
Airborne.
Infernal Blaze [Active]: Seeker Eye takes 1 turn to charge, then deals damage to 3 entities/groups, and sets them ablaze for 2 turns. Seeker Eye takes 1.5x damage while charging. 4 turn charge.
Blood Link [Passive]: If Blaster Eye is killed, Seeker Eye minicrits for 2 turns.
-Blaster Eye
The representation of Retinazer.
HP: 75,000/75,000
Attack: 10,000
Airborne.
Laserblast [Active]: Blaster Eye deals damage to 1-3 random entities/groups. 4 turn charge.
Blood Link [Passive]: If Seeker Eye is killed, Blaster Eye minicrits for 2 turns.
-Prime Laserblade
The representation of Skeletron Prime. Offense-oriented.
HP: 133,700/133,700
Attack: 13,370
Laser Bomb Saw Claws [Active]: Prime Laserblade smashes down on a single entity/group, making it bleed, burn, stunned, and deals reduced splash damage to 3 nearby entities. The debuffs aren't applied by splash damage. 6 turn charge.
Helping Blade [Passive]: While Prime Laserblade is alive, a random ally minicrits. Changes every turn.
-Tai's Fedora
The representation of the Motherboard.
HP: 100,000
No attack stat.
KNAWLEDGE [Active]: Oblivion's next attack crits. 5 turn charge.
Lamborghini Fastness [Passive]: While Tai's Fedora is alive, Oblivion has a 10% chance to dodge.
----
Oblivion's Spoil of War: Blah's Power Core
Call upon the spirits of light and dark to affect the fight in many ways! They will cast one of four spells based on the bosses guarding Oblivion.
Motherboard: An entity of choice will crit for 3 turns.
Skeletron Prime: Lift an entity airborne with the Prime Vice, causing it to be invincible for 1 turn.
The Twins: Damage 3 enemy entities/groups and set them on fire.
Destroyer: Block the first attack of the turn for an allied entity.
No matter what boss you pick, the cooldown will always be 8 turns.
This is basically the Mark of Chaos themed around Terraria.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (DEAD)
HP: 75,000/75,000 | 25% chance to dodge.

-NOP, SNIPPED-

>Orteil: Dust off the Control Terminal.
You dust off the control terminal.

>Filthy Frank: Enter.
You walk into the screen, holding a giant clock. One of the hands seems to have popped off.
"IT'S TIME TO DOP"

>Orteil: Notice that Roxxanne and Zetta have summoned THEMSELVES onto the Battlefield.
You tell this to the Skybreaker as well.

>Spoils: CHARGETECH LEVEL 1337: PERPETUALITY!
From the completion of the Armory, all Spoils have been recharged!
----
Entity Actions:
Meanwhile, a wooden building falls onto the crater entrance to the Crypt.
MeeM Barracks summoned!
The newly-formed MeeM army attacks the Loaders guarding the Beacon!
The Transistor uses a random ability, augmented with a random augment!
Oblivion and its parts attack the Terror World Feeder!
----
>Leafy: Pick up triangle off the ground.
You do that. That's never been on the ground before!

>Leafy: Hit triangle with Inversionem.
You hit the triangle with the sword. From the triangle comes out Illuminati missiles, heading into the Terror World Feeder! It is promptly impaled with Doritos. It promptly turns into a square.

"WHAT."

>Leafy: Another one.
You hit the square again. It spews out a lot of characters from Geometry Dash. Waves, squares, UFOs, wheels, even the chompers. They all attack the Terror World Feeder. It turns into a pentagon.

>Again.
The pentagon fires Brimstone lasers at the World Feeder. It turns into a hexagon.

>Summary.
The hexagon fired walls at the World Feeder. This goes on for a while. Octagon? Temporal summoning of every Doctor Octagonapus from every timeline which fired lasers at the WF. 69-sided polygon? A giant ASCII art Lenny that punched the WF. 420 sides? Snoop Dogg blazing it in front of the WF, overloading it with MLG. 1337 sides? Quickscopes. Quickscopes everywhere. 9001 sides? Much more lasers fired at the WF, then the triangle breaks.

>Orteil: Epilogue.
You give an epilogue, unlike that filthy casual Hussie.

"Sike."

Mardek then fires off Crack The Sky at the World Feeder, then stabs it with the Infinity Edge. He then activates the Queener at Oblivion.

>Now can we get an epilogue?
"no u"
----
My inventory and project can be found here.

Well, massive damage, totaling around 125,000+50,000+25,000 equaling 200,000 damage to the Terror World Feeder through uses of the Infinity Edge, Crack the Sky, and general creativity. You then use the Queener on Oblivion.

>Current Avatar: Battlefury13 [PG]
AWITING ETOB
RP @ConsumerOfAll
Battlefury13: Ohey consumer.
Battlefury13: This seems to be a decent time to be a PG, what with the faction having tripled in player size.
Battlefury13: i assume you read the previous updoop.
Battlefury13: Also, switched over to 1+ you and 2+ Tazz.
i for one love how my color goes with this background.

I decide to type yet another post in this lovely color. I drop 15 Anvils on the Transistor. You know what 15 divided by 5 is?

Of course you do don't lie or i will murder you for being terminally stupid.
Suddenly, a number of sword slashs divide the Transistor into 5 pieces.

Since 15 divide 5 is 3, multiple triangles are also cut into each piece. To be presice three trangles per. 3 trangles with 3 sides is 9. Nine is the number of enemy's summoned in wave undertale, with an mech-only version if you count UNDOG (a dog with 400000 hp summoned as a side effect of an awesome attack with copious amounts of DOG) and a normal version if you count Alphys. This causes Wave Undertale to come out of nowhere and attack the Transistor, before the DOG-MECH MK. Ω (Yes, that is indeed a omega-plus teir-mech piloted by the Annoying Dog. Don't question how he got ahold of a Omega-Plus tier mech unless you like poor, rapidly made explanations.) wipes them all out, and then proceeds to absorb their determination, becoming the UNDΩG MK. DΩG. It then unleash the power of Final Bark upon the Transistor.


==== FINAL BARK ====
Thousands of other Annoying Dogs, Toby dogs, and Alternate Undogs, as well as the essanace of Dog are sucked into the UNDΩG's mouth. Within it, a powerful storage of engery charges up- The power storage for the multigalaxy-destroying Final begins to tick upward.

Meanwhile, a number of entitys and players, having noticed the UNDΩG, attempt to attack it. They watch as their attacks are warped somehow, causing them to all horribly glitch into paradoxglitchtelefragging the Transistor. And leave copious amounts of ParadoxedGlitchedTelefrag DΩg ResidΩe.

Meanwhile, a massive wave of Dogfaces slam into the Transistor. They troll it by forcing it to read every single article about Donald Trump, while hearing every single speech by trump. This causes it to become a Trumper. Unfortunately, the massive amounts of Anti-Trump forces on server promptly rolfstomp that out of it, but even after that, the voice and words of trump are eternally heard and seen.

Then, Dog fur begins spouting on the battlefield. it seems that DΩG LEVELS are critical enough for DΩGSCAPE to begin. The DΩgscape, however, focuses on the Transistor, with Dog Vines growing on it, and a pod forming on it's underside. That pod contains the Dogscape's Brain.

So, of course, multiple people try to kill the brain. But the Dog-gas knocks all of them out, and their brains are absorbed into the dog brain, who explores his new powers by using them on the transistor. First, Dog-face bombs fall from the sky, smashing into the Transistor. Secondly, a rush of Dog Vines cover it in Dog Residue. Thirdly, multiple Dog-Vines holding annoying dogs pop up, pointed at the Transistor. The Annoying dogs fire a beam of their mouths, then the vines and the dog leave.


This, of course, is all just a distraction from the main event.

The UnDΩg is ready to fire it's cannon.
Multiple people rush up to it at the last second, trying to stop it. They are turned into dogs that serve the dogscape via a shield protecting the undog. Then, the UNDΩG fires the BEAM OF THE DOGVERSE contained within it's mouth....

At the moon?

==== FINAL BARK: PHASE TWO: DESTRUCTION ====
The beam hits the moon, converting it all to dog energy, which flows into the UNDΩG. Oh, dear. it's charging another thing, it seems. Then, the beam breaks off, headed for mars and the sun. Both explode, and are converted to dog energy. The beam aimed at the planets destroy the planets, before heading to another star. Due to the massive amounts of dog enegry being created, extremely loud barks are heard as entire nebula are converted to dog energy. The dog energy only regroups once it has Dogified much of the galaxy. It proceeds to absorb the center of the galaxy.

==== PHASE THREE: FINALE ====
All of that Dog-Energy flows into the UNDOG. It then unleashs the actual final bark.



It flashs between white and black, the colors of DOG, rapidly. Then, the UNDΩG barks.

BARK

It sounds like a normal bark at first, just with excessive echo and volume. However, for those not on the planet of Terraria, they first hear a horrific bark. Their minds are melted in an instant. Massive psyhic shockwaves emit from Terraria, destroying entire civilizations minds in instants or seconds. All civilization in the galaxy not on Terraria is destroyed due to a lack of brainsmarts. Then, reality in those affect areas outright shifts into Dog energy. All of this flows into the UNDΩG, allowing it to finally unleash the power of this attack.

BARK

A massive beam of pure BARK is fired at the transistor, flooding it with dog, and shifting it into dog.
BARK

Thosands of dogfaces smash into the transistor. Due to it being in Dog Reality, this causes it to com bust millions of times in a nanosecond.
BARK
Dogs swarm it, eating it and chowing on it.. IT'S CODE, THAT IS. They hold a royal feast on it's code, noming on tasty code.

I then experienc- ERROR 404 NO CREATIVITY FOUND.

Oh.
BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRR=
ERROR: FILE CREAIVITY ENGIE NOT FO-

BAAAAAAAAAAAAAAAAAAAAAAR- 9530-69^%$&*u*$
ARRRRRRRRRRRRRRRRRRFFFFFFFFFFFF-


ERROR LOG:
#6#&&#&$#*#*%*(^&(ARRRRRRRRRRRRRRRFF--53#@^&$&#&@:"?:l"%*&$&^&%$&$ BAR- $%!@#6&*(%&@#^ whine- %^@^&%&$*^*^%*%*^^%*#%!^&#**$%& whine, whine -%#56$^$#&#&*$%*$@%^@&^&@$^@!6$^$%&^%*%^ ####################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################
UNDΩG.EXE NOT RESPONDING
CHECKING FOR PROBLEM...
[ ____________________ ▯▯▯▯▯▯▯▯▯ __________________ ]
___________________
|CLOSE................... |
|___________________|

>Close

UNDOG explodes, and the battlefield is probably reverted by the godmodder because enough dog is enough dog.

That only took 2 hours to type.




OVERPOWERED ITEM CRAFTING
The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = The Annilator 4/11 level 10
Alright, time to dispense with the joke-crafting.

(Broken Stopwatch && (Clock && Time Magic) = Timebreaker ) && Fear No Anvil && Warmaster Rocket Hammer && Fast Clock && Slow Clock && Concentrated Entropy =2/???
Concentrated Dog && Determination && Annoying Dog Fur && Legendary Dog Magician Robe && Stopwatch || Comfy Robe = The Dogfiend's Robes 2/? Level ???


inventory:
Brutal Armor (Level 4) I think i finished this a while ago.

Entitys: None.

charges
10/80
9/15
9/20
2+ to golden ready
1+ Consumer

...
BARK
That was the most epic dog-themed attack I've seen yet. Looks like around 75,000 damage from sheer BARKpower.

Player Response
1. I have a life.
2. I will summon an entity. Feel free to exclusively target it.

Alchemies

AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 7/11)
Standard Battle Android && V3 Kanon Figurine = Battle Vocaloid Kanon (Level 16, 3/17)
Standard Battle Android && V3 Anon Figurine = Battle Vocaloid Anon (Level 16, 3/17)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 8/21)

Charges
I. IWAY ROFL-47 (7/11 -> 0/26) + Handheld Orbital ROFL Laser (0/16 -> 0/26) + The Hearing Test (0/26) + The Error Generator (0/13 -> 0/26) = Soistjassénta /swaːstjʌssəntʌ/ - TTS Universe
II. Proof of Providence (1/1 -> 8/21 -> 0/26) + Dankest Dagger (0/16 -> 0/26) + Rekt (0/26) + One True Dorito (0/26) = Kjasztásjísér /kjʌɕtæɕɪsəɾ/ - MLG Memes
III. The Exclamatory Brewery (0/26) + Polyparenthesis (0/26) + Godslash (0/26) + Omniscience Plus (0/26) = Netjákkesztaskar /netjækeɕtʌskʌɾ/ - NetHack
[REDACTED]

Soistjassénta (16/100)
The SCP Battalion (37/50)
la .lojban. (13/50)
+3 GoldenReady

Action
I fire a Harkinian Dinner Burger at obligatoryshield.exe. This makes it fat, increasing its RAM usage and crashing it.

One damage!

32/??? for the Final Showdown
23/50 for the power of earth
18/50 for the power of fire.
+3 to goldenready

I'm starting to wonder how long it'll be before everyone notices what's wrong with my current alignment canon-wise.
Piono? Catches the Archangel's Blade.
Err.... Thanks?
He crackles a little bit, but is otherwise unharmed.
He levitates into the air with his brand new level 30 alchemy.
Play time.
Piono then proceeds to completely ignore that and instead spend his basic action charging up a one charge ability.
We're almost done with Home Movies and I have no idea whether there's anything left to target.

free action chargeup counter 1

Ho hum.

Badass Cyborg Honey Badger: 70/75
Tetrahellatus: 38/450
Drone Swarm: 1/2

Crawling && Bring Me To Life && Tourniquet=??? (0/25)
Baby && Friday= The Musical Horror (0/16)
I proceed to take a smug grin while remarking "...Just. As. PLANNED" because my plan actually worked. I can't tell you what was said plan because...I'll need to wait some more. All I can tell you is that actually I suceeded at being a troll.
I proceed to try to retrieve the Large Nano Shotgun and the Vocal Chord Nanomachines.
Of course, I proceed to look at various MMOs... I find War Thunder, and proceed to take advantage of the lack of fourth wall to get the Trollplane (AKA The plane with the 50mm cannon known as the Trollgun), althrough it'll take some time.
But first, I proceed to prepare something awful...
Of course, I proceed to charge at the HOT loaders (The ones NOT on the quest) while shooting at it with a corrosive shotgun I totally didn't steal from the various containers throughout the city.

The Corrosive Shotgun kills a HOT Loader!

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (207/300) +6 from Comp
Worldcrack (25/25) +6 from Comp, +1 from Darkside, +1 from Toast -- COMPLETED
Vestige (13/15) +6 from Comp, +5 from Toast

-=Summons
A massive split in the ground around the Rift opens, and out swarms thousands* of small creatures, consuming the life of everything they come across.
*Not actually thousands
20 Wastewalkers summoned! [HP: 30000]
+++10 Wastewalkers each turn and an additional 1 for every 10 Wastewalkers on the battlefield.

-=Actions
The Artificial Guardian, seeing the new spawn, flies by and begins meatshielding them.
The Skyscrapper flies by and takes a bite out of the Terror Goldfish.
The Pathrazer punches the sugar snapped peas out of the two remaining tentacles, and then goes on to puch the Terror Squid in the face again.
The Wolf noms on the two FIX Loaders.
The Wastewalkers gather themselves together, and focus on defending themselves this turn! (reduced damage, if any).

I whip out Dawn, and take a wild stab at SOMETHING PG!
OH YEEEEEAAAAHHHH!!!
HULKAMANIA!
...
BROTHERRRRRRRRRRRRR!

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 18/20) +6 from Comp
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 15/26) +6 from Comp

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

Wastewalkers summoned! Their HP is getting nerfed to 10,000 per, because as it stands you'd get 600,000 HP with a 25-post charge, with more to be summoned every turn.

You then whip out Dawn and stab... the PWR Loaders, killing both of them with a single stab! Somehow.

Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 8/11)
Standard Battle Android && V3 Kanon Figurine = Battle Vocaloid Kanon (Level 16, 4/17)
Standard Battle Android && V3 Anon Figurine = Battle Vocaloid Anon (Level 16, 4/17)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 9/21)

Charges
I. IWAY ROFL-47 (8/11 -> 0/26) + Handheld Orbital ROFL Laser (0/16 -> 0/26) + The Hearing Test (0/26) + The Error Generator (0/13 -> 0/26) = Soistjassénta /swaːstjʌssəntʌ/ - TTS Universe
II. Proof of Providence (1/1 -> 9/21 -> 0/26) + Dankest Dagger (0/16 -> 0/26) + Rekt (0/26) + One True Dorito (0/26) = Kjasztásjísér /kjʌɕtæɕɪsəɾ/ - MLG Memes
III. The Exclamatory Brewery (0/26) + Polyparenthesis (0/26) + Godslash (0/26) + Omniscience Plus (0/26) = Netjákkesztaskar /netjækeɕtʌskʌɾ/ - NetHack
[REDACTED]

Soistjassénta (23/100)
The SCP Battalion (44/50)
la .lojban. (20/50) (+6 all from Compensation)
+3 GoldenReady

707
About one hundred and forty large marble slabs fall onto the battlefield's center, crushing random players. Four ethereal figures materialize and reconfigure the marble slabs into four two-slab-tall walls, effortlessly moving the heavy slabs as if they were weightless. The figures step over to a portion of the wall and begin hauling the wall's constituent slabs to just behind the walls, or where they used to be, four at a time until each has hauled three groups. They then split the next group among themselves, one of them grabbing an extra slab from the segment next to it.

They perform an intricate ritual, with many steps. One of them picks up a tile and hurls it into the center. The next player grabs another slab and hurls a different one into the center. This continues until one of them stops, walks over to the center and pulls a slab back to his area. He calls something in an eldritch language. Two other slabs fall over, revealing that all three bear identical strange engravings on one side.

The ritual again continues until another figure calls something and all his slabs fall over. The players inspect his slabs and return, satisfied, and shove all the remaining walls into the center, mixing the slabs together, repeating the ritual from there.

The ritual repeats another 15 times before ending.

Finally, one of them ascends, speaking. Everyone hears it in the language they are most fluent in.

"Eldritch Mahjong."
"The only way to ascend to godhood in Plane 5096."
"I have won against three of my fellows in this ritual. Now you, Oblivion."

"You shall explode."

Oblivion promptly explodes.

60,000 damage to Oblivion, halved by Queening to 30,000 damage, and then dropped by Oblivion's damage reduction to 22,500 damage! Bam, creativity isn't always about long posts.

Badass Cyborg Honey Badger: 71/75
Tetrahellatus: 39/450
Drone Swarm: 2/2

Crawling && Bring Me To Life && Tourniquet=??? (1/25)
Baby && Friday= The Musical Horror (1/16)
I proceed to summon a drone swarm...as in a bunch of drones. Of course, they are rather weak, but I can easily repeat this summon several times over.
I realize that the AG side are technically godmodders too because of the mechanics...and all players. I ask the Godmodder why is he trying (And failing) to make everyone ragequit. He could help make the world an utopia...
I realize we might not be so different, but that there is a difference: He had an awful lot in life. I pity him, and tell him that he should stop doing that to others. It will hurt him more, which, as he is more than halfway dead, it easily proven.

The Godmodder grins, turning your drones to his side and beefing them up into the Drone Army Mk. Ψ, before responding.

GODMODDER: Heh, call this practice. Nothing personal to the players on this server, but I've been getting pretty grandiose lately. Extorted godhood out of a pantheon of gods, destroyed a universe to ascend to godhood a second time, and all after stealing some artifacts and ascending to the highest level of godmodding there is. I felt like I should get back to my roots, trolling a server and trying to make some noobs ragequit. Doesn't hurt that this place is a nexus of the Narrative for some reason, only means the inevitable Anti-Godmodders are harder to take down. Builds skills.
GODMODDER: ...Utopia? Nah. That would be boring.


Some interesting mechanics are popping up...

@GoldenReady Sure, why the hell not? After all, I'd like to consider this match a "for the funzies" match anyway.
Speaking of which... I'm surprised as to how few people are fighting in the arena at the moment. Have people just neglected its existence, or do they just not care for PvP anymore? Hahahaaa....... look at me, saying this...... this might go down in flames just like Terraria's PvP system......... hahahaaaa.... I feel sick just talking about this again...

Forging...

Slot 1: DONE + NEW!
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 13/13) (+3 Various)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

---

Sword && Sword = Double-edged sword (Lv. ?, 1/?)
Oh wow. It's a double-edged sword. Whoop-de-flipping-do.
What, you think I'm stupid? You'll see later.

Slot 2: NEW
Berzerker Breaker (Thorium Mod Flail) ++ Rage = Furious Bloodlust (Lv. 10) (2/11)
What was originally an already rage-filled weapon became even more rage-fueled. Feeds upon the user and target's hate and anger for incredible effect; namely, hitting harder, cutting deeper, and making the target and user even more rage-induced, in order for the weapon to feed on it after. Unstoppable raging can either be quelled or built further upon by this weapon; but either way, it still feeds on rage, and grows more powerful by doing so.

The stuff the weapon's made of is said to make you angry just by holding it or even being near it. It's powerful stuff.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 10/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 10/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (55/100) (+3 Various)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (16/50)
What? It exists!


Charge 3: 50-point cap

Legends from the Second Dimension (7/50) (+6 Compensation)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

-'SPLODIMUS, MEET SNIPPAGE-
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
Entity action taken.
Other Stuff...

-NOPE.-

Actions...

"Alright, just a few more calculations and this should be do-
Wait what?"

Zack #1 heard something within the tinkering room he rented from some fat bear a while ago.
"I knew I shouldn't have trusted that guy with my gems! Gah!"

Zack #1 readied up for battle; bow and arrows in hand, ready to strike.
And he would've attacked, too, if he didn't use his powers to find out who it was.

"...What... but he looks so... normal... this doesn't seem right..."
The person he was talking about must have been familiar to him. Yet, he won't say who h-
"It's DarkSide. How did you not figure this out by now? But that's not what I'm worried about. I'm just worried about how he looks so normal when he seemed powerful enough to defy the Narrative completely?"
Huh. Well then. Maybe you should hear his story then.
"Eh, sure."

DarkSide finally turned the corner, completely exhausted and ready to collapse.
"Ugggh... am I in the clear yet..."
He stumbles into the room.

"DarkSide, the hell are you talkin' about?"
"The thing in the barrier room... I-"
DarkSide collapses from exhaustion.

"...Oh gorilla."
...
#1: Get the crew over here immediately.
#2: Why?
#1: Just get them over here. STAT.

...
Zack #2 sends the rest into the Aetherian Portal.

"And exactly why should we?"
"#1 wants you. Go. Now."
...
"...He's fine. Just exhausted. Needs a few hours to recover and he'll be in fighting condition in no time."
A Darkone Nurse told the crew. She looked as if she merged with an owl somehow.
"Hm... I do not know anyone named 'DarkSide' from my race's database. Though he looks eerily familiar... looks like..."
"Looks like...?"
"...
...
...
...Wait... there's a glitched name in the database! Here!"

The nurse shows them a tablet with some sort of database. Apparently, it was a birth database for all Darkone. All of them had to register at birth.
The section the database shows was the "Fe" section, with a glitched name right at the end of that section.
"This should not be here! What is this!?"
"...You don't think... no!"
"What? Spit it out!"
"I think that glitched name is- or, well, was- DarkSide's original name. But... how is it glitched?"
The Nurse ponders it for a bit, but is still completely confused by it.
"...This makes no sense! How, in the name of whateverthehellyoubelievein, could this happen!? The database is completely impenetrable, and no data should be corrupted!"
"Do you have any written documentation?"
"...Yeah. Why?"
"Paper is not a program, and cannot be glitched. See f you can find the name."
"Good idea!"

{30 minutes later...}

The nurse returns with a paper in hand.
"...There was a glitched paper."
":red:? Are you sure nobody slipped a false paper in there?"
"Impossible. Even that is kept under the highest security. Any Darkone - or anything, for that matter - will not get past it without a special pass."
"...So... some weird power is causing this to happen, then."
"Yeah, I'd say."
"We'll interrogate DarkSide whenever he gets up. See if we can't get any info out of him."

And so they waited.

Zack #2 was not about to get his allies curbstomped, so he decided the best course of action was to use healz and buffs!

...LOCKET EXPENDED
REBALANCE EXPENDED

Zack raised Leinro Fiit and pointed it into the air, ready to unleash its special.

But at the same time, he threw the activated ...Locket up into the air. The five beams that were to buff up an entity went through the ...Locket first (and through the Heart... as well if used on the same entity), before having all 5 plunge down onto the Armored Void Blimp for massive buffs and quite a bit of healing. Trust me, that thing needed it.

After, Zack grabs some metal plating, multiple tools, and a large void tank. He flew up to the Armored Void Blimp and began repairing any leaks and fixing any dents in the blimp, and refilling it with whatever void it lost while damaged. AKA: Zack healed it.

To summarize:
-The Armored Void Blimp was healed by the ...Locket and my action.
-It also gained 25% ATTACK, DEFENSE, and DODGE for 3 turns.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III] IN USE
When used along with the Heart... (owned by @W32Coravint ), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^ IN USE
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. The project has been cancelled.

You use the ...Locket and Rebalance, healing the Armored Void Blimp for a total of 90,000 HP and buffing it massively for three turns!

The whole crowd goes spaghetti!
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt) (end)
Newest Saga: Into The Fray (Roxxanne and Zetta send THEMSELVES)
Current Arc: The Age of Explosions (Splodimus/HAVOC) (end)
Newest Arc: Fear Is The Mind Killer (Oblivion)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||) IN USE


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Holder [AG]: 9/69
Destiny's Call [WEAPON]: 35/50
Master Gunnery Sergeant [AG]: 2/33

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (19/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (11/11) (DONGE)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (1/21)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.


(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level 10) (3/11)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (12/26)
THE ultimate Binding of Isaac-based Shield. Real OP shield.


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Cog && Boomerang && Living Fire Block = Flaming Returning Cog (Level ?) (0/?)
Thanks Redstone.
(Flaming Returning Cog || Third Degree) && Essence of Hussie && Essence of George R.R. Martin && Miniature Galaxy Warp Pad && Book of Math Jokes || Edge of the Shipping World = Third Radian (Level ?) (0/?)
Sinks ships, especially when fired from a head cannon. Basically the Third Degree on steroids, in sword form.
~~Elemental Infuser~~
None so far.

-NOPE.-

-NOPE.-

>His palms: are sweaty.
>Knees: weak.
>Arms: are heavy.
>There's vomit: out his sweater already.
>Mom's spaghetti.
>He's nervous, but on the surface he looks: calm and ready.
>To drop bombs, but he keeps on forgetting: what he wrote down.
>The whole crowd goes: so loud.
>He opens: his mouth, but the words won't: come out.
>He's choking how, everybody's joking: now!
>The clock's run out, time's: up, over blaow!
Yep. He's gonna do it.
>Orteil: HALF COMBAT OPERANDI: LOSE YOUR-
Recognized and activated.
----
Entity Actions:
Already taken!
----
>Mardek: Activate other half.
You're prepared and filled with DETERMINATION.
>Mardek: HALF COMBAT OPERANDI: -HOPES AND DREAMS
Recognized and activated.
>JOINT COMBAT OPERANDI: LOSE YOUR HOPES AND DREAMS

A wave of spaghetti washes down on Splodimus, then a vomit rain. Then stickybombs, grenades, rockets, and exploding flares. These don't detonate yet.

A giant laser fires down on Splodimus, absorbing the potential power of the explosives, adding it to its own. Fallen Stars follow, hitting Splodimus every time. They also exploded into smaller stars. Then lightning, which arcs back around again, and again, and again. Then floating swords. Then a giant skull that vaccuums space junk, then spits it back out as energy balls. Then meteors.

The butthurt emanating from the Homestucks because of the last attack manifests into a hologram Condesce. Except she can actually hurt people. She then fires a huge laser at Splodimus. She then disappears.

>Leafy: Fire small loan.
He activates Chorus Mortis, then fires coins at Splodimus. Except these coins are the exact same coins as the bomb coins from the Ultra Greed fight. The coins promptly explode in his face.
----
My inventory and project can be found here.

50,000 damage to 'Splodimus!

>2/2
Rushed for time. Time's a luxury nowadays, isn't it?

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (209/300) +1 from Darkside
Vestige (14/15)
Corpsehatch (1/15)

-=Summons
None.

-=Actions
I slash at a PG thingamahöber with Dawn.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 19/20)
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 16/26)

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

Ok. Uh. Dawn needs a charge time, which I think is 2 posts based on how it's Level 30. You can't just attack with it every action. Plus that was a wildly uncreative attack, so much so that I'd actually consider just making that miss. (New mechanic: If you don't put at least a little effort into alchemical attacks, they will just not do anything. This is to prevent stuff like people saying 'I poke [foo] with my random level 25 alchemy' and getting an automatic 30,000 damage.)
So, yeah. NOPE.

This turned into one of those nerdy board games now, from cartoons

Oooh boy. You have no idea.

I/We are sending out the TPP Streamer 167/200 +2 from Cyan

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 27/50
Magic Charge Pendent 27/50

Establishing Project Storm II 8/300 (On Delay)

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 12/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Toxity and the World Feeder.


Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue's eye is coloured red with rage thinking that the (Bad)Neutrals and Pro Godmodders has been rising and ruining the Entity Advantage (in DTG 0rigins, if All AZ entities are gone (Expect Players) Richard will be attacked by a lot of entities dealing 0 to 1 damage per turn but in this game, If there is no AGs, Alpha will be invincible) however he uses his Fully Charged Runepaw's Gauntlet. (He noticed Roxxanne and Zetta that they are now vulnerable (He saw the presence of ChaosCreeper is around him...))

Red kicks the One Fort for not enough time for it.

Green notices if the Repair Surveyor has been successfully crashed on the Cardboard Cutout, he waits.

but if the Cardboard cutout is still exist if a Repair Surveyor got destroyed, He will tell the announcer for another set of Repair Surveyors.

If the Repair Surveyor is alive but the Cardboard Cutout is exist, He do the different attempt...


Green pulls out a mind control trick so that the Repair Surveyor has to go through a series of trials until it hits the Cardboard Cutout.

1: The Repair Surveyor has to follow the red dot while it is in the wall that Green already teleported into the first path if it didn't follow it, It runs about because it don't remember what the red dot is doing however, the red dot touches the big dot and opens the door for the next trial.

2: The Repair Surveyor had to do all 5 questions in the quiz. (The Quiz is absolutely safe here) All of these are in medium difficulty however it got passed the quiz and goes through another door for the next trial.

3: The Repair Surveyor is landed on the set of Doors thinking it wants to find a real door from 5 doors (If it picks a wrong door, It teleports back where it locates the 5 doors) and then It found a right door moving off to the next trial.

4: The Repair Surveyor founds the room full of keys and a lock (It has only 1 hole for a right key) and it sees roughly 100 keys but Green noticed that it picked up the right key and got to the last trial.

5: The Repair Surveyor has to go through the Only thing however, it is hard but It knows that it sees the Big button that opens the door for freedom.


While having it's freedom, It crashes against the same invisible Cardboard Cutout not noticing. (Green notices that the 5 Mini Trials is a bit easy for it.)

Entity Orders:

Painis Tarahi gains a bit of his sight back however he jumps on the Terror World Feeder

+1 to Darkside, +1 to Cyan, +1 to piono

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas


Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Fully Charged Runepaw's Gauntlet [Level 25+ (I was thinking there is the + on the 25 but I do not noticed...)] Current Runes: 5/25 Ice (Using...), Heal (Using...), Fire, Heal (Using...), Damage (Using...)

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used. Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)

Red's Inventory:

I dont have it.

The Repair Surveyors are dead! You have not specified a target for your rune uses! All you manage to do is jump on the One Fort, breaking several of its Xbox Ones for 15,000 damage!

Um... This is confusing... Um... Um...
I start a argument oboist terraria vs minecraft and the god modder gets a headache!

(I have no clue how this works... Too complicated... Ignore this if you want)

The Godmodder easily crushes you in debate!
(Welcome to DTG! Read the first post, ask in the discussion thread if you need, and enjoy! If you choose to stay, of course.)

+3 Tazz(Put it towards Twin's bid)
Infinity: 38/40
Recall Totality: 15/80
PionoPin: 8/14
Staff ++ Plant = Vi Naturae 6/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 8/16
Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 6/26
Aquilonem Mors && Burial Blade && Holy Moonlight Sword = ??? {1/?}
Brine && Orchid Fire && Galactic Glove = ??? {1/?}
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade [IIII]
Uh, I guess I just bonk the Terror Squid with Oblivion's Derailer.

Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (1/26, Level 25)
Brine && Orchid Fire && Galactic Glove = Abyss (1/26, Level 25)

The Terror Squid takes... 20,000 damage. Not very creative, are we?

"You there, you seem hostile."
Mythic hurls a bolt of lightning from the Storm Lord's Seal, sending it screaming towards 'Splodimus.

"That's all you're doing?"
"None of the local factions have tried to kill me yet, or offered any kind of alliance."
"What's
your excuse?"

Alchemiter:
Mourning Claws && Heliotrope Talons of Lightning = Claws of Somber Lightning (Level 15) 2/16


Inventory:
Storm Lord's Seal
Coat of the Witch's Son
Mourning Claws
Beastmaster's Burning Heart
Heliotrope Talons of Lightning


Charges:
Rain-Drenched Flames: 19/25 (+6 from crystal)
Leviathan and Behemoth's Embrace: 18/50 (+6 from crystal)
New Charge: 8/25 (+6 from crystal)

15,000 damage to 'Splodimus.

@DarkSide : OK, great...There's a 3 way tie for strongest HAVOC mode entity. It's not equivalent to standard power levels as not everyone's stupid super modes are different, and three are tied. Please, pick a number: 1, 5 or 9.

@crystalcat : Huzzah!

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III||II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII||IIIII||II|
Rebalance: |III|!USING
Doom's Meteors: |III|!USING
Fear the Darkness: |IIIII|!USING

Uncapped! The Climax: 8/150 ()
Railgun Restoration Rig: 17/50 ()
Tyr: 4/50 (+1 from Piono, +1 from Darkside)

BID NOTICE: If I haven't heard from your bid in a while (a) and your bid value isn't significant (b), there is a good chance that your bid points will be, er-hem, reallocated to other active bidders to encourage competition. I'm referring to anyone who's got less than 12 points and hasn't added to the bid recently. It's just cluttering up the bid scoreboard. So, basically everyone under 12 that isn't Battlefury/Consumer. The departure of Erelye also makes it likely that these points will be recycled, primarily for those two for some catch-up.

This'll occur next turn in case you suddenly want to jump back in, and donations do NOT count.

Tyr bid:
Crystalcat: 52
TwinBuilder: 48
DarkSide: 41
The Flaming Toast: 29
Pionoplayer: 27
W32Coravint: 25
TheLordErelye: 16
NumberSoup: 11
Redstonetam: 9
Battlefury: 8
Modpack: 3
Consumer: 2
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 ConsumerOfAll, +1 to Battlefury

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 26/26) (+6 from Cobalt) DONE


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 15/15) (+2 from Piono, +6 from Generic) DONE

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 7/26)

Gear ++ Kinetic = Kyne Cell (Level 10: 11/11) (+2 from Battlefury) DONE

NEW: Blank Spell Paper Sheets x3 && Magical Incantations = Spellcards x3 (Level ?: 1/?)

Explamation: Seem sparse? Well, this WILL be connected to the Magus Ring Room, so that's why; won't need anything fancier. In any case, Spellcards are powerful and fancy techniques created simply by containing the whole incantation on a paper. Created in an Eastern Wonderland Roxxanne prefers to pretend doesn't exist except for inhabitants she wants dead, these are sophisticated and consist of almost enough Dakka.

NEW: Arm Cannon && Soulbronze = Ex Machina (Level ?: 1/?)

Soulbronze is another Divinium expy, though without any particular magical powers. It's just REALLY hard.

NEW: ((Nuclear Bomb ++ Destruction) && (Nuclear Bomb ++ Oblivion) && (Nuclear Bomb ++ Void) && (Nuclear Bomb ++ Chaos) && (Nuclear Bomb ++ Death)) && 5 Million Megatons of Other Explosives && Navitas Nox = Madness of Deathwing (Level ?: 1/?)

Explamation: Needs none. Just understand that anything that gets hit by this bomb is going to die, along with everything in a massive radius of it.

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 280,500? (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: -TBD-/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (8/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

The ONE [PG]: 600,000/600,000 HP. Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

I'm just gonna put the rest of the entity stats from here-on in Pastebins. The ONE's Pastebin.

Roxxanne [PG]: 150,000/150,000 HP. Level: 12; CR3; ACTIVE
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3
L00T: 24

Skirmish Maneuver Pastebin: Link to Paste: http://pastebin.com/hs1RPFNz

ARENA:

Arena Cue:


- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |

Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |

)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Roxxanne, in the interests of time and my sanity, decides to triple combo the Transistor with the three other swords DarkSide gave her earlier and their specials.

First: Rebalance. Five orbs fly out of the sword of reorders and reality, flying into the Transistor. It's movements become no slower, but it feels frailer, smaller, more fragile. AKA, 33-35% debuff to Attack and defense. I'm ignoring Evasion penalties because it has no evasion to begin with.

Second: Doom's Meteors. All ten hit the Transistor dead-on.

Third: Fear the Darkness. Stuff happens that I don't get. Shades occur en-masse. Transistor is victimized, brutally.

-WELCOME TO SNIP-TOWN-

Blank Spell Paper Sheets x3 && Magical Incantations = Spellcards x3 (Level 7: 1/8)

Arm Cannon && Soulbronze = Ex Machina (Level 8: 1/9)

((Nuclear Bomb ++ Destruction) && (Nuclear Bomb ++ Oblivion) && (Nuclear Bomb ++ Void) && (Nuclear Bomb ++ Chaos) && (Nuclear Bomb ++ Death)) && 5 Million Megatons of Other Explosives && Navitas Nox = Madness of Deathwing (Level 25: 1/26)

Welp, the Transistor gets gud. It's not dead, not yet, but it IS ripe for the killing. To summarize: 25% reduction to attack and defense, followed by 60,000 damage (raised to 75,000 by Rebalance's debuff) and then another 60,000 that is really 75,000 along with a bunch of Deteriorate.



[PRETURN]
Charges increment.

[H]
'Splodimus realizes (read: I realize) that Hostile entities shouldn't be able to be controlled. I give DarkSide the option of swapping him to Neutral or losing the ability to control him, before he kills the Terror Squid and deals 100,000 damage to the Terror Goldfish. Looks like, until DarkSide makes a decision next turn, he's still following orders.

[AG]
The Transistor uses Cull() on the ONE Fortress and the Terror Pink Jellyfish, augmented with Tap(). Both take 60,000 damage. The Transistor then heals for 30,000 damage, and swaps to Crash(). It then takes 6,000 damage from XBONIC PLAGUE and 25,000 damage and MHP damage from Deteriorate. A BadCell is summoned.
The PHGC idles, of course.
The ANTs summon 12 more ANTs, bringing them up to 22. They finally return to the battlefield.
The PEKKA swings against the Skyscrapper (because I didn't find an order) and misses.
Painis Tarahu deals 50,000 damage to the Terror World Feeder. He takes 6,000 damage from XBONIC PLAGUE.
Oblivion and its parts deal a total of 175,000 damage to the Terror World Feeder, then all take 6,000 damage from XBONIC PLAGUE. The Blaster Eye dies from this!
The MeeM Barracks summons a Heavy, Scout, and Sniper.

[N]
The Armored Void Blimp drops a bunch of bombs on the ONE, using Bombing Run! The ONE Fortress absorbs most of the blast, taking 65,000 damage, but the remainder was enough to completely kill the Tentacles!
Nihilumbra uses Rainbow, its colors flashing around it in a maelstrom then settling into an ever-shifting prismatic aura! For two turns, starting now and not ticking down this turn, it'll be affected by ALL its colors!
The Endless Pathrazer sees all its targets are dead and just settles for obliterating the ONE Fortress completely.
The Artificial Guardian begins meatshielding the Wastewalkers.
The Wolf Among Shee-- huh, a blur just kinda spirited both the FIX Loaders away. How 'bout that.
The Spookkeeper uses Firestorm Warning! It proceeds to metaphorically roll the dice, gaining (7) targets - the best possible result - before dealing a critted 80,000 damage to... the Seeker Eye, killing it; the Huge P.E.K.K.A; Oblivion (who takes 30,000 damage instead); Painis Tarahi; obligatoryshield.exe, which instead takes 1 damage; the MeeM Heavy, killing it; and the Prime Laserblade.
The Skyscrapper shoots the Terror Goldfish for 13,000 damage.
The Shellshock Tank equips Stream and shoots at the ONE, dealing a total of 20,000 damage because each attack has to do at least 1,000 damage. Kinda. Eh.
The Undead Crab meatshields the Spookkeeper, then heals Nihilumbra for 40,000 HP, which all came out of its sizeable HP pool!
The Steel Sentinel idles!
The Wastewalkers defend -- they will take half damage!

[PG]
The ONE and Opportunity received no orders this turn! They decide to improvise. The ONE gives Painis Tarahi 3 stacks of XBONIC Plague and gives Oblivion another 3 stacks.
Meanwhile, Opportunity summons a bunch of Repair Surveyors (read: 10) and then all its entities, sans Repair Surveyors (which heal the ONE for 10,000) focus fire on the Huge P.E.K.K.A for 20,000 damage. The ION Loaders lose their shields.
The Terror Pink Jellyfish attacks the Huge P.E.K.K.A for 40,000 damage and stun!
The Terror Goldfish uses Snacks for All! It calls up a massive swarm of its lesser brethren, commanding them to feed themselves to the injured. The goldfish, completely dominated by the Terror Goldfish's intense will, do so, letting out one last smile before disappearing down the throat of every PG entity. Every PG is healed for 50,000 HP. The Terror Goldfish then takes 25,000 MHP and HP damage from Deteriorate!
The Terror World Feeder surgically picks off the Artificial Guardian, knocks exactly 35,166 damage off Oblivion, and kills the Prime Sawblade as well. It then attacks 'Splodimus, knocking down his Shield and bringing him down to exactly 900,000 HP! It then takes 20,000 damage from its extra-potent Nurgle's Rot! As it has lost 300,000 HP, it summons three Corrupt Gazers!

[GM]
The Godmodder splits a massive amount of shards off from his crystalline left arm, encasing them in multicolored bubbles of pure destructive energy. He rains down the varicolored gem shards on 'Splodimus and the Huge P.E.K.K.A, where they explode and deal 100,000 damage each. He then heals up the Terror Goldfish, restoring 88,000 HP, before +5ing all PZ players.

'Splodimus [H BOSS] HP: 800,000/1,500,000. Shield: 0/500,000. (Regens 25,000 Shield HP a turn.) Double-Action. Bomb Harp: 6/8. Orbital Cannon: 6/8. Nuclear Satellite Crash: 6/15. Underground H-bomb: 6/15. Doomship: 6/20.

Transistor [AG BOSS] HP: 74,333/318,333. Current Passive(): Tap(). Kill(): 8/8 XBONIC PLAGUE: I -25% Attack, Defense, and Dodge: II Deteriorate: I
Lost Passive()s: Mask(), Ping(), Help(), Void().
Lost Function()s: Jaunt(), Bounce(), Spark(), Crash().
Lost Augment()s: Ping(), Purge(), Crash(), Flood().
BadCells: 10,000/10,000 HP, x2.
Physical Hologram Generating Computer [AG]: Invulnerable. 'Dies' if Windows 7 crashes.
Programs:
Windows 7: 100/100 HP. Regens 2 HP per turn. Takes attackdamage/1000 damage. Can only be attacked if there are no other programs running.
obligatoryshield.exe: 4/10 HP. Loses 1 HP per attack above 3,000 damage. Otherwise, takes no damage.
Alpha ANT [AG] HP: 1,000/1,000. Deflects 99% of damage when attacked. Alpha status can be passed to other ANTs.
ANT [AG] HP: 1/1 (x22.) Attacks may only target one ANT at a time, attacks on an ANT lose 5% damage before spilling over to the next ANT.
Huge P.E.K.K.A. [AG] HP: 500,000/1,000,000. 25% Accuracy Down: I Stunned!
Painis Tarahi [AG] HP: 264,000/500,000. 10% chance to deal 100,000 extra damage to an attacked entity. 25% chance of Double-Action. Regains 50,000 HP after killing an enemy. Enters Rage Mode when at 50% HP, healing to full health and gaining Crits and permanent Double-Action, overriding the earlier chance of Double-Action. XBONIC PLAGUE: IIII
Oblivion [AG BOSS] HP: 500,000/666,666. Takes 0.75x damage while its subsidiary entities are still alive -- takes 2x damage every other turn when all are dead. XBONIC PLAGUE: IIII Queened: I
MeeM Barracks [AG] HP: 150,000/150,000. Summons three MeeM entities every turn!
MeeM Scout: 10,000/10,000 HP, 20% dodge chance.
MeeM Sniper: 15,000/15,000 HP, 5% crit chance, 15% minicrit chance.

Armored Void Blimp [N] HP: 199,000/450,000. Bombing Run 0/3. Void Bomb: 2/5. Death Ray 10/10. +25% Attack, Defense, and Dodge: III
Nihilumbra [N] HP: 140,000/250,000. Current color: RAINBOW II . Rainbow: 0/7.
Endless Pathrazer [N] HP: 14,550/150,000. Triple-Action. Must attack thrice. Deals 1.25x damage, takes 0.75x damage. No longer invulnerable!
Artificial Guardian [N] HP: 0/95,000. DEAD.
Wolf among Sheep [N] HP: 200,000/200,000. Can only be damaged by abilities or charges. Yes, that includes the Godmodder.
The Spookkeeper [N] HP: 130,000/160,000. Damage to it is delayed by 2 turns. Firestorm Warning: 0/3. Blizzard Warning: 4/5. Doom Warning: 4/7. Lich's Pact readied.
Skyscrapper [N] HP: 125,000/125,000. 33% graze chance, 10% dodge chance. 2x damage against flying enemies.
Shellshock Tank [N] HP: 125,000/125,000. Upgraded Weapon: 1/4. Micro Nuke: 1/5. Stream equipped.
Undead Crab [N] HP: 140,000/180,000.
Steel Sentinel [N] HP: 10/10. Only takes 1 damage, and only from player attacks! Reassemble: 1/6.
Wastewalkers [N] HP: 10,000/10,000. (x20.) Passively summon an additional 10 Wastewalkers every turn, plus 1 Wastewalker per 10 alive! Defending -- half damage until next action! (Will begin summoning more next turn.)

The ONE [PG]: 600,000/600,000 HP. Detonation: 2/3. Pandemic: 2/3. Viral Marketing: 2/5. X: 2/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10) Critted.
Roxxanne [PG] HP: 150,000/150,000. Active.
Zetta [PG] HP: 150,000/150,000. Inactive.
Drone Army Mk. Ψ [PG] HP: 25,000/25,000. (x20.) Trace: 1/2. Networked Mind: 1/3. Death Blossom: 1/4.
City of Opportunity [PG]: Invulnerable except through Quests. QUESTS: 1/5. Reinforcements: 350,000/350,000. [MAXED] (+10,000 per turn, increases in proportion to HP damage against Opportunity's summons). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: (9/25)
Constructors [PG] HP: 75,000/75,000. (x3.)
GUN Loaders [PG] HP: 10,000/10,000. (x16.)
HOT Loaders [PG] HP: 10,000/10,000. (x2.)
Repair Surveyors [PG] HP: 1,000/1,000. (x10.) 40% dodge chance, loses it for a turn after healing! Dodge chance lost!
QUEST: HOME MOVIES
Moonshot Beacon [PG] Must be captured by killing its guards! [QUEST OBJECTIVE!]
BUL Loaders [PG] HP: 4,000/15,000. (x1.) Guarding the Moonshot Beacon!
ION Loaders [PG] HP: 15,000/15,000. (x2.) Guarding the Moonshot Beacon!
HOT Loaders [PG] HP: 10,000/10,000. (x1.) Guarding the Moonshot Beacon!

