Chime's latest activity

  • Chime
    Chime replied to the thread tModLoader (W.I.P.) TRAE Project.
    That...just isn't possible. They spawn fairly frequently and they're constantly yeeting projectiles at you. If you're not fighting them...
  • Chime
    Chime replied to the thread tModLoader (W.I.P.) TRAE Project.
    Even if it is the explosion radius is just too large. It's bigger then dynamite and with how many they shoot as a melee you will likely...
  • Chime
    Chime replied to the thread tModLoader (W.I.P.) TRAE Project.
    My personal suggestion would be to make them either not fire out projectiles or drastically reduce the size of the explosions from them...
  • Chime
    Chime replied to the thread tModLoader (W.I.P.) TRAE Project.
    So I love a LOT of changes from this mod so far. However I do have two immediate issues with it. Bomb pixies and exploding frogs are...
  • Chime
    Chime replied to the thread tModLoader Fargo's Mods.
    You need a block to make it work. So just drop a block down where you want the entrance to be and click it to make the house spawn.
  • Chime
    Chime replied to the thread tModLoader Fargo's Mods.
    Turn off calamity mod, refresh mods, go into the mod settings for fargo's and turn off banner boost, reload mods, then turn calamity...
  • Chime
    Chime replied to the thread tModLoader Pinky's content pack.
    Strange. When I played not too long ago he was fine. He typically spawns somewhere underground inside the tree closer to the bottom of it.
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