Recent content by Blitztein

  1. Blitztein

    THIS THREAD IS RETIRED

    Is the latest version of TT2 compatible to use for 1.4.1.1? I want the tweaks to still be functional amidst the 1.4.1.2 ruckus so I just stuck with 1.4.1.1, but I also don't want to miss out on the newly-released tweaks
  2. Blitztein

    THIS THREAD IS RETIRED

    There is no pre-made tweak that can do that for you, but you can write a plugin that changes attributes of certain projectiles (i.e. Damage). Just find the internal name of the projectile attack (Either look it up online or use a decompiler), then set a new value to the desired variable, in this...
  3. Blitztein

    THIS THREAD IS RETIRED

    What part were you stuck? What were you implementing?
  4. Blitztein

    THIS THREAD IS RETIRED

    I don't think TT2 is much to blame for the lag, the patcher only gets to work by changing stuff in the Terraria assembly (the internal code itself) at launch. When Terraria is launched, the patcher just sits there, doing nothing. I think Terraria is to blame here (or try looking it up in task...
  5. Blitztein

    THIS THREAD IS RETIRED

    The given plugin tweaks the weapon's ability to get more modifiers than the vanilla version. Because of this, weapons with 0 knockback (ie. Life Drain) can now get knockback modifiers (However, since it's based on percentage, the given weapon will still receive 0 knockback), when before, weapons...
  6. Blitztein

    THIS THREAD IS RETIRED

    The omnipatcher still works for that item, or for any other item that has that. It's just that the values are not shown (probably bc the items are hardcoded, but it [stat values] does change when permanently patched and scanned so maybe something like that). You can look in wiki for the stats...
  7. Blitztein

    THIS THREAD IS RETIRED

    All armors are compatible with the omnipatcher as of my experience, so maybe a different problem? Whenever I see that error I pretty much accept that I won't be able to patch that item so it would be nice to get an explanation/solution
  8. Blitztein

    THIS THREAD IS RETIRED

    If I'm correct, this is just a tricky bug, it could appear that you got softlocked just by inputting an item id, and it does happen on selected ones as well (phasesabers except blue, etc.) You can do 2 options to free yourself in that case. You could simply just press "save changes and close"...
  9. Blitztein

    THIS THREAD IS RETIRED

    Oh, I got confused with the "-.cs" suffix there, thinking it was a plugin that contained info about it Well at least I know what's the method name
  10. Blitztein

    THIS THREAD IS RETIRED

    Can't find it in the thread, can you link the post?
  11. Blitztein

    THIS THREAD IS RETIRED

    @deltaone Where did you find the code for the npc shop items Edit: (general help) Also gonna need some tips/help on more complex gestures for inputReaders like holding a button (probably also other things like simultaneous inputs or double+ tapping but I don't have a plan for those things yet)
  12. Blitztein

    THIS THREAD IS RETIRED

    Both of them are possible with the plugin feature though
  13. Blitztein

    THIS THREAD IS RETIRED

    Also,
  14. Blitztein

    THIS THREAD IS RETIRED

    Hey could you make where the params would go like "item1, item1stack, item2, item2stack . . ." So it would accommodate for recipes with ingredients more than just 1? This is pretty much an optimization update with no additional features so there's no need to rush it if you don't feel like it...
  15. Blitztein

    THIS THREAD IS RETIRED

    I mean, if you don't have anything else bothering you to do so, then I don't see why not
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