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This, so much this. For example, the number comparer can go through bits in any order, depending on which side you enter the track from. And my adder is made in a way that makes going back through it double as a reset line. ;)
Well, my initial plan for multiplication is to implement a shift register (will come in handy in other places, too), and go with Booth's multiplication algorithm, no idea about division... yet.
Memory is really, really horrible at the moment, I'll be happy to show something once I clean it up...
Funny story, I was actually put off by how he insisted on dropping tech words everywhere in Accelerando, but Laundry Files made me give it a second chance once I realised it was all written by the sae guy. :D
So, I've finally begun work on a simple 8-bit computer in Terraria, powered by rails.
(Yeah, I know it would be faster with hoiks, you're free to create a similar project with hoiks. ;))
Currently I have a clean number comparer and a full adder implemented, along with a number of logic gates...
Two works in progress here, both currently missing some furniture variety.
One is a semi-ruined castle. I'm pretty happy with how the general idea turned out, except for some ungodly reason all NPCs are dead-set on going to the top floor. They're not normally walled in, that's just the security...
Okay, I've been playing around with my mods, and the following irritations have been noted:
Craft list right-click functionality should be enabled even without the guidebook in main slot
Guidebook should show all craftable items by default, but have an option of ignoring an item
Okay, this bug is because TAPI is a :red: and doesn't (directly) tell me when the drop text gets updated with a new item count. I would tell you to go into mod options and disable "Trash on pickup", but I just found another bug in that mode. :D
A debugged version will follow in the next 15-30...