Thanks for compiling this list, I've been away from the game for ages and wouldn't have had a clue on what the current order of tracks was! I've updated the OP to feature the new Deerclops track also.
Thank you, I will try to update the list the day the update hits!
Should be there if you open the wavebank with 'Xact3'. If not, you can extract the wavebank with TExtract and it will give you the same order.
Hold the button (default is Left CTRL) to activate, double tap to toggle it on and off. It overrides the vanilla menu options so if you try and switch between 'Hold' and 'Toggle' there it won't make a difference. Hope this helps!
I can confirm that this happens to me as well as a few other people I have also asked. It's something I've known for a while, but I've never really given it any thought until now due to how minor it is. Can't say I'm not curious though, it is strange how little bugs like this come to be.
Crocomire's death would look glorious in a Super Metroid remaster, I'd love to see it. Hell, I feel bad for the poor thing, Crocomire doesn't even attack Samus until she shoots it first; but Samus has gotta do what she gotta do.
As I've put it in the Track List thread,
Here is the official Rain SFX Terraria uses, ripped from the game using TExtract.
Normally when creating a wavebank you'd only want to replace the music, so with this you can keep the rain sound effect the same as vanilla; unless of course you wish to...
Thank you! I won't change the OP for now, and @Nakano15 just check that you didn't get the songs mixed up somehow as your list only had a few minor changes.
You're right, my apologies, I haven't created a wavebank in a long time; I mixed up the order with the wavebank needing every track to be replaced.
So can you confirm that the order has changed? E.g If I use "Twinkle Twinkle Little Star" for Track 1 (Night), it now plays during Overworld day.
Thanks! Normally if the order is incorrect, no music plays at all; the games music is completely disabled, so you know right away if something went wrong. If some tracks play while others don't, this is a new occurrence.
@Nakano15 Is this actually the case? I haven't made a new wavebank in a while, but I heard that the way the game handles music files was changed with addition of the Dungeon Defenders II track.
Can you confirm that the original order no longer works, and this is the new order? I'll update the OP...
Though Grandfather Clocks can be crafted in mobile, I assume like watches they cannot tell the time. If there's no solid way of viewing the time in mobile, there is no way to get an exact figure, other than timing from dawn to dusk yourself with a real clock.
Since it occurs at a dynamic rate, your best bet would be to calculate it yourself with a Gold Watch. I don't play mobile, and I can't find an exact figure anywhere myself.
Happy Birthday to my favourite developer! I hope you have a fantastic day today and for all the days to come. Thanks again for making one of the best games I have ever played.
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