Terror Pink Jellyfish [PG] HP: 277,000/400,000. Can Stun attacked enemies! Real Shocker: 3/4.
Terror Goldfish [PG] HP: 200,000/250,000. Heals. Snacks for All: 0/3.
Terror World Feeder [PG BOSS] HP: 1,667,000/2,000,000. May split its damage among any number of entities and in any proportion. Damage increases as it is damaged. Spawns Corrupt Gazers every 100,000 damage it takes. Flames of Tartaros: 1/3. Fangs of Veles: 1/5. Legacy of Glispa: 1/7. Aspect of Nehebkau: 1/8. Extra-potent Nurgle’s Rot: II
Corrupt Gazers [PG] HP: 40,000/40,000. (x3.) Incredible attack, but squishy as all heck.

Godmodder [GM]: HP: 35/100.



Kayaws Emeralds: Owned by pionoplayer. When used, they transform the user into a super state for 3 turns, critting all their attacks for that time. Cooldown only begins after the crits have worn off. Cooldown: 4/4.
Pineapple Device: Owned by teag2. When used, it fires a super sonic jet of pineapple juice at an entity, dealing massive damage. It also deals splash damage to another random entity of any alignment. Cooldown: 3/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. When used, summons an invincible Ghost of Zombie entity for 2 turns. Cooldown of 4 turns. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. When used, either 3 Level 1 Sentrys appear and do high damage to 3 entities, or 1 Level 3 Sentry appears and deals extreme damage to 1 entity. Cooldown: 4/4.
Giant Bat Wing: Owned by Sirplop. Upon use, it will rise one entity into the air, making it invunerable for 1 turn. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Upon use, it will deal insane damage to one enemy, but also insta-kill an entity of your alignment. Cooldown: 7/7.
Central Processing Unit: Owned by gladiusAssailant. Upon use, it will summon a Phantom GodBot entity for 4 turns. Cooldown: 6/6.
Crimson Skull: Ownd by pionoplayer. When used, it will either boost your attack tremendously, with a 1/5 chance, or just deal huge damage to an entity. Cooldown: 4/4.
Corrupt Tooth: Owned by eboLag.exe. When used, it will inflict Corrupt on an enemy for 3 turns. Corrupt: Causes the affected enemy to take double damage, and deal half damage. Cooldown: 5/5.
Nice Fleece Blanket: Owned by CrypticCataclysm. When used, it will both shield an entity for 2 turns, AND make all their attacks inflict Blaze for 2 turns. Cooldown: 8/8.
Medusa Head: Owned by GoldenReady. When used, it will fire out a ****ton of lasers, dealing high damage and inflicting Petrify on the affected entity for 2 turns. Cooldown: 4/4.
The Smooth Granite Pebble: Formerly owned by crystalcat, now owned by W32Coravint. When used, it transforms one entity into a solid granite statue, rendering it both invulnerable and unable to attack for a turn. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. When used, it casts one of Akron's lower-powered abilities for the cost of 5 charges, or one of his ultimates for the cost of 12 charges. Cooldown: 12/12.
Crystallized Ki: Owned by GoldenReady. When used, the user may opt to drain HP from an allied entity to increase the spoil’s damage. Or not. Either way, the user gathers power before channeling it all into a massive attack. Cooldown: 0/5.
Anarchist's Cookbook: Owned by TheFlamingToast. When used, it deals large damage to 7 random entities on a side. Cooldown: 0/5.
Ion Beacon: Owned by insert_generic_username. Depending on charge level, does different things. If charged 1 round, fires small missiles that deal light damage to three enemies. If charged 2 rounds, fires a large bomb that deals medium damage to one enemy. If charged 3 rounds, fires a large missile that deals heavy damage to two enemies. If charged 4 rounds, calls down an Ion Cannon strike to deal massive damage to four enemies. Cooldown: 0/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. When used, the owner screams into the microphone attached into the scythe's blade, setting it vibrating savagely, before slashing a single enemy for extremely high damage. Cooldown: 4/4.
Coral Riff Guitar: Owned by GoldenReady. When used, summons four Tentacles with 50,000 HP each that will meatshield entities of the user's choice and also use weak attacks in the EOTB. Cooldown: 1/4.
Lance of Creation: Owned by DarkSide. When used, deals high damage to three entities and heals an entity of the user's choice, all through a massive cross-shaped beam of holy energy. Cooldown: 1/3.
Sword of Destruction: Owned by W32Coravint. When used, deals high damage to three entities and inflicts Inferno, a superpowered version of Burn, on them. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. A blue chess piece that flickers between pawn, knight, bishop, rook, and queen. When used, applies the Queened effect to an entity for two turns, halving all damage done to it and critting all of its attacks. Cooldown: 0/5.
Conga Drums: Owned by The_Flaming_Toast. When used, cause two entities to form a conga line for a turn, critting their attacks that turn. Cooldown: 0/3.
The Great Horn: Owned by Erelye. When used, summons a massive spectral stampede of eldritch abominations to trample an entity and two other entities of the same alignment. Cooldown: 5/5.
Heart...: Owned by W32Coravint. When used along with the ...Locket, performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity. Cooldown: 3/3.
...Locket: Owned by DarkSide. When used along with the Heart..., performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity. Cooldown: 0/3.
Infinity Edge: Owned by Cyanogynist. When used, perform a Fatal Strike on one enemy, dealing extremely high damage. Cooldown: 0/4.
The Golden Lute: Owned by insert_generic_username. When used, initiates a formal combo attack, where multiple players may team up under a common theme for huge damage when the combo finally goes off! Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Upon use, either deals very high damage, heals a very high amount of HP, crits three entities' next attacks, or infects an enemy with extra-potent Nurgle's Rot for three turns, dealing 20,000 damage per turn and decreasing their damage output by 25%. Cooldown: 0/6.
 
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Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 9/11)
Microphone && Amplifier && Was 3000 && (Manyullyn Wide Guard && Ardite Tool Rod && (Sword Blade || SCP-469 Feather)) = Soundfeather Striker (Level 14, 1/15)
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 1/26)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 10/21)

Charges
Audiostriker (24/100)

The SCP Battalion Insteunt Deaf (45/45) → ACTIVATE
la .lojban. (21/50)
+3 GoldenReady

Activation complete.

"Hi."
Yukari, having fully activated, waves to me from where she was earlier.
"Hi." I respond.

After a few minutes of chatting and devious planning, she gets an idea.

"Let's use that charge, Coravint~!" she shouts.
"Alright, let's do this!"

2i19Rm2.png

If the Transistor is dead, target Oblivion and take Transistor's spoil if it is not taken.

I drop a bomb on the Transistor, imbued with 45 charge points. The Transistor instantly explodes, gits gud, etc., and so on, every atom of its body reconfiguring and polymorphing into a giant nuclear bomb that blows up. RIP Transistor.


 
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Reboot.~ATH is run.

Finally, I'm up again!
So let's see what I've been charging, :red: this, :red: that, :red: all the charges, :red: all the alchemies, :red: all the supports.
Ok. Project Omega. Begin.


School Sucks. That's all I'll say.
Project Omega 1/300
John 1/50
That Chap 1/50

Gear && Watch && Magical Properties Item = Gearshift 1/??? (Think Dave's Timetables.)
Assault Rifle || Oh Crap (Level 16 Minigun) = EA-32 1/???
Dual Desert Eagles && Grimdark Report about Grimdarkness = Dual Grimdark Eagles 1/???
EDIT: Realized we had four charge slots for alchemies. :D
Halberd && One-Bladed Double Axe = Spax 1/???

Redstone commands the P.E.K.K.A to attack the Terror World Feeder.
Redstone then pulls out the Cyberius Crescendo and spin-hits the ONE fortress. (I tried using a gif for the word. It doesn't work. D: )
 
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The Itinerary

Main Area:

'Splodimus is becoming Neutral so he will be less than a threat now.

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the deadliest enemies!
[AG]: Defend Entities such as Painis Tarahi because he has extreme attack power!
[AG]: Kill the Terror Entities before these cause chaos on the [AG] Entities!
[AG]: Kill the Terror World Feeder before it also cause a lot of chaos!
[AG]: Destroy The ONE It causes extremely deadly effects on the team!
[AG]: Defend Oblivion! It's useful abilities can cause a big effect for the [AG]s.
[AG]: Destroy the Godmodder/Alpha!


[PG]: Kill Entities such as Painis Tarahi because he can kill a lot of Entities!
[PG]: Defend the Terror Entities so these can give devastating effects on Enemies!
[PG]: Defend the Terror World Feeder so it will destroy all the enemies in a dozen turns!
[PG]: Destroy The ONE It causes the really big advantage on the team!
[PG]: Defend the Godmodder/Alpha!


The Opportunity:

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the big armies that the Opportunity create!
[AG]: Smash up the HOT, BUL and ION Loaders so you can steal the Moonshot Beacon!


For Neutrals, They/You don't have to do the same things as [AG]s did.

Action:

I/We are sending out the TPP Streamer activating Project Earthdank 171/200 +3 from Crystal

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 31/50 +3 from Crystal
Magic Charge Pendent 31/50 +3 from Crystal

Establishing Project Storm II 8/300 (On Delay)

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 16/26 +3 from Crystal (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Toxity and the World Feeder.


Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue simply uses the Fully Runepaw's Gauntlet to generate some runes.

Red beats up the Moonshot beam guards and didn't have a idea..

Green waits.

Entity Orders:

Painis Tarahi got his sight back and attacks the Terror World Feeder.

+1 to Redstone, +1 to Cyan, +1 to piono

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Fully Charged Runepaw's Gauntlet CD: 2/2 Ready! [Level 25] Current Runes: 1/25 Fire

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used. Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)


Red's Inventory:

I dont have it.


Also Crystal, the Instant Death/Auto-OHKO/insteunt deaf Message is known as, insteunt deaf or INSTEUNT DEAF or even
roQwuaa.png
(Thanks to CobaltShade/W32Coravint for that picture)

if you like to know it.
 
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Due to lack of stuff and caring, all 18+ received from crystal is being funneled into my mega charge, if that's okay. If not I'll subtract it back out next round and distribute it properly, but right now I'm brain-dead alchemy idea wise and can't think of anything interesting.

52/??? for the Final Showdown
24/50 for the power of earth
19/50 for the power of fire.
+3 to goldenready

I have to say sirplop, you +1ing me is still appreciated, would you like me to just sort of target whatever you need me to target?
Right now I'm focusing down the city because it needs to die, but once that's done, meh, I have one big thing planned that's going to expend my uber-charge for a big flashy RP event, and then be one-and-done, and after that my only antics here will be screwing around.

Um... Rapture, blow up lots of Moonshot beam guards...
Bleh. Insomnia sucks, and I've got video editing to do. Let's just say a whale comes along with the steam of water and eats a bunch of them too for comedy value.
 
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OVERPOWERED ITEM CRAFTING
The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = The Annilator 7/11 level 10


(Broken Stopwatch && (Clock && Time Magic) = Timebreaker ) && Fear No Anvil && Warmaster Rocket Hammer && Fast Clock && Slow Clock && Concentrated Entropy = 6/16 Clock In Clock Out Level 15
Concentrated Dog && Determination && Annoying Dog Fur && Legendary Dog Magician Robe && Stopwatch || Comfy Robe = The Dogfiend's Robes 6/9 Level 8


inventory:
Brutal Armor (Level 4) I think i finished this a while ago.

Entitys: None.

charges
Assuming godmodder assist go to all charges.
16/80 (5+ from godmodder)
18/15 (5+ from godmodder)
I quickly summon A CUTE PUPPY.

Which is actually a random mass of Dog Residue.

[PG] Cute Puppy 180,000/150,000
A mass of dog residue, and dogifed memory orbs.
Remembrance: |||. Stuns target entity, heals Cute Puppy for 30000.
Annoying. Inflicts four random annoying status effects to four random targets. ||||
Attacks
Residue. One target, moderate damae.
Splash. Hits two targets. light damage.
Memory. Stun target, light damage.
Recall. Lower targets attack.
Revanchism. ATK up (25% more damage for two rounds, criticals for one attack if the commanding player of targeted entity or targeted entity attacked the dog.)



18/20 (5+ from godmodder. )
2+ to golden ready
1+ Consumer
Additonal notes: 3+ to everything from Delay.
 
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Some interesting mechanics are popping up...

@GoldenReady I'll take...
5. And I'll be blunt about this, I'm a bit nervous.

@Redstonetam15 Welcome Back! Just an FYI, now, we have one uncapped charge slot and the other two charges capped at 50, so either shorten "That Chap" or "Project Omega".

Forging...

Slot 1: Traded for new alchemy
Sword && Sword = Double-edged sword (Lv. ?, 2/?)
Oh wow. It's a double-edged sword. Whoop-de-flipping-do.
What, you think I'm stupid? You'll see later.

Noted that this was impossible. So these charges [2] will go on to be something else.

The Axe ++ Metal = The Metal (Lv. 10, 2/11)
A metallic Flying-V guitar. The 'melodies' created by this weapon can bend any metal to their will, with little effort.

Named after Tenacious D's "The Metal".

Slot 2: In Progress
Berzerker Breaker (Thorium Mod Flail) ++ Rage = Furious Bloodlust (Lv. 10) (3/11)
What was originally an already rage-filled weapon became even more rage-fueled. Feeds upon the user and target's hate and anger for incredible effect; namely, hitting harder, cutting deeper, and making the target and user even more rage-induced, in order for the weapon to feed on it after. Unstoppable raging can either be quelled or built further upon by this weapon; but either way, it still feeds on rage, and grows more powerful by doing so.

The stuff the weapon's made of is said to make you angry just by holding it or even being near it. It's powerful stuff.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 11/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 11/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (56/100)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (17/50)
What? It exists!


Charge 3: 50-point cap

Legends from the Second Dimension (12/50) (+4 Various)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
I indeed swap him over to Neutral, 'cause I've come this far with controlling him, might as well swap him. How I will swap him over will be seen in the actions section.

Awaiting EOTB.

Other Stuff...

CHALLENGE QUEUE

- PSYCHO D*^GNOGNF^OM (AKA the "Unknown Adversary") Vs. HAVOC Tazz
- AVAILABLE
- AVAILABLE
CURRENT ARCADE STATS

None thus far​

STATISTICS (W-L-D)

| Justin | Harryson | Dany | Squishie | Lin Rin | DarkSide | Zack | Mecha DarkSide | FB*&%^E $^U &( )R %& (Unknown Adversary)
FFA..... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
Duel.... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (1-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
TagTeam|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . . (?-?-?) LCKD
All v. One|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-1) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD

PSYCHO | (0-0-0) | (0-0-0) | (0-0-0) | (LCKD) | (LCKD) | (LCKD) | (LCKD) | .(LCKD) . . | . . . . . . . . . . .(79-0-0) LCKD
|
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)
PSYCHO |
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)


NORMAL:
Your normal everyday fights. You battle anything before the unknown character, and you'll get to choose an item from my current arsenal. Simple as that. Though, you cannot choose any of the characters' special weapons as your reward (unless it's a rematch from the Arcade mode with Mecha DarkSide), including DarkSide's 3 legendary swords, so keep that in mind. The characters are arranged from weakest to strongest. There's 9 characters total, each with completely different fighting styles.

Characters that are not Zack or any version of DarkSide have arsenal weapons Lv. 20 and below, while Zack and all forms of DarkSide have everything. Everyone has a base HP stat of 20HP in normal battles, no matter what. Anyone weaker than Zack can participate in others' battles, unless approved of by said person.

Special weapons act like normal lv. 25 alchemies in this mode.

ARCADE:
You know the ladder-based tournaments *most* fighting games have? This is what this is, and is the only way to get each character's super special weapons. They are more powerful than alchemies, relics, artifacts, etc. of the same level, and are colored blue. For identification purposes of course. You climb the ladder in this order:

Justin > Harryson > Dany > Squishie > Lin Rin > DarkSide > Zack (2 Player max) > Mecha DarkSide (3 Player max) > "Unknown Adversary" (4 Player max)

Each success puts you up a rank, you get the character's special item, and you fight the next battle. A loss against foes with a 1-player maximum only requires you to put an item in the Arsenal; you do not drop down. You lose nothing when fighting multiplayer battles, 'cause that'd just be unfair.
Sidenote: I want to know; would you rather that people choose the person in Arena once they've been beaten once, or should they go through the hardships you faced?
Also, some characters have altered stats, their own arsenals, and consumable items they use in battle only in this mode, so be careful.
During an Arcade run, you can drop it and pick it back up later; you don't need to do it in quick succession. Gives me time to balance these things.
CHaracters cannot be rematched for their special items unless otherwise stated.
Character info in the Bestiary.

PSYCHO:
The hard mode of these challenges. Like Tazz's )-( /-\ \/ () ( (HAVOC) mode and Cyan's DEATHLESS mode, PSYCHO mode causes characters to have greatly amplified powers beyond their normal abilities, and even gain some new fancy techniques. Even the weakest of the bunch can be TOUGH AS DIVINIUM NAILS.

The ARCADE version also makes the character's stats/arsenals change slightly, but the weapons you get from them after they are defeated are MASSIVELY more powerful, and are colored purple.

Normal PSYCHO fights also grant you items of the purple tier, but every character that is weaker than DarkSide can use every weapon that is not VV, LF, or Suldaan, unlike in the Normal matches.
You unlock the next fight by beating the previous character. However, initially, you are to beat the first three before progressing. Or you could do PSYCHO Arcade mode.


PSYCHO characters can fight HAVOC and DEATHLESS characters as well, but will negate the bonuses presented by each to just take an alchemy from their arsenal. It's for those who want to see things shatter, explode, and distort. A LOT. LOCKED characters on either side will not be unlocked. AKA, it's really for the funzies.

A few notes before we begin:
-Other Inventory: Usually armor/garments and health packets. Seen only in Arcade.
-Durability: HP, basically. Seen only in Arcade mode.
-(Amount of DarkSide's) Arsenal: What each character has from my arsenal. Seen only in Arcade.
-Brief Description: A brief description of what you're going up against. Contains a few hints.
-Thing/Another Thing = Normal/Psycho
-"Unknown Adversary" can only be unlocked by fighting/attempting to fight him in this mode. You don't have to beat him, either.
-Pick 2 other players to be your backup in advance in case you don't want to fight the battles where more than one player is allowed on your own. Be warned, however; the foe will get more chances to defend against attacks as a result.


Lv. 1
Justin:
Special Weapon: Staff of Nevermelt/Comet Observer (Lv. 25)
Durability: 15HP/20HP
Other inventory: Frigid Cloak/Frigid Armor
Amount of DarkSide's Arsenal: None/below Lv. 10
Not very hard to defeat, but can get annoying if you're not careful. Max. 1 player

Lv. 2
Harryson:
Special Weapon: Hyper Rifle/Gripe (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Quote's Cap/Reinforced Quote's Cap
Metal-plated Leather Jacket/Nanofibre-reinforced Leather Jacket
Metal-plated Jeans/Nanofibre-reinforced Jeans
Amount of DarkSide's Arsenal: below Lv. 10/Lv. 10 and below
Where things get a bit tougher. Beware of his rifle! Max. 1 player.

Lv. 3
Dany:
Special Weapon: Phase Katana/Phase Killer (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Masterful Ninja Garments/Ultimate Ninja Garments
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: Lv. 10 and below/below Lv. 15
Watch it; this bastard's really sneaky. Max. 1 player.

Lv. 4
Squishie:
Special Weapon: Unbreakable Will/Invincible Will (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: below Lv. 15/Lv. 15 and below
He moves like a truck, but brushes off even some of the more high-power hits. Max. 1 player.

Lv. 5
Lin Rin:
Special Weapon: Death's Doorstep/HyperDeath's Demise (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Luminite-Woven Wizards Hat/Nothinium-plated Eyepatch
Luminite-plated Demon Armor/Nothinium-plated Crimson Armor
2x Health Packet: restores 3/5HP
Amount of DarkSide's arsenal: Lv. 15 and below/Lv. 20 and below
Powerful spells combined with versatility is a horrifying combo. Max. 1 player.

Lv. 6
DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (You get any other non-special lv. 25 alchemy from the arsenal with an added blue color rank, and one of these special items on Psycho. You get a special weapon from a normal Psycho match. Cannot be rematched for rewards.)
Durability: 20HP
Other inventory:
2x health packet: restores 3/5 HP
Arsenal: Lv. 20 and below/Below lv. 25
Not the actual DarkSide, but it's extremely accurate as to how he would react nowadays. It's DarkSide; you've already seen him in action. Will likely not be like the past battles. Max. 1 player.

Lv. 7
Zack:
Special Weapon: Gloom & Doom/Alpha Melancholy (Lv. 25)
Durability: 20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's Arsenal: Below Lv. 25/All
DarkSide's Narrator. Like with every other narrator, he is quite powerful, but far from invincible. Try to tire him out; you'd be better off for it. Can become completely unnoticeable occasionally. Max. 2 players.

Lv. 8
Mecha DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (Get one special weapon on normal, two on Psycho, and two on Psycho Normal. Can be rematched)
Durability: 20HP
Other inventory:
1x Health Packet: restores 3/5 HP
Arsenal: All
A mechanical version of DarkSide; seems noticeably tougher and more evasive than the original. A tough fight! Max. 3 players.

Lv. 9
FB*&%^E $^U &( )R %& :
Special Weapon: &I^RBIL:N^ HJBCKUT B&I*R&RB^B%IBRN (Lv. &*TN)
Durability: &B*HP
Other Inventory: &B&KBBU&^&, BIJL&&B, %%E*
Arsenal: UNLNYU F T& &*(B^R&%IONT&*^ R*R^I
&*T&KUBKF*NIB&^BIDFYJU. Max. 4 players.
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

Zetta walked into the hospital, and spoke to the group, while remaining outside the curtains. Upon hearing Zetta's first words, Zack knew exactly who he was. His natural instinct would normally be to attack, but, in the end, he let him finish; they might be able to work something out here. Besides, it was equally as rude to interrupt someone mid-sentence.

After Zetta finished, Zack decided to step out and chat a bit.
"...Be right back, guys."
Zack emerged from the curtains, and, if only for a brief moment, saw the glitched papers. It was completely unlike anything he'd seen before.
"From the look in your eyes, you know quite a bit about what's going on. But that is definitely not the whole story. Come. I need to show you something." He gestured Zetta to follow him through a portal. It wasn't a trap, as Zetta could see where the portal led, and Zack went through it unfazed. Nothing on Zack's face said that this was a trap; just plain, dead, seriousness.

On the other side of the portal which led to a hallway of sorts, the barrier comes into sight. The entire room ahead of them was completely surrounded by it; leaving absolutely no possibility for teleporting inside. Gray creep continues to grow out of the bottom and top of the door.
Zack approaches the door, and sighs.
"See this barrier? This is what I believed DarkSide would be behind. And there he is, alive and well," he tells Zetta. "But I have a sneaking suspicion the one we found wasn't the real him. Whatever's behind this door, not a damn thing can see it."
He turns to Zetta once more.
"See, I'm a narrator, and can jump from character to character in order to describe their actions. But you knew about us already, I'm guessing."
And he's looking back at the barrier.
"And whatever miscellaneous magic we've tried using, as well as as much brute force as possible... even trying to figure out what magic this is in the first place... it's been literally impossible to reverse or even weaken."

Out of nowhere, he shoots a ball of fire up into the air.
"Even with my own unique power."
Zack fires a stupidly bright white arrow with an extremely white outline at the fireball. The fireball turns to ice. He fires another, which turns it back.
"If you think this just works with fire and ice, you'd be wrong."
He was right; Destruction into creation, light into dark, life to death, and vice-versa... all radiating from a singular type of arrow. He even made Oblivion become Existence (or whatever's the inverse of Oblivion). And yet, when he then shot it at the barrier, it didn't do a damn thing.
"We don't know much about it, but what we know thanks to the corrupted name data is that this is the exact same energy as the corrupt name data problem. And whatever's in here, if it ever builds up enough power, I fear it could very well encroach on Universe Eater levels of strength."
However, there was indeed one connection that could be made.
"...Though, perhaps if we could figure out DarkSide's true name, the barrier will either be weak enough to destroy, or be gone outright. But..."
Uh oh... here it comes...
"...all code, written documentation, memories, and hints other than the one we fortunately found just now are completely wiped. And, I know what your thinking. 'Bane' was someone, so why not doesn't something like 'Fear' work? Simple. Bane's parents were idiots. DarkSide's were not. They made a noticeably more complex name; one that isn't even pronounced in our tongue. But I bet even their memories are wiped of it.
Like you've said, names have power. And when your name is known, your power drastically reduces. So whatever's in here is trying to accumulate power."

Looks like this just went from bad to absolutely freaking horrid. Zack REALLY shouldn't have stayed away for too long and let his characters do their own thing.

"We only have one lead on this situation: the 'DarkSide' we found."
Predictably, one would ask about his condition. So Zack filled him in.
"It's just a ridiculous amount of over-exhaustion. He's almost completely out of energy, so he's taking one hell of a power nap at the moment. If he pushed himself any harder, it could have been a LOT worse. We're going to ask a few questions when he wakes up.
*Sigh*
Anyway, I should be going back, Zetta. Need to check up on DarkSide. You're free to come with, if you want. Or you can research the barrier a bit. Or do whatever. Your choice."


Zack leaves the hallway via portal, but keeps the portal open, in case Zetta wants to return and discuss the issue further.

---
As Tazz and Golden Freddy chatted about their own problem, someone was listening to it from afar. He was draped in an orange cowl, with none of his facial features (or any of his features, for that matter) to be seen thanks to the cloak.

But you could tell he was not one of the characters that could have been summoned. Far too powerful.
He walks from the scene, having heard everything he needed to know.
Perhaps you will hear of him again in the future...

Awaiting Dop

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by @W32Coravint ), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. The project has been cancelled.
 
Last edited:
@DarkSide: Not making a fullpost until the dop, but 5 it is. I will await your first Arena post. Also, advice: sword && sword doesn't equal double-edged sword, it equals...Sword. Clarification: The Alchemiter is a much-simplified version of a complicated system that allows for punch-card style alchemization, with each pattern having a series of on-off states (the 'on' states being the punched holes in this case). If two items with the exact same on-off states/punches are inserted, you get the same item.

Piono cheated wholly with how to get Ultimatum, both times. We shall not dig into it deeper nor call him out for it as alchemization's inner mechanics are not obvious like that.
 
Some interesting mechanics are popping up...

@GoldenReady I'll take...
5. And I'll be blunt about this, I'm a bit nervous.

@Redstonetam15 Welcome Back! Just an FYI, now, we have one uncapped charge slot and the other two charges capped at 50, so either shorten "That Chap" or "Project Omega".

Forging...

Slot 1: Traded for new alchemy
Sword && Sword = Double-edged sword (Lv. ?, 2/?)
Oh wow. It's a double-edged sword. Whoop-de-flipping-do.
What, you think I'm stupid? You'll see later.

Noted that this was impossible. So these charges [2] will go on to be something else.

The Axe ++ Metal = The Metal (Lv. 10, 2/11)
A metallic Flying-V guitar. The 'melodies' created by this weapon can bend any metal to their will, with little effort.

Named after Tenacious D's "The Metal".

Slot 2: In Progress
Berzerker Breaker (Thorium Mod Flail) ++ Rage = Furious Bloodlust (Lv. 10) (3/11)
What was originally an already rage-filled weapon became even more rage-fueled. Feeds upon the user and target's hate and anger for incredible effect; namely, hitting harder, cutting deeper, and making the target and user even more rage-induced, in order for the weapon to feed on it after. Unstoppable raging can either be quelled or built further upon by this weapon; but either way, it still feeds on rage, and grows more powerful by doing so.

The stuff the weapon's made of is said to make you angry just by holding it or even being near it. It's powerful stuff.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 11/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 11/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (56/100)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (17/50)
What? It exists!


Charge 3: 50-point cap

Legends from the Second Dimension (12/50) (+4 Various)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
Entity action taken.
Other Stuff...

CHALLENGE QUEUE

- AVAILABLE
- AVAILABLE
- AVAILABLE
CURRENT ARCADE STATS

None thus far​

STATISTICS (W-L-D)

| Justin | Harryson | Dany | Squishie | Lin Rin | DarkSide | Zack | Mecha DarkSide | FB*&%^E $^U &( )R %& (Unknown Adversary)
FFA..... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
Duel.... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (1-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
TagTeam|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . . (?-?-?) LCKD
All v. One|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-1) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD

PSYCHO | (0-0-0) | (0-0-0) | (0-0-0) | (LCKD) | (LCKD) | (LCKD) | (LCKD) | .(LCKD) . . | . . . . . . . . . . .(?-?-?) LCKD
|
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)
PSYCHO |
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)


NORMAL:
Your normal everyday fights. You battle anything before the unknown character, and you'll get to choose an item from my current arsenal. Simple as that. Though, you cannot choose any of the characters' special weapons as your reward (unless it's a rematch from the Arcade mode with Mecha DarkSide), including DarkSide's 3 legendary swords, so keep that in mind. The characters are arranged from weakest to strongest. There's 9 characters total, each with completely different fighting styles.

Characters that are not Zack or any version of DarkSide have arsenal weapons Lv. 20 and below, while Zack and all forms of DarkSide have everything. Everyone has a base HP stat of 20HP in normal battles, no matter what. Anyone weaker than Zack can participate in others' battles, unless approved of by said person.

Special weapons act like normal lv. 25 alchemies in this mode.

ARCADE:
You know the ladder-based tournaments *most* fighting games have? This is what this is, and is the only way to get each character's super special weapons. They are more powerful than alchemies, relics, artifacts, etc. of the same level, and are colored blue. For identification purposes of course. You climb the ladder in this order:

Justin > Harryson > Dany > Squishie > Lin Rin > DarkSide > Zack (2 Player max) > Mecha DarkSide (3 Player max) > "Unknown Adversary" (4 Player max)

Each success puts you up a rank, you get the character's special item, and you fight the next battle. A loss against foes with a 1-player maximum only requires you to put an item in the Arsenal; you do not drop down. You lose nothing when fighting multiplayer battles, 'cause that'd just be unfair.
Sidenote: I want to know; would you rather that people choose the person in Arena once they've been beaten once, or should they go through the hardships you faced?
Also, some characters have altered stats, their own arsenals, and consumable items they use in battle only in this mode, so be careful.
During an Arcade run, you can drop it and pick it back up later; you don't need to do it in quick succession. Gives me time to balance these things.
CHaracters cannot be rematched for their special items unless otherwise stated.
Character info in the Bestiary.

PSYCHO:
The hard mode of these challenges. Like Tazz's )-( /-\ \/ () ( (HAVOC) mode and Cyan's DEATHLESS mode, PSYCHO mode causes characters to have greatly amplified powers beyond their normal abilities, and even gain some new fancy techniques. Even the weakest of the bunch can be TOUGH AS DIVINIUM NAILS.

The ARCADE version also makes the character's stats/arsenals change slightly, but the weapons you get from them after they are defeated are MASSIVELY more powerful, and are colored purple.

Normal PSYCHO fights also grant you items of the purple tier, but every character that is weaker than DarkSide can use every weapon that is not VV, LF, or Suldaan, unlike in the Normal matches.
You unlock the next fight by beating the previous character. However, initially, you are to beat the first three before progressing. Or you could do PSYCHO Arcade mode.


PSYCHO characters can fight HAVOC and DEATHLESS characters as well, but will negate the bonuses presented by each to just take an alchemy from their arsenal. It's for those who want to see things shatter, explode, and distort. A LOT. LOCKED characters on either side will not be unlocked. AKA, it's really for the funzies.

A few notes before we begin:
-Other Inventory: Usually armor/garments and health packets. Seen only in Arcade.
-Durability: HP, basically. Seen only in Arcade mode.
-(Amount of DarkSide's) Arsenal: What each character has from my arsenal. Seen only in Arcade.
-Brief Description: A brief description of what you're going up against. Contains a few hints.
-Thing/Another Thing = Normal/Psycho
-"Unknown Adversary" can only be unlocked by fighting/attempting to fight him in this mode. You don't have to beat him, either.
-Pick 2 other players to be your backup in advance in case you don't want to fight the battles where more than one player is allowed on your own. Be warned, however; the foe will get more chances to defend against attacks as a result.


Lv. 1
Justin:
Special Weapon: Staff of Nevermelt/Comet Observer (Lv. 25)
Durability: 15HP/20HP
Other inventory: Frigid Cloak/Frigid Armor
Amount of DarkSide's Arsenal: None/below Lv. 10
Not very hard to defeat, but can get annoying if you're not careful. Max. 1 player

Lv. 2
Harryson:
Special Weapon: Hyper Rifle/Gripe (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Quote's Cap/Reinforced Quote's Cap
Metal-plated Leather Jacket/Nanofibre-reinforced Leather Jacket
Metal-plated Jeans/Nanofibre-reinforced Jeans
Amount of DarkSide's Arsenal: below Lv. 10/Lv. 10 and below
Where things get a bit tougher. Beware of his rifle! Max. 1 player.

Lv. 3
Dany:
Special Weapon: Phase Katana/Phase Killer (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Masterful Ninja Garments/Ultimate Ninja Garments
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: Lv. 10 and below/below Lv. 15
Watch it; this bastard's really sneaky. Max. 1 player.

Lv. 4
Squishie:
Special Weapon: Unbreakable Will/Invincible Will (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: below Lv. 15/Lv. 15 and below
He moves like a truck, but brushes off even some of the more high-power hits. Max. 1 player.

Lv. 5
Lin Rin:
Special Weapon: Death's Doorstep/HyperDeath's Demise (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Luminite-Woven Wizards Hat/Nothinium-plated Eyepatch
Luminite-plated Demon Armor/Nothinium-plated Crimson Armor
2x Health Packet: restores 3/5HP
Amount of DarkSide's arsenal: Lv. 15 and below/Lv. 20 and below
Powerful spells combined with versatility is a horrifying combo. Max. 1 player.

Lv. 6
DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (You get any other non-special lv. 25 alchemy from the arsenal with an added blue color rank, and one of these special items on Psycho. You get a special weapon from a normal Psycho match. Cannot be rematched for rewards.)
Durability: 20HP
Other inventory:
2x health packet: restores 3/5 HP
Arsenal: Lv. 20 and below/Below lv. 25
Not the actual DarkSide, but it's extremely accurate as to how he would react nowadays. It's DarkSide; you've already seen him in action. Will likely not be like the past battles. Max. 1 player.

Lv. 7
Zack:
Special Weapon: Gloom & Doom/Alpha Melancholy (Lv. 25)
Durability: 20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's Arsenal: Below Lv. 25/All
DarkSide's Narrator. Like with every other narrator, he is quite powerful, but far from invincible. Try to tire him out; you'd be better off for it. Can become completely unnoticeable occasionally. Max. 2 players.

Lv. 8
Mecha DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (Get one special weapon on normal, two on Psycho, and two on Psycho Normal. Can be rematched)
Durability: 20HP
Other inventory:
1x Health Packet: restores 3/5 HP
Arsenal: All
A mechanical version of DarkSide; seems noticeably tougher and more evasive than the original. A tough fight! Max. 3 players.

Lv. 9
FB*&%^E $^U &( )R %& :
Special Weapon: &I^RBIL:N^ HJBCKUT B&I*R&RB^B%IBRN (Lv. &*TN)
Durability: &B*HP
Other Inventory: &B&KBBU&^&, BIJL&&B, %%E*
Arsenal: UNLNYU F T& &*(B^R&%IONT&*^ R*R^I
&*T&KUBKF*NIB&^BIDFYJU. Max. 4 players.
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

Zetta walked into the hospital, and spoke to the group, while remaining outside the curtains. Upon hearing Zetta's first words, Zack knew exactly who he was. His natural instinct would normally be to attack, but, in the end, he let him finish; they might be able to work something out here. Besides, it was equally as rude to interrupt someone mid-sentence.

After Zetta finished, Zack decided to step out and chat a bit.
"...Be right back, guys."
Zack emerged from the curtains, and, if only for a brief moment, saw the glitched papers. It was completely unlike anything he'd seen before.
"From the look in your eyes, you know quite a bit about what's going on. But that is definitely not the whole story. Come. I need to show you something." He gestured Zetta to follow him through a portal. It wasn't a trap, as Zetta could see where the portal led, and Zack went through it unfazed. Nothing on Zack's face said that this was a trap; just plain, dead, seriousness.

On the other side of the portal which led to a hallway of sorts, the barrier comes into sight. The entire room ahead of them was completely surrounded by it; leaving absolutely no possibility for teleporting inside. Gray creep continues to grow out of the bottom and top of the door.
Zack approaches the door, and sighs.
"See this barrier? This is what I believed DarkSide would be behind. And there he is, alive and well," he tells Zetta. "But I have a sneaking suspicion the one we found wasn't the real him. Whatever's behind this door, not a damn thing can see it."
He turns to Zetta once more.
"See, I'm a narrator, and can jump from character to character in order to describe their actions. But you knew about us already, I'm guessing."
And he's looking back at the barrier.
"And whatever miscellaneous magic we've tried using, as well as as much brute force as possible... even trying to figure out what magic this is in the first place... it's been literally impossible to reverse or even weaken."

Out of nowhere, he shoots a ball of fire up into the air.
"Even with my own unique power."
Zack fires a stupidly bright white arrow with an extremely white outline at the fireball. The fireball turns to ice. He fires another, which turns it back.
"If you think this just works with fire and ice, you'd be wrong."
He was right; Destruction into creation, light into dark, life to death, and vice-versa... all radiating from a singular type of arrow. He even made Oblivion become Existence (or whatever's the inverse of Oblivion). And yet, when he then shot it at the barrier, it didn't do a damn thing.
"We don't know much about it, but what we know thanks to the corrupted name data is that this is the exact same energy as the corrupt name data problem. And whatever's in here, if it ever builds up enough power, I fear it could very well encroach on Universe Eater levels of strength."
However, there was indeed one connection that could be made.
"...Though, perhaps if we could figure out DarkSide's true name, the barrier will either be weak enough to destroy, or be gone outright. But..."
Uh oh... here it comes...
"...all code, written documentation, memories, and hints other than the one we fortunately found just now are completely wiped. And, I know what your thinking. 'Bane' was someone, so why not doesn't something like 'Fear' work? Simple. Bane's parents were idiots. DarkSide's were not. They made a noticeably more complex name; one that isn't even pronounced in our tongue. But I bet even their memories are wiped of it.
Like you've said, names have power. And when your name is known, your power drastically reduces. So whatever's in here is trying to accumulate power."

Looks like this just went from bad to absolutely freaking horrid. Zack REALLY shouldn't have stayed away for too long and let his characters do their own thing.

"We only have one lead on this situation: the 'DarkSide' we found."
Predictably, one would ask about his condition. So Zack filled him in.
"It's just a ridiculous amount of over-exhaustion. He's almost completely out of energy, so he's taking one hell of a power nap at the moment. If he pushed himself any harder, it could have been a LOT worse. We're going to ask a few questions when he wakes up.
*Sigh*
Anyway, I should be going back, Zetta. Need to check up on DarkSide. You're free to come with, if you want. Or you can research the barrier a bit. Or do whatever. Your choice."


Zack leaves the hallway via portal, but keeps the portal open, in case Zetta wants to return and discuss the issue further.

---
As Tazz and Golden Freddy chatted about their own problem, someone was listening to it from afar. He was draped in an orange cowl, with none of his facial features (or any of his features, for that matter) to be seen thanks to the cloak.

But you could tell he was not one of the characters that could have been summoned. Far too powerful.
He walks from the scene, having heard everything he needed to know.
Perhaps you will hear of him again in the future...

Awaiting Dop

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by @W32Coravint ), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. The project has been cancelled.
Kay.
/null
 
@DarkSide: Not making a fullpost until the dop, but 5 it is. I will await your first Arena post. Also, advice: sword && sword doesn't equal double-edged sword, it equals...Sword. Clarification: The Alchemiter is a much-simplified version of a complicated system that allows for punch-card style alchemization, with each pattern having a series of on-off states (the 'on' states being the punched holes in this case). If two items with the exact same on-off states/punches are inserted, you get the same item.

Piono cheated wholly with how to get Ultimatum, both times. We shall not dig into it deeper nor call him out for it as alchemization's inner mechanics are not obvious like that.
Welp, you got me. In my defense, when I made it the first time, I hadn't even started reading Homestuck.
I did, however, do it completely knowingly the second time, and completely on purpose too.
You shouldn't, however, bother trying to arrest me. I currently possess the biggest hand-held gun that exists in canon.

/null
 
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@DarkSide ...You've completely forgotten about Aequo Animo, haven't you? Apart from that, the Unknown Adversary seems powerful.
Current Saga: Into The Fray (Roxxanne and Zetta send THEMSELVES)
Current Arc: Fear Is The Mind Killer (Oblivion)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Filthy Frank [AG]: 13/69
Destiny's Call [WEAPON]: 39/50
Master Gunnery Sergeant [AG]: 6/33
(+3 from Crystal)

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (23/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (7/21) (+1 Pricey)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.


(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level 10) (7/11)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (16/26)
THE ultimate Binding of Isaac-based Shield. Real OP shield.

(+3 from Crystal)
~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Cog && Boomerang && Living Fire Block = Flaming Returning Cog (Level ?) (0/?)
Thanks Redstone.
(Flaming Returning Cog || Third Degree) && Essence of Hussie && Essence of George R.R. Martin && Miniature Galaxy Warp Pad && Book of Math Jokes || Edge of the Shipping World = Third Radian (Level ?) (0/?)
Sinks ships, especially when fired from a head cannon. Basically the Third Degree on steroids, in sword form.
Stack of Empty Bullets || (Silver Bar && Wood && Hard-Light Plating && Kryptonite Ingot && Yellow (don't ask why) && Vin Diesel (again, don't ask why) && AIDS = Multi-Purpose Bullets (Level ?) (0/?)
It revolutionizes the world of bullets; made from silver, wood, light, Kryptonite, yellow, Vin Diesel, and, most importantly, AIDS. Too many times have people been shot only to recover and live a full life. Multi-purpose bullets will bring that to an end. These bullets can stop vampires, werewolves, evil sentient shadows, Green Lantern, and Superman...if they so happen to exist and so happen to be attacking you or you so happen to be hunting them. Also, you can throw them if you don't have a gun, as they have explosive tips. this is what the refrance
(Frag Grenade || Landmine = Frag Landmine) && (Frag Grenade && (Nunchucks && Shuriken = Nunchuks with Shuriken tips) = Frag Grenade filled with Nunchucks with Shuriken tips) = Shuriken-Tipped Nunchuck Filled Grenade Filled Landmine (Level ?) (0/?)
Armageddon is here. Also a reference to the Uncyclopedia page linked above.
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (0/26)
I should have done this ages ago.
~~Elemental Infuser~~
None so far.

--MeeM Barracks (Summoned!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Oblivion (Summoned!)
The combination of every mechanical boss, including the Motherboard from Tremor Remastered.
HP: 666,666/666,666
Attack: 66,666
Ad Infinitum [Passive]: Oblivion takes 0.75x damage until the 48-Eyed Shield, Seeker Eye, Blaster Eye, Tai's Fedora, and the Prime Laserblade are destroyed. Oblivion takes 2x damage every second turn, starting the turn when these conditions are met.
-48-Eyed Shield
The representation of the Destroyer. Defense-oriented.
HP: 240,000/240,000
Doesn't have an attack stat.
Meatshielding Oblivion.
Beam Convergence [Active]: Damage an enemy/group of enemies with a random attack multiplier from 0.5x to 2.0x damage. Uses Oblivion's damage stat. 6 turn charge.
Worm Teeth [Passive]: Attackers take 7.5% thorns damage, lowered to 2.5% when destroyed. Effect extended to the Seeker Eye, Blaster Eye, Tai's Fedora, Prime Laserblade, and Oblivion.
Hardening [Passive]: 48-Eyed Shield takes 2.5% less damage for every part of Oblivion that's destroyed.
-Seeker Eye
The representation of Spazmatism.
HP: 125,000/125,000
Attack: 10,000
Airborne.
Infernal Blaze [Active]: Seeker Eye takes 1 turn to charge, then deals damage to 3 entities/groups, and sets them ablaze for 2 turns. Seeker Eye takes 1.5x damage while charging. 4 turn charge.
Blood Link [Passive]: If Blaster Eye is killed, Seeker Eye minicrits for 2 turns.
-Blaster Eye
The representation of Retinazer.
HP: 75,000/75,000
Attack: 10,000
Airborne.
Laserblast [Active]: Blaster Eye deals damage to 1-3 random entities/groups. 4 turn charge.
Blood Link [Passive]: If Seeker Eye is killed, Blaster Eye minicrits for 2 turns.
-Prime Laserblade
The representation of Skeletron Prime. Offense-oriented.
HP: 133,700/133,700
Attack: 13,370
Laser Bomb Saw Claws [Active]: Prime Laserblade smashes down on a single entity/group, making it bleed, burn, stunned, and deals reduced splash damage to 3 nearby entities. The debuffs aren't applied by splash damage. 6 turn charge.
Helping Blade [Passive]: While Prime Laserblade is alive, a random ally minicrits. Changes every turn.
-Tai's Fedora
The representation of the Motherboard.
HP: 100,000
No attack stat.
KNAWLEDGE [Active]: Oblivion's next attack crits. 5 turn charge.
Lamborghini Fastness [Passive]: While Tai's Fedora is alive, Oblivion has a 10% chance to dodge.
----
Oblivion's Spoil of War: Blah's Power Core
Call upon the spirits of light and dark to affect the fight in many ways! They will cast one of four spells based on the bosses guarding Oblivion.
Motherboard: An entity of choice will crit for 3 turns.
Skeletron Prime: Lift an entity airborne with the Prime Vice, causing it to be invincible for 1 turn.
The Twins: Damage 3 enemy entities/groups and set them on fire.
Destroyer: Block the first attack of the turn for an allied entity.
No matter what boss you pick, the cooldown will always be 8 turns.
This is basically the Mark of Chaos themed around Terraria.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (DEAD)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy, Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives: Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 2 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Lopez (Tier 2)
Special Weapon: Lamborghinistorm Tome/Wrath of the Lamborghini
HP: 21/26
Actives: KNAWLEDGE (next attack is guaranteed to hit, 4 turn charge) (normal)
TRUE KNAWLEDGE (next attack is guaranteed to CRIT, 8 turn charge) (deathless)
Arsenal: All
The Herald of KNAWLEDGE. 1 person max.
Dodge the flying Lamborghinis.

Razihel the Skybreaker (Tier 13.37)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 4 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 7 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep de- oh wait, he CAN MLG forever. You're :red:ed.

>Tai's Fedora + 48-Eyed Shield + Prime Laserblade + Seeker Eye + Blaster Eye: instenunt def... x5x CONBOB
This is complete gorilla.
>Leafy: Enter Crypt.
It is pitch black. You are likely to be eaten by a Dancing Grue.
>Orteil: Switch to hybrid narration mode.
Orteil switches on hybrid narration mode, which is a combination of the MSPA-style narration previously used, and the story-like narration also previously used.
>Orteil: Be the Skybreaker.
Nope. Someone's gotta tell these people that they survived the Steven Universe hiatus.
----
Entity Actions:
Transistor uses Kill()! Random PG targets!
Oblivion charges at the ONE.
The MeeM army attacks the Terror Goldfish.
----
During the aforementioned hiatus, Mardek has found out that the ancient jimmies of 4chan and Tumblr haven't been rustled for a very long time. Sure, there were a few Tumblrites appearing here there, but it's just a small leak of the fabric of reality. Rustling said jimmies would either help or hurt the AGs' situation. I mean, come on, we have TWO bosses, and they're still the ones winning!

He then throws the Jaractet and Rust in the air, and thrusts Oblivion's Derailer through the circle formed from the octets. He also silently prays to RNGesus for good results. The Paradox Roll bar gets slashed a few times by the Derailer, pushing the result to the positive side.

The essence of MLG in the air puts a hitmarker on the Terror World Feeder, making it the target of the attack.

>Skybreaker: What does this mean?
It means an 8d8 roll, a 16d8 roll, AND a paradox roll at the same time. The resulting attack will be aimed at the TWF. Such brave.
----
My inventory and project can be found here.
 
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Project Verify ========================================== 30/42 (I don't need no friends, I don't need no phone.) +11 from crystal, +1 from GoldenReady.
Project Light ============================================================================= 32/77 (The first key piece.) +11 from crystal, +1 from GoldenReady and Pricey.

I +3 GoldenReady.

In a flash of darkness, Bill Cipher enters the field. He wonders if everyone is used to his sporadic entrances and exits through Terraria. Of course they aren't. That guy just screamed when Bill revealed his third face. Haha, priceless! But Bill isn't out to target an players. They're invincible, after all. But how long can the protection of the Narrative hold up?

