Clara
Terrarian
Hiya, this is the fourth of a series of threads covering the mechanics in the Tales of the Terrarian 1.3.1 Map
This thread contains spoiler for the ending of the map.
At the end of the map you fight a boss you have never encountered before in Terraria, handmade with blocks and wiring it will attacked you with different traps and you must defeat it by shooting it's weak point, a projectile pressure plate on it's head.
This is what it looks like, without its paint:
When the player is in this area a 5 second timer is active, it is in the bottom left of this image:
The vertical blue wire going through it is connected to the boss, alternating torches to animate it a bit. The green wire turns it off when the boss is defeated. The red wire sends a signal to 2 faulty logic gates right next to it. They both have a 50% chance of sending a signal, so it changes which blocks are active at the right. There are 4 columns and only 1 will be completely inactive at a time, to make it clearer here it is without wire:
The timer also activates the spear traps, so each of the projectile pressure plates have a 25% chance to be activated every 5 seconds, and only one can be activated at a time. Each one is connected to a different attack from the boss, I will go through them one by one, here is attack #1:
It simply fires spiky balls horizontally towards the player, bouncing across the arena which can be a little challenging to avoid.
Attack #2:
It fires spear trap horizontally towards the player, hitting them if the are close and don't jump above them.
Attack #3:
It spawns a spider which attacks the player. The blocks are opened to let it out and then close afterwards, the blue wire is set to activate twice to close the blocks:
The timer will send a second signal closing the blocks and turning itself off.
Attack #4:
A cannon is fired, it does no damage as cannon activated from wiring can not deal damage. It instead is a visual effect, when it lands geysers will spout fire where it lands which will actually cause damage:
There are cascading timers which will wait 1 second before activating the next timer and turning itself off. It will wait 2 seconds before firing the middle geyser which is timed and positioned to shoot fire where the cannonball lands on the ground, just as it hits. After another second 2 more geysers will fire to the right and left, and then 2 more fire another second even further spear out. This is the most deadly attack but it also gives you time to avoid it.
The boss also has a shield, preventing the player from getting too close:
Player sensors will notice when a player is close and activate a wall of spikes so they can not get close or attack the boss, I explained combining player sensors in a bit more detail over in this thread:
http://forums.terraria.org/index.php?threads/combining-player-sensors-tales-of-the-terrarian.43910/
Onto attacking the boss. On its head there is a projectile pressure plate connected to green wire:
Whenever it is hit it will send a message indicating that it has been attacked. It uses a similar randomiser to before to choose 1 out of 4 messages randomly:
The green wire also sends a signal to a counter, a series of faulty logic gates:
There is one activate faulty logic gate indicating the position of the counter, every time a signal is sent the active faulty logic lamp will turn the next one on and itself off. At 25% intervals the counter will send a message indicating the boss is at 25/50/75 % health. Once the counter reaches the end, it activates an explosive inside the boss, destroying it, turns of the timer stopping the attacks, and opens up a path to the ending of the map.
Notice there is also a dart trap at the top, this activates if a player enters the area again after dying. The dart will then rapidly go through the timer until it reaches the end and resets to 0, blocking off the signal which destroys the boss. This resets the boss's health if you die.
It is maybe not as complex as it first seems but I think that it is very fun to fight against, which is what is important for the map. Here is the all the wiring:
This thread contains spoiler for the ending of the map.
At the end of the map you fight a boss you have never encountered before in Terraria, handmade with blocks and wiring it will attacked you with different traps and you must defeat it by shooting it's weak point, a projectile pressure plate on it's head.
This is what it looks like, without its paint:
When the player is in this area a 5 second timer is active, it is in the bottom left of this image:
The vertical blue wire going through it is connected to the boss, alternating torches to animate it a bit. The green wire turns it off when the boss is defeated. The red wire sends a signal to 2 faulty logic gates right next to it. They both have a 50% chance of sending a signal, so it changes which blocks are active at the right. There are 4 columns and only 1 will be completely inactive at a time, to make it clearer here it is without wire:
The timer also activates the spear traps, so each of the projectile pressure plates have a 25% chance to be activated every 5 seconds, and only one can be activated at a time. Each one is connected to a different attack from the boss, I will go through them one by one, here is attack #1:
It simply fires spiky balls horizontally towards the player, bouncing across the arena which can be a little challenging to avoid.
Attack #2:
It fires spear trap horizontally towards the player, hitting them if the are close and don't jump above them.
Attack #3:
It spawns a spider which attacks the player. The blocks are opened to let it out and then close afterwards, the blue wire is set to activate twice to close the blocks:
The timer will send a second signal closing the blocks and turning itself off.
Attack #4:
A cannon is fired, it does no damage as cannon activated from wiring can not deal damage. It instead is a visual effect, when it lands geysers will spout fire where it lands which will actually cause damage:
There are cascading timers which will wait 1 second before activating the next timer and turning itself off. It will wait 2 seconds before firing the middle geyser which is timed and positioned to shoot fire where the cannonball lands on the ground, just as it hits. After another second 2 more geysers will fire to the right and left, and then 2 more fire another second even further spear out. This is the most deadly attack but it also gives you time to avoid it.
The boss also has a shield, preventing the player from getting too close:
Player sensors will notice when a player is close and activate a wall of spikes so they can not get close or attack the boss, I explained combining player sensors in a bit more detail over in this thread:
http://forums.terraria.org/index.php?threads/combining-player-sensors-tales-of-the-terrarian.43910/
Onto attacking the boss. On its head there is a projectile pressure plate connected to green wire:
Whenever it is hit it will send a message indicating that it has been attacked. It uses a similar randomiser to before to choose 1 out of 4 messages randomly:
The green wire also sends a signal to a counter, a series of faulty logic gates:
There is one activate faulty logic gate indicating the position of the counter, every time a signal is sent the active faulty logic lamp will turn the next one on and itself off. At 25% intervals the counter will send a message indicating the boss is at 25/50/75 % health. Once the counter reaches the end, it activates an explosive inside the boss, destroying it, turns of the timer stopping the attacks, and opens up a path to the ending of the map.
Notice there is also a dart trap at the top, this activates if a player enters the area again after dying. The dart will then rapidly go through the timer until it reaches the end and resets to 0, blocking off the signal which destroys the boss. This resets the boss's health if you die.
It is maybe not as complex as it first seems but I think that it is very fun to fight against, which is what is important for the map. Here is the all the wiring: