Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Console and Switch - The latest news can be found here. To report a bug, please use this link.
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Nope, very low success chance. Maybe the wrong version was uploaded? I was trying it earlier then re-downloaded it to try it again. Haven't had success after 15+ tries.
As for installation, you should have the dll along with the .cs & .json files in the plugins folder, but the dll file should...
A button would be great. if I had to guess my success rate is about 1 of 25, probably less. It likes to hang up at the half-way mark. Did the older version of RandomDen use a different temple size with this seed? I don't have near as many hangs while using it.
config: painted for the drunks...
Will do, wasn't thinking. All I ever do is gen Large Worlds. As I did with the painted for the drunks seed.
Really don't have much use for anything other than Large. Anything else I use are custom sized TEdit maps much smaller than Small.
And, I spoke too soon. Seems my favorite seed painted for the drunks isn't painted. Will eventually try out the other seeds to see if there are any other issues.
As a Vanilla TShock user that doesn't use TModloader, your work greatly benefits us as well. Haven't had any issues for what I'm doing; yet.
I have a suggestion, perhaps allow the specification of map sizes. This is an assumption, but I don't think particular seeds will work at certain sizes...
Btw, you know if there is a way to edit a pre-existing map to have FTW difficulty (Just the difficulty)? I need a small map thats basically the size of an arena. For example, in TEdit I can specify dimensions, set it to Drunk World, but no way to make it For the Worthy.
Sorry for going off...
Well, so far after 5 more generates, everything seems fine.
I got bad luck with RNG regarding the illuminated ore. Using TShock or the altered client with Terreria Tweaker, maybe a causation between the two may have caused the issue with wacko time.
Thats what I thought but its guaranteed to happen. You maybe right. THE RNG may be getting me.
Also, after the first day the time is relapsing. Not progress but the clock is going wacko. This being tested on basic "Painted" maps.
Let me open the game in an unaltered client and test from there...
Awesome! Everything is order now with one exception to painted maps. They all seem to be revealing ore that has not been lit up by any type of lighting.
All the following results come from a world generation using a Large world in Master difficulty. If it matters.
"painted for the drunks" still produces a random (as in tiles are being replaced).
"for the worthy" now produces random.
"painted" now produces "not the bees!" + "for the worthy" game...
Thanks for the information. It has worked, to an extent. Controlling the amount of mini-biomes has not been a issue, but Pyramids, as you say, are hard to control. The most I could get to spawn is 10. I feel like not all the parameters for "Pyramids" are present, either they are non-existent or...
Very nice! Is it possible to ensure the world generated has a set amount of pyramids or shrines? Those bc they are rare in general, but perhaps this would apply to other things like islands, mini-biomes, ruined houses, etc,.
Sounds great! I just got it working by simply commenting out the block replacement code in the RandomizeWorld function. After testing, works like a charm. At least for large worlds.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.