Hello!
On PS4, whips seem to have incorrect sound when used continuously. Tried with Spinal Tap and Snapthorn, the game runs on PS5 with backwards compatibility.
At 0.13 and 0.39 Spinal Tap changes sounds, video in the .7z archive
Version 1.4.4.9 build 993
Waffle's Iron in 1.4.4 was a little bit bugged, with projectiles being unable to crit
1.4.4.1 must have fixed this bug and improved "ranged" performance by quite a bit
This bug is inconsistent from my experience. With Obsidian armor, hitboxes are only active at close distance to the character.
Without Obsi armour, the pattern looks like: close range – hitboxes work
mid range – hitboxes don't work
tip of the whip – hitboxes work again
Snapthorn, Cool Whip...
Great job, as always. I want to add some facts about Finch Staff. It can be used on Skeletron with good effectiveness, slightly outperforming Flinxes. When you have 5 or more minion slots (post-Skeletron & Obsidian or pre-Skeletron & Bee) Finches have CC capable of rivalling Imps.
Early game...
To be completely honest, I disagree that Razorblade Typhoon needs nerfs.
It is really good in all situations, but it is not *overpowered* in any particular one.
Pumpkin Moon:
W15 is reached at 9.59 PM, which is equal to Razorpine + Rainbow Gun
Frost Moon:
RBT reaches late W19, which is about as...
These are amazing suggestions, all of these swords are underpowered and need buffs or partial reworks.
Couple of additions:
I think Psycho Knife should have slightly less melee speed penalties, in facetanking scenarios (only) it should be not much less powerful than Terra Blade.
Phasesabers may...
"Fun" means enjoying the game, the main aspesct of every game is good gameplay, and good gameplay is impossible without decent balance.
The point of balancing weapons is to gradually increase weapons' and enemies' power to maintain desirable (envisioned by the devs) level of difficulty, and...
3 more weapon suggestions.
I hate to be the guy who repeats or spams nearly similar messages, but, as I have some experience in weapon testing (500+ hours) and there are quite a lot suggestions that were in this thread only once (Gladius, Chain Guillotines, Star Wrath, Scourge etc.), I allow...
The main issue with Pillion's horizontal movement is extremely high acceleration.
Without dash (SoC) :
Terraspark: 34 mph, acceleration from 0 to 34 in 4 seconds
Pillion: 33 mph, acceleration from 0 to 33 in 1 second
This translates into ~4x faster acceleration.
With dash (SoC):
Terraspark...
This should work well, but adjusting AIs of most bosses is impossible for this update.
I don't see any excuses for such blatant boss abusing, especially given that 70 mph is more than enough for quick travelling.
So nerf is needed.
But compomise exists: cutting their speed only during...
I must disagree on that one
I think all the Minecarts should be nerfed slightly, and Mechanical Cart should be nerfed by a lot.
72 mph is WAY too much for vanity minecarts
Mechanical cart should have this value in the best case scenario
72 MPH is almost enough to cheese ML and Daytime EoL...
I personally think you should be able to stack them up to 10, alongside with a velocity increase.
You can literally run away from them when they return!
Of course, in Twins fight missing costs several seconds of not doing damage
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