Bill floats over to a winding shape in the sky, the Terror World Feeder. Then, he laughs. He laughs so hard that tears should be streaming down his face. But his laughter is devoid of any mirth entirely. Before long, it resembles the echoing sounds that one would make while running through a tight corridor to escape an unfathomable enemy. The Terror World Feeder rears its eldritch head to investigate the sound, but nothing is there.

Reappearing behind the Terror World Feeder, Bill grows in size enormously, until he is as tall as a skyscraper containing the darkest secrets of some race of organisms on another planet. When the Terror World Feeder turns around after Bill clears his throat, the World Feeder stares, slack-jawed. Bill adjusts his bowtie as his triangular body displays various events caught through a filter of static.

LIKE WHAT YOU SEE? Bill asks in a tone of voice that is about what you'd expect from that question. When there is a complete lack of response, Bill laughs again, mercifully shorter this time. GOOD. BECAUSE THERE'S MORE WHERE THAT CAME FROM! The bricks composing the lower portion of Bill's body shift away to reveal a seething pit of tentacles. They lash out and drag the Terror World Feeder inside. The Terror World Feeder feels the absence of any world or culinary delight as he is flung into an uncaring abyss...

...And then, the Terror World Feeder falls into a fishing boat. The Feeder looks around wildly. He's in the middle of a lake surrounded by hills, trees, and mountains. It's an innocuous day in another dimension populated by humans. The Terror World Feeder realizes that he should be much larger than the lake, and therefore, crushing everything in sight. He also recognizes that this world is pretty much a steak dinner. But at the same time, he realizes he can't move a single bone in his twisting worm-like body. He's completely cut off from the Godmodder and any source of power.

Suddenly, the motor of a neighboring fishing boat whirs to life, crude letters carved into its surface. There is an old man in the boat; one who is obviously well-dressed for this occasion. He has a fishing hat with hooks poking holes through the fabric, and a vest that does nothing to hide his slouching posture. The man scratches his red nose and, making a bold pose, clears his throat. He asks an immortal question.

"Wanna hear a joke?"

The World Feeder's eyes dart around nervously. He was never big on the whole humor concept, really. Jokes bore him. Anything that would require actual intelligence to grasp or understand falls very flat. He decides that no, he would not like to hear a joke. The only thing he wants to hear is the sounds this planet's core makes when it is engulfed in a single bite. But the World Feeder cannot voice these concerns, because he's cut off by the old man, who has apparently taken the World Feeder's silence as tacit verification. "Okay, here goes." The old man clears his throat again.

"So my ex-wife still misses me..." The old man pauses, keeping an elated, smiling expression. The World Feeder becomes acutely aware of the repetitive and harsh sounds of gunfire spreading across the lake. The crystal-clear water is stained with red. The scenario is making the World Feeder unbearably anxious. Why won't the old man just finish his damn joke so the World Feeder can participate in the carnage presumably unfolding behind him? But the old man will not stop. His beady eyes stare into where the World Feeder's soul would be if it had one, his hands trembling, clenched in fists, his heart threatening to beat out of his chest.

Someone else on a nearby boat is shot eleven times. Screams are issued from behind, as if the shooter has missed their target. The boat sinks, and even more red spreads across the water. The World Feeder is panicking, the man slowly floating out of his boat, his entire body spasming and twitching as he holds the joke's punchline, relishing in the anticipation. Bullets fire everywhere, killing the innocents surrounding the World Feeder. Their boats drift through the water, forming a circle around the fishing boat with the old man. A grenade is launched through the air. It explodes, felling trees and scorching the earth.

The World Feeder's body is trembling, sweat of acid pouring down his slithering body. His eyes stare wide, locked in combat with the old man's. The World Feeder cannot help but open his mouth and twist it into a gruesome smile, much like the old man's. The two are nose to nose, and the World Feeder can see the worlds into which the man's eyes lead. A life of regret flickers beneath them, of opportunities mishandled or lost entirely. The sky shuts off, the only light coming from the blood of the water, which is glowing with a sickly red tint. Hands of stitched-up flesh reach out from the deep sea. Without warning, the old man talks, and his voice is the most potent bullet of all.

"But her aim is gettin' better!"

The old man is shot between the eyes. He falls into the water with a loud splash. A metallic boat drifts into view, with a being of some kind staffing it. They hold a massive machine-gun, and surrounding them are various weapons and armaments of a diverse caliber. The metal boat is stained with blood and other fluids, and it is adorned with a massive red X. The being is shrouded in a hood, but its eyes can clearly be seen. They are bleached-white and are filled with a crazed determination. They take off their hood, revealing the writhing and shifting shape of something that clearly wants to have a feminine body but can't quite manage the intricacies of an actual living being, instead settling for a cheap knockoff. The ex-wife laughs a gurgling, chilling laugh that manages to convey more pain than even Bill's could.

The hands reach from the water, grasping at the World Eater's form. Despite his long body, the World Eater feels very, very, small. He quickly looks around, trying to find a way out, but sees only an empty ocean on all horizons. The town has disappeared, and so have the heavens. Earth becomes sky. The old man's flesh bubbles up to the surface, his arm being the straw that breaks the camel's back.

The World Eater is pulled below the waves.
 
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@DarkSide : I'm trying to give you an opportunity to do stuff with Twin here, so consider the Bill Cipher option. Heavily.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III||II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII||IIIII||II|
Rebalance: |III|!USING (2 left)
Doom's Meteors: |III|
Fear the Darkness: |IIIII|!USING (1 left)

Uncapped! The Climax: 8/150 ()
Railgun Restoration Rig: 17/50 ()
Tyr: 4/50 (+1 from Piono, +1 from Darkside)
+2 From Battlefury, +3 from Coravint, +1 from DarkSide, +3 from Piono

BID REFRESHED! So much cleaner now.

Tyr bid:
Crystalcat: 52
TwinBuilder: 48
DarkSide: 42
Battlefury: 30 (+20 from bid refresh)
Pionoplayer: 30
The Flaming Toast: 29
W32Coravint: 28
Consumer: 23 ( +21 from bid refresh)


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 ConsumerOfAll, +1 to Battlefury


Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 8/26)

Blank Spell Paper Sheets x3 && Magical Incantations = Spellcards x3 (Level 7: 2/8)

Arm Cannon && Soulbronze = Ex Machina (Level 8: 2/9)

((Nuclear Bomb ++ Destruction) && (Nuclear Bomb ++ Oblivion) && (Nuclear Bomb ++ Void) && (Nuclear Bomb ++ Chaos) && (Nuclear Bomb ++ Death)) && 5 Million Megatons of Other Explosives && Navitas Nox = Madness of Deathwing (Level 25: 2/26)

Explamation: Needs none. Just understand that anything that gets hit by this bomb is going to die, along with everything in a massive radius of it.

Of course, there is only one bomb. Roxxanne does not foresee the need to carry more than one of these; the ships that would need such a heavy armament to destroy it are in such few supply it's ridiculous.

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 350,000 (CAP!). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: I GIVE UP/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (8/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

The ONE [PG]: 600,000/600,000 HP. Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

I'm just gonna put the rest of the entity stats from here-on in Pastebins. The ONE's Pastebin.

Roxxanne [PG]: 150,000/150,000 HP. Level: 12; CR3; ACTIVE
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3
L00T: 24

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz

OK I'm just gonna put this somewhere else for now. Gimmie a second to get a reasonable paste up. Updates include: the regular mode passives for the unfair event battles (Havoc Mode is not going to let you see anything of these enemies at any point), EVERYONE you know of that can be fought or could be fought in the future, and maybe some other stuff? Who even cares.

Entity Orders: Oblivion will not survive, as Cobalt has totally erased Transistor! The ONE will use it's Pandemic Special on the AGs, while Opportunity will revel in yet more EXP Loaders (and only those) and bum-rush Oblivion directly. The rest will keep on with ongoing orders-that is to say, everyone keeps opening fire on Oblivion if they're not doing any bodyguarding/shielding.

Roxxanne will keep to the front. I should get 3 Levels for her and 2 L00T due to my major roll in Transistor's death. Speaking of which, I shall spend 12 L00T to unlock Grimsby, who shall be revealed properly this next post.

((For your aid, Destruction and Oblivion are synonyms, as are Creation and Origin.))

Zetta observes the situation calmly, not at all acting surprised or such. He figured it wouldn't be that easy. Though the words "Universe-Eater level" were bound to change things. He could already see the OP Scale's outline forming on the barrier already-if that didn't work he didn't know what would.

"Hrmph...Quite the issue...Well. I doubt he will actually succeed. The Narrative would prefer the being with the ability to be stronger than every other being directly or indirectly fighting him within an extremely large radius NOT be empowered to freely destroy Universes...That's the Godmodder I'm talking about. Yes, he has that ability, though thankfully he hasn't showcased it too much due to Narrative influence...Nevertheless, I can only think of a few forces he's trying to invoke...I'd say either Glitch, because this is a code-based universe and papers can in fact be glitched out, or, something worse...Ugh, I've only heard of it though. Don't have a name for it, but there's no nullifying it on the basis that it would, uh...'Not Care?' Bluh, don't know for sure, it's not a very good thing."

Zetta proceeded to step away from Zack, somewhat, putting a distance to not put himself within a melee striking range, almost prepping for attempted physical assault with his stance. He turns partially towards the Barrier but just enough to keep Zack well within eyesight, leaving him facing the wall moreso than either of them.

"...DarkSide, you mothergorilla, I know you can hear me either way." Zetta said, speaking into the barrier. "Or at least sense what I'm saying. Narrative is a funny business, you know? Can't escape from it-even if you think you have. In any case, I will put down an ultimatum. You will come out of there, reasonably soon, and I will hear of it and prove that you are who you are. Alternatively, everything you've presumably worked for, one of the few things you'd care to call precious to yourself in a manner that very little else does...You risk that. I'm not letting you just excessively power up behind this barrier, you know. Bad for business, and also probably stupid in general. You'll die or become unrecognizable, trapped in a haze of power-hunger and/or madness, taking the lives of what were your allies. You know, something they will NOT actually want and you do not actually want. Roxxanne went insane with merely a modest power-up, to say nothing of the madness that would have been added due to her Arch-Sueness...Ugh. Bleugh. Let's not talk of it. Power Corrupts the mind, you get the point."

"You come out of there, now. I'm not saying you have to do anything drastic or nothing, or anything right this second if it's that important, but just come out of there reasonably soon and tell us what's up. Seriously, I'm not trying to be the bad guy here. We might even support your endeavors! Or, I might! I appreciate your assistance as one of the few truly neutral players in this war-some would just say they're unrelated to the Anti-Godmodders and put up a token force against them at best. Plus, really, whatever it is I have a bad feeling it'll explode, and regardless of that I would prefer to save you from your own madness should it come to that."

If any reactions were to be had involving Zetta dying at this point, Zetta seemed all too aware of this fact well beforehand and masterfully dodged, practically reading his opponent's mind without actually doing so. His combination of Alchemies DID tend towards extreme evasiveness. If not, Zetta took a pause now to cough. More pinkish fluid...Ugh.

"But if you are so stubborn-minded as to not come out for a simple chat on your latest pet project...Well, call me a villain all you want, but let it be known that you will be just as much responsible. I prefer allies remain allies, but if you aren't going to be sociable and reliable, then you will have forced my hand, and I will be unapologetic about what must be done. If you cannot do it for him," Zetta said whist gesturing to Zack, "Do it for someone you can reasonably trust. I think Roxxanne might be concerned? Or your other friends?...Or perhaps, Alpha?" Zetta said, the last of these an altogether different kind of care that DarkSide wouldn't call care at all.

"I will accept information from any indirect source that you have made contact with, really, ANYONE, as proof that you have poked your head out and got some sun, and as long as I get reasonable information about what you are working on that must be SO private as to jam yourself in here and make this gray creep, I will consider it a done day. But failure, oh, you will never forgive me...Or yourself."


"Terms, made."


Zetta's reactions to any offensive, at this point or later, were similar to his first, absolutely refusing to strike back to focus so absolutely on dodging and prediction that nothing and no-one could one-up him. Otherwise, he left it at that, facing Zack and walking back into Hospital (or HosPITal by some sources), or alternatively teleporting back into it and to safety, and out from the room and into the hallway, trying to go to where ears won't hear, coughing more along the way, and hopefully getting Zack to talk to him.

"Alright, I'm not sure if that'll work but don't you dare think I'm not going to do it. Sometimes-SOMETIMES-shock is the key to everything, and being who you are, you should know better than to think everything lasts forever. Plus, well, I have an additional reason but saying up front would be spoiling far too much. It all ends the same way though, don't forget, don't forget, the only way it ends. Everything always ends in ruin, never forget that, Zack, never forget that. The ending is, without doubt, X dies." Zetta said, authoritative and strong. An Author Avatar (or the cast-off thought of rage ascended into the Split of the semi-Author Avatar) talking to another. "If you do not get what I'm talking about, good. That can only be helpful. If you DO, then I'm still going to do it because it might be one of the few ways to make him willingly leave, and if we can drag him out of his own will, he may not get defensive and put up a fight. Or at least, he won't fight YOU. I can accept his hatred of me with open arms-Kkkah!"

Zetta proceed to get into a small coughing fit. He paused to clear up, taking a breath.

"The alternatives to needless sacrifice-which you should seek out quickly if you'd rather this be resolved as peacefully as possible-are twofold, but neither will be fun for you or DarkSide or his allies, should you take those roads. There might be others but I doubt they will trust you. First: Bill Cipher. An Omniscient Dream Demon with mastery over the mind, the censors upon Darky's real name would be pathetically easy to decode with his power. He has known, will know, and does know, and shall continue to do so as he has done for-Kah!-ages. Should he so desire it would be effortless, even if it isn't Glitchiness-his recently-accrued power over the code can de-glitch it and he has his ways even then...He does, he does, he does. He already does." Zetta said. "Should you take his word...Be careful with wording and make sure you come to the table open-minded with the costs-Kah!-of his deals. He'll likely ask for some artifact, though. Or the retrieval of one. Possibly more. I'm not dealing for you, mind. And do be aware, he will expect full payment immediately. No 'down payment' business or such shenanigans. He IS trustworthy, of course, if you can deal appropriately."

"Alternative to Bill Cipher, of course, is Alpha. The Godmodder. THAT Alpha, yes- Kah!...He is a Godmodder, and Godmodding includes an inherent ability to become strong enough to curbstomp whatever opponent you face, rising to the occasion as a bird to the air-the Narrative's the one thing keeping us strong enough to fight him and keep him down, but also WEAK enough, more importantly, to not make him omnipotent. Even then he is terribly-Kahakhah!-strong at base, but faced with Universe-Eater power, he shall swell in might to crush whatever barrier may be in the way...Including, say, Darky's. And if he must be put down afterwards, then he will have made the grim mistake-cauh-of believing Alpha to be easily killed. He should know better, and will know better. Of course, I doubt his price will come easy. By which I mean, I doubt he will let you get away without becoming Pro-Godmodder, and he will not let you just walk that off either...Though, that has benefits."

Zetta pauses, and a string of coughs riddle the air.

"Aside from that, naturally nothing I can provide will work, Mr. Author Avatar. I have only suggestions, and only those: I have little that you do not...Aside from Paradoxes, which are an unacceptable solution. The one time back there was merely to make a problem less likely to appear-otherwise I do not gamble on the odds that worse may appear from the ether or the multiverse implodes or such. I'm not Dark Carnival. I've done all that I can, that readily springs to mind."

"Good day."


And thus Zetta vanishes without a trace, off to visit someone else temporarily.

----+----​

"I can't believe I'm agreeing to this." Tazz said, having just witnessed the greatest argument made by Golden Freddy yet through the EoTB. Tazz cannot defeat Golden Freddy in a Pulchritude-Off. He is simply the best there is.

"I DID IT ONCE AND DID IT LIKE A REAL ROBOT. YOU CAN TAKE IT," Golden Freddy says, done with his masterpiece, a morphic set of Contacts that can morph into the Anime Girl Animatronic Eyes. "HERE WE GO, THE ANIME GIRL FAKE EYES, MORPHABLE BETWEEN ANIMATRONIC EYE AND CONTACTS, LEVEL 10 AND READY FOR USE."

"Wait, I thought that they were Level 0 before-"

"RETCON MAGIC gorilla"

"Ah. Great," Tazz said. "Let's just hope there aren't any...You know."

"SIDE EFFECTS? ALMOST DEFINITELY. BUT YOU HAVE THE ORBS OF SANITY."


