PC NEWS: 220.127.116.11 update is out! More info here. Report bugs here
CONSOLE 1.4 LAUNCHES SEP 30: The official launch date for Journey's End to arrive on Xbox and PlayStation is September 30th! Click here for more info. The plan is to have the update on Switch out later this year. Stay up to date with console news here.
MOBILE NEWS: Stay up to date with the latest mobile news here. Report mobile bugs here
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Mod is updated to 1.2.0!
Added Turret Options, where you can make the Options stay in place. There are still missing sprites, so feel free to contact me if you are a spriter.
Also added two new music boxes.
Integrated with Hero's Mod so that server config files can be changed by admins...
I aimed for a generic implementation. I'm not sure how to work around the issue with Fargo's. I just used tModLoader's ammo slot and assigned ammo projectile.
Also, I am panning to update this mod again, but I would need a spriter that will add the Turret Options into the mod. I need sprites so...
How does minion crits work? My summon crit chance is always 4% no matter how much I add crit bonus from armor sets.
Also, all these damage type requests, I believe you need to make an API for this. Let other mod developers integrate with your mod using Mod.Call. Read about it. :)
What does the `!info` do? It doesn't do anything when I type it in the Discord channel where the bot is assigned to send messages and read messages. Chats do work tho, but not that command.
Also, Announcement Boxes do not get replayed to Discord.
I saw that update. I am happy with it already, but a Hero's Mod support can enhance the experience like a "plug & play" due to it being a dedicated server (no player can be a server owner, and thus can be edited only through a file.)
EDIT: After playing through the mod, apparently the minions...
@Atenfyr I am getting hard mode quests in pre hard mode. This makes the mod nearly as not useful if I want to evade the timer as what the mod does. I just got a Derpfish quest while not having beaten Eye of Cthulhu yet.
Thanks for the feedback. Yeah, it is better to probably limit the IP. So the workflow here would be always update the NSG's inbound rule?
Reserving for a static IP does cost, so I did not mention it. They may do so if they wish (and thus mention it in the guide)
Can you elaborate? I am quite...
I created a Google Document about a guide on how to set this up. Here is the link: Hosting a Terraria Server in Microsoft Azure Virtual Machine & Windows
Comment on some parts where there is something that can be improved upon. There was an old guide talking about this, but it looks like a...
I have deployed the latest fixes that was delayed by the supposedly new feature: Turret Options. Nobody wanted to work their sprites and icons anymore, so I stashed it away into the graveyard.
This should be the latest stable update of the mod. If you want to add more projectiles, refer to the...
I just need a sprite artist for the fixes to be deployed. The update should include new features.
The multiplayer-host server update thing is now fixed, I just need to complete the update with other features which is ironically just having someone to work with the sprites...
If anybody is...