With the usage of an OR gate, multiple detectors can be hooked together to work as one individual sensor with increased range:
While wiring multiple sensors to a single output would work in singleplayer (it can break if sensors are overlapping), having multiple players detected by different sensors breaks the mechanism, thus rendering it faulty. The OR gate summarizes the inputs to a single output and prevents any accidental pulses.
Side note: While it's infinitely expandable, it can get inconveniently big /
While wiring multiple sensors to a single output would work in singleplayer (it can break if sensors are overlapping), having multiple players detected by different sensors breaks the mechanism, thus rendering it faulty. The OR gate summarizes the inputs to a single output and prevents any accidental pulses.
Side note: While it's infinitely expandable, it can get inconveniently big /
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