"Good point...I was referring to-"

"SUEDOM IS NOT A SIDE EFFECT OF THESE. SERIOUSLY PUT THAT ON."

Tazz sighed deeply. He really didn't want to put on those overly-glittery eyes that shouldn't even be able to make contacts. At the same time, his Left eye was supporting Fredbear's forever-unseen argument, that quite frankly he wouldn't get anywhere regarding the issue of Zetta and Roxxanne without putting those on and assuming a disguise...

He really hesitated doing it, but slowly and surely they inched up to his face, until...

"...xi?"

Tazz's neck whipped towards the source, and he dropped the contacts at the unexpected guest.

"Oh, uh, whoa, Sigma!"

"WHO'S THIS gorillaBAG?!"

The unfortunate troll blushed, eyes clenching shut. Nervousness was her weakness and Tazz knew it. Tazz glared at Fredbear. "Fredbear! Not to her!"

Tazz had believed she would ever find her again. They had deliberately parted ways, angry and scared as they were of Pane (some more angry than scared), so as to not be offed all at once as was wholly, definitely possible at the time. They also parted ways to git gud. Tazz underwent the trials of the Squid Ink Incident, which were copious, and the 2nd Godmodding Wars, which were even moreso, and was now a First Guardian and Alpha Godmodder. Tazz would like to think he succeeded. Partially.

Sigma herself hadn't looked to change much. She was older and, being a Troll, her skin turned completely pitch black as opposed to the dark gray he remembered, while her eyes were now very obviously a rather dirty yellow color. Her hair, black as midnight, grew longer. Finally, those orange horns, which Tazz last saw only kind of splitting apart, were now fully split in two, creating what Tazz could loosely call to be a quarter-circle around her face, only slightly poking upwards. She hovered above, still in the clothes of her SBURB class, the Maid of Void. And she was blushing, her cheeks turning the color of her blood.

Tazz never got troll biology, at all, but then again Sigma never got how the heck his Keldeo body should naturally contain a portal to basically an elemental-less elemental plnae of water, which seemed perfectly normal to Tazz.

"Sigma, wow, didn't expect to find you, uh, anywhere ever honestly. I was hoping you're allright! Gordon's doing OK, I think, I think he was at the IUPC or somewhere?"

"...xi, why are you s-s-so pale?..." Sigma said. She was the quiet sort, which made earlier communications hard, even though she was speaking mostly through the filter of a chat client. It was even worse in person, though Tazz presumed her contact with the eldritch for an abnormally long period had fixed this issue to some minor degree.

"Oh, uh. Long story. Uh, so how's it been?"

"...mostly the same...the d-deal with, uh, my 'pal' is over with...k-kind of relieving..."

"Excellent! You were always jittery when he was around."

"...yeah...i guess...uuh, so why are you pale?..."

"Oh, uh, there was business involving a scarlet inferno, and now I'm one of those First Guardian guys..."

"...uhhhh..."

"...You know, like that Scratch fellow we were warned about, except less inherently omniscient. And less of a complete bag of diarreah."

"ehehehe...yeah...uh, really don't want to t-t-talk about the d-deal much, if that's alright, so, uh, what else happened? i'd be, uh, delighted to hear..."

Tazz was about to speak for a great deal of time, before Fredbear's fast mouth got the better of him.

"THERE WAS AN INCIDENT REGARDING SQUID INK, WATER HORSE JOINED FORCES WITH AN ANTHROPOMORPHIC SQUID, WATER HORSE SAVED MY gorilla FROM A gorillaING PAINFUL DEATH BY gorillaING FIRE, WE JOINED FORCES, AND THIS TREND OF DOING RELEVANT gorilla AND JOINING FORCES WITH OTHERS LASTED FOR A WHILE, WHILE ALSO OBLITERATING HALF OF AN INFANTILE MULTIVERSAL MAFIA, AN UNREALISTICALLY LARGE SQUID-BASED CULT, AND HORDES OF gorillaING HENTAI BEASTS, CULUMINATING FOLLOWED BY A MASSIVE CONFRONTATION WITH AN UNSPEAKABLE HORROR THAT OTHER ELDRITCH HORRORS FELT WAS ABSOULTELY IMPOSSIBLE TO BEST ALONE, AND WITH OUR POWERS COMBINED WE FOUGHT THEM OFF, SEALED THEM BACK INTO A PIT, AND EVERYONE FORGOT ABOUT IT EXCEPT ME AND HIM, AND THEN GODMODDING WARS HAPPENED, AND THEN HE BECAME A FIRST GUARDIAN BECAUSE OF SOME BULLgorilla, AND NOW HERE WE ARE, SHOVED IN A VOIDCITY WHILE HIS UNKNOWN-UNTIL-NOW EVIL TWIN AND NOT-ELF THE ARCHSUE-SLASH-DAEMON-SLASH-TRICKSTER-SLASH-COMPLETE gorillaCABINET ARE NOW WRECKING HAVOC UNDER THE BANNER OF THE NEWEST FRATERNITY, PSI ALPHA. OR DEPENDING ON YOUR INTERPRETATION, THE PRE-EXISTING FRATERNITY ALPHA-PSI-OMEGA. THERE. gorillaING RECAP MADE."

"...uh...wow...you speak fast..."

"BROKEN VOCAL SYSTEMS. UNABLE TO SPEAK ANY OTHER WAY. WE REQUIRE YOUR ASSISTANCE IN MATTERS REGARDING THE TWO PRO-GODMODDER gorillas. I HAVE JUST MENTIONED THEM BOTH."

"Fredbear, she's-"

"-A COMPLETELY UNKNOWN STRANGER THAT IS ATTUNED WITH THE VOID HEAVILY. IMMUNE TO PSIONIC ASSAULT VIA VOID; COULD EASILY FAKE CONFUSION OF THE EVIL TWIN FOR RE-MEETING YOU AFTER LONG ABSENCE AND KEEP IT CONFIRMED VIA VOID, AND ROXXANNE WOULDN'T KNOW WHO SHE IS."

"...uh, i was kind of hoping i would just, uh, stop by, a-and-"

"Yeah, Sigma. Rest. You deserve that much, for now."

"WE ALSO HAVE A MASSIVE...OH, gorilla, FORGET IT."

Fredbear static'd away, leaving Tazz to tell an overly-long tale to Sigma.

Of course the Bard would be telling tales.

----+----
Meanwhile, Roxxanne was attempting to have a Tea Party for the first time in her life, with Oblivion and her Dolls. This wasn't going so well on Oblivion's end.
"No, I did NOT pee in your tea, Mr. Oblivion! Rude, my first Tea Party and I'm being accused of all this nonsense," Roxxanne huffed, puffing out her cheeks in apprehension. Following this, her expression turned into something much more mischievous. "Plus, that presumes you had tea to begin with. :3"

Oblivion didn't really have much choice in drinking the possible pee that Roxxanne had 'poured' him, as it was being force-fed down his throat analogue by a multicolored Liligant while steel cables made to keep bridges in line kept him firmly placed at the table, to say nothing of how he was currently in a hole in the ground, forced into a stupidly frilly and stupidly garish dress, and, of course, had the pleasure of knowing that it was Roxxanne's doing. The Tea Set itself was also strapped to this pit, atop a large metal construct from which Oblivion's pit was carved out of, eternally falling and rising as the Tea Party and the battle raging around it went on, even madder than the mad hatter's maddest Tea Party on the basis that it was in complete ignorance of the freaking war going on as its backdrop.

"Whole, do you think the party will actually harm him?" Said the Platinum Doll.

"Given the tendency of Descendants to do implausible things to trigger damage, plausible" Said a Manaphy doll.

"Milady, how much more will he drink?" Said the Liligant Doll in charge of force-feeding the mechanical monstrosity.

"Until he's done!" Roxxanne exclaimed. Oblivion would cry if it could. It was taking the 'tea' at a rate of one per cup.

"Understood, milady."

"So, Whole, I suppose this is a rhetorical question, but how goes your progress on re-mastering the Epoch?" Said the brand-new Witch doll she got shortly after hugging that Pikachu. Its full form was considerably larger than Roxxanne herself, honestly, standing six-foot-eight and with somehow even greater, err, rack size, on both ends, so to speak of it quickly and tactfully.

"I think I just need more levels again...Dumb Narrative!"

"You can do it, Whole! Just keep trying." Said the Golden Doll.

"Yeah! There's no real limit on this 'potential' thing people keep talking about, just keep going at it!" Said the Eternally Childish doll.

"Yeah! <3" Said a Snivy doll she had acquired off-screen, or more accurately kind of made because Snivy were cute. It was basically the snivy-like gummi 'tongue' she occasionally displayed, except separate and capable of speech.

"Well, thanks for the support, mini-mes!" Roxxanne said. "Uh, Flower Maid? Please hasten the speed at which Oblivion Drinks his tea, otherwise he won't get done with it until after I master the epoch at this rate!" Roxxanne added.

"Milady, I would, but we need to pack this lovely party up. Oblivion is about to detonate."

And it was true. No matter how insane it was, the fact was that the Flower Maiden, aka the Liligant Doll, was force-feeding Oblivion's 'tea' at an alarming rate, and if only due to physical amount, but also from what it was and the whole torturous aspect of it, Oblivion was about to initiate a forced self destruct sequence.

The Dolls quickly vanished, only their fun-size forms remaining, hanging around Roxxanne, and Roxxanne packed the Tea Set away, teleporting to the top while Oblivion exploded spectacularly.

"...Does that mean I can master the Epoch now?" Roxxanne said, floating above the resulting wreckage, as if the Narrative would actually hear her. "...Guess not. Phooey!"
 
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~You may be interested.~

I have considered doing a sidequest type thing based on Hand of Fate. Thoughts?

|| Charges ||
(+2 from Sirplop, +2 from DarkSide)
Good heavens, is that the time? 42/100
Negatives. 18/40
.sevitageN
Plants within plants 2/40
Wow, interesting.

+1 to DarkSide, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 12/23)

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 9/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 5/11)
Why?

Alexstrasza's Heartstring ~~ Infernal = Deathwing's Blazechord (Level 15 - 5/10)


||Wow, interesting||

I await the EotEoTB.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 1/4
From the Grave: 1/4
Extended Life: -/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 1/5
Conga Drums: 1/3
Current Functions: 8
Traces: 7
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle
 
The dop is finally complete. Wow, that was a long delay. I'm honestly kinda tired of all the delays and consequent compensation charges, but this was especially egregious. +3 to everything, alchemies, charges, everything.
 
Alchemies
Slot 1

AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 11/11) COMPLETE!
Microsoft Sam's signature weapon. Filled with sheer SOI and awesome.
Mining Laser (IndustrialCraft 2) && 150° Hue Filter && Rescue Ranger (Team Fortress 2) = Healing Touch (Level 5, 1/6)
Slot 2
Microphone && Amplifier && Was 3000 && (Manyullyn Wide Guard && Ardite Tool Rod && (Sword Blade || SCP-469 Feather)) = Soundfeather Striker (Level 14, 4/15)
A sword that grows in complexity from size... except it's also made of feathers.
Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 4/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence.
Slot 4
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 14/21)
The power to prove anything is Illuminati, even entirely fictional, intangible or nonexistent objects, in a single tetrahedral package.


Charges
Spectrum (27/60)

World Fusion Forced (4/39)
la .lojban. (24/43)
+3 GoldenReady

Action
I grab a decapitated Scout's head and offer it to Painis Tarahi. What he doesn't know is that I put 20 stickybombs and some fluoroantimonic acid capsules inside the Scout head. When Painis eats it, I press the detonate button and Painis explodes.
 
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[RP AND ACTIONS]
That went well. The help from the other Pro-Godmodder Descendant is very, very, appreciated, even if it is risky to the integrity of reality. I will be sure to help him in return.

"Hello," I say to him, "And thanks. I would ask for your name, but I have other things to deal with right now, things that you can probably guess," I point towards Oblivion. Oblivion is a fitting name for the fate that it shall soon befall. Oblivion-elemental energies crackle in my hands, before I hold them in the air for a short while, increasing their powers. I have little to no interest in the world of Terraria, or video games in general, which is why I need to research weapons from this realm. The best focus I can find is a spear named the Rotted Fork, which I quickly summon. I hold the spear up, and the Oblivion energy circles around it, before I throw it at Oblivion, the enemy.

The Rotted Fork flies towards Oblivion, before piercing into it. I click my fingers, and the Oblivion energy explodes into the Anti-Godmodder's similarly named boss. Oblivion is assaulted by Oblivion energy, parts of it going into the ether as it slowly, but surely, burns into nothingness. This may be a simple attack, compared to my introduction. I have prepared for that.

Oblivion is sent into oblivion by Oblivion. Three mentions of oblivion. I can't really think of much better than that, so I send the word into Oblivion's mind, or mind analogue, or even control system. Unless Oblivion is a lower lifeform, in which case it makes sense for it to be dumb enough to oppose a Psi-rank Godmodder. It repeats. Oblivion blocks it out, sends the suggestions, into oblivion, but realising how it is phrased, remembers it. Oblivion becomes Oblivion's only thought, sending Oblivion's thoughts and mind into oblivion.

That is cruel. I can do much cruel. Names have power. The usage of someone's name, nickname or real name, allows attacks to target them. Oblivion is allowing itself to be targeted by everything, by adding the power of its name to increase over, and over, until it snaps out, likely at the end of my attack. It is also increasing the power of attacks targeting it. That may not be how names work here, so the mental influence came with a payload of magic increasing the aforementioned attributes every time Oblivion thinks about oblivion.

I then use this high amount of targeting to use the oblivion Oblivion thinks about and turn it into Oblivion, the element. Oblivion's mind is cast into oblivion even more, as Oblivion-elemental energies fry it's brain, or processing unit, or whatever it has, in a massive blast of magic.

If I have to say oblivion one more time, I will rage.

[CHARGES, ALCHEMIES AND ASSISTS]
(global +3 from the Game Master)
Vulnerability 5/50 ==========
Ice 10/15 (+5 from the Godmodder) ===
Hivemind 7/50 (+1 from Tazz, +1 from Battlefury) ==========


(global +3 from the Game Master)
Sniper Rifle || ((Pain Shard && Pain Shard) && Chainsaw && Pain-inducing Serum && Iron Maiden) == Pain 0.1 (Level 10: 5/11)
Sword || ((Walpurgisnacht's Grief Seed && Hatred Shard) && Serrated Blade && Tears) == Suffering 0.1 (Level 10: 5/11)
Zapinator && Scythe && Soul Scythe && Icemourne && Cresent Rose == Frozen Rose of the Nonexistent (Level ??: 1/??)

+2 to Tazz, +1 to Battlefury

[BREAKDOWN AND OOC]
(Are godmodder assists in this game global? Also, is player HP a concept here?)
 
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Badass Cyborg Honey Badger: 75/76 (Yes I 1-upped it just so it spawns later on).
Tetrahellatus: 43/450

Crawling && Bring Me To Life && Tourniquet=??? (5/25)
Baby && Friday= The Musical Horror (5/16)
I see how the rushed charge backfired, I become depressed at a strange feeling of having got bad. It begins to crawl in my skin...Keeps crawling in my skin...Until it turns into

I also realize what is really going down here, and I call out the Godmodder on his crappy boasting, as I routinely troll deities (Wait, did you REALLY think the whole bit with the Chaos Gods was unusual?) and, unlike him, I am F***ING INVINCIBLE!!! And actually so, unlike that machete-shear-wielding cyborg. Yes, I DISMISSED his boasting, as that is the crap everyone throws and doesn't really matches up. Belgium, he doesn't even summon the most awesome PG entities. He almost seems unable to summon anything but GodX or Terror Y, which is quite boring when it is coming from a supposed doublegod, specially since I'm relatively normal and I can summon awesome things, and everyone else can in spite of being less divine. Then again, I once trolled a Quadgod so hard he was effectively unpersoned and only I remember him.
I proceed to, indeed, note how similar we are, and I ask him if he thinks if his motives are anything but merely being an annoying troll or an insufferable kid or whatever, contrasting both of us (As I can't figure out how to write colored letters, the Godmodder's lines are bold instead)
No.
Yes.
No no.
Yes yes.
No no NO.
Yes yes YES.
(Don't ask where the music or the backup singer came from. Also the Godmodder is the cabbage lord)
 
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