Roleplay: A Tale of Two Countries
Languages: New Equestrian, can speak English due to similarties. Can understand Changeling, but cannot speak it.
Status: Minor chemical burns [face - head], minor blood loss (recovering), gunshot wound [shoulder, body, recovering, patched]. Minor physical trauma. Regeneration accelerated (Health Potion).
Species: Unicorn
Skills:
- Marksmanship: Rank E [ Affects Sniper Rifles ]
-> Assassination: Rank F
- Martial Arts: Rank 0
- Magic: Rank 0
- Telekinesis: Rank E { Natural }
- Zebra Arts { Trait }
-> Alchemy : Rank C ( Cutie Mark )
-> Charm-making: Rank D
-> Chemistry: Rank C ( Cutie Mark )
- Survival: Rank D
Inventory: [ 17.93/50kg load at home ] [ 0/20 kg load overall ] [ Note: Can only have three potions at a given time on himself.
= Changeling Charm [Fragile] [Drained] [0.2 kg] - User can blend in the crowd. However, if user takes a hit while using the charm, it gets destroyed.
- Potions:
* Minor Strength Potion (1x)
* Greater Strength Potion (1x)
* Health Potion (1x)
* Paralysis Potion (1x)
* Brave Potion (1x)
* Brave Potion? (1x)
* Lesser Brave Potion? (1x)
* Minor Truth Potion (1x)
* Truth Potion (1x)
* Chameleon Potion (1x)
* Lesser Knowledge Potion (1x)
* Lesser Stimulant (1x)
* Major Stimulant (1x)
* Major Mending Potion (1x)
* Major Stamina Potion (1x)
* Poison Resistance Potion (1x)
* Major Inspiration Potion (1x)
* Sleep Potion(?) (1x)
- Herbs [1.02 kg]
- Notebook [0.1 kg]
- Various recipes [0.19 kg] (4 with mild inaccuracies, 15 fully working.)
- Brewing Kit [0.82 kg] [1/10 bottles]
^ Sniper Rifle [Weapon][Long Range]
Traits:
- Zebra-adopted: Born with the unicorn blood, yet adopted by a zebra, you have innate understanding to both of your species special skills. You still are closer physically to unicorn, but closer mentally to zebra.
- Equestrian: Due to being an unicorn, you can use magic, if somepony teaches you. However, you get a disadvantage roll to Energy Gun attacks. (Take result one lower than on wound dice)
- Genoponesse Sniper: You can slightly predict people movement. Do not take a disadvantage roll when shooting a walking target, and only take a disadvantage roll when shooting a running/flying target (as opposed to outright missing).
Wound Dice: 5 / 6 / 9