• About halfway done with planning out what changes need to be made for my "Make everything use Local iframes and still be Balanced" mod. Turns out, most projectiles like Boomerangs or Tools don't need any compensation at all and you can just change them to use Local iframes with no consequence.
    Coleyohley
    Coleyohley
    In short, the game uses a "Static Handler," which stores a list of every projectile ID in the game, and under each of those IDs is  another list that keeps track of every enemy that needs to be immune to that projectile. Whenever a Projectile that uses Static Iframes (say, a Vampire Frog (Proj ID 758)) hits an enemy, it adds that enemy's "WhoAmI?" value to its projectile ID's immunity list.
    Coleyohley
    Coleyohley
    Shared Static simply adds that enemy's "WhoAmI?" value to every other relevant projectile's immunity list. If I wanted to give Shared Static iframes to Spore Sac, I would add that enemy's WhoAmI value to the immunity lists of  all the projectile IDs Spore Sac creates (569, 570, and 571) whenever any one of those projectiles hits an enemy.
    Screenshot_20250227_135732.jpg
    Meowlegend
    Meowlegend
    Will you buff weapons that would be underpowered even with local? Curious
    Fighting Lunatic Cultist with a Minishark while Final Omega's arrangement of Torn from the Heavens plays in the background might be the most fun I've had during a bossfight in this game.
    zenithspeed
    zenithspeed
    i normally don't like gatekeeping, but personally if you haven't listened to Eurobeat while doing some badass stuff you haven't truly enjoyed life /s
    Coleyohley
    Coleyohley
    The ritual is especially punishing, because failing it and having to deal with the resulting Dragon makes the fight nearly unwinnable, since the dragon will block your shots, which is bad on its own when the fight already lasts about 7-8 minutes without it, but it's especially problematic when he does further rituals.
    Coleyohley
    Coleyohley
    Normally the dragon never lasts for more than a few seconds since endgame weapons tear worm enemies to shreds, but Minishark doesn't get that luxury. I think this is the first time I have ever seen an Ancient Vision in-game.
    Random but, you're cool man
    Coleyohley
    Coleyohley
    Too rare, and can only play 5 different notes so I find it a bit irritating to use even when I do obtain it. The mechanics are fun but those 2 things really hold it back for me.
    Meowlegend
    Meowlegend
    Fair enough, its my favorite magic weapon and I found it to be a really good weapon for its stage! But yeah, it has the problem of being too rare.
    D
    DragoniteHere
    Yeah it's too rare, but once you do get it, it shreds, I even used it against events due to its AOE explosion
    Judging by your Steam profile, you got a fantastic taste in games. :D
    Found your post about pyramid loot and have to agree. It drives me nuts that the devs went out of their way to make it so that you could get almost everything no matter how your world spawned but left out such good items.

    Some people seem to think the game is more interesting when you're arbitrarily locked from getting the items you want without making multiple worlds.
    Mana Cloak is garbage. If you use this thing, I beg you to tell me why.
    IndigoRage
    IndigoRage
    Flower is for people who just want to spam. If you look at things from a high skill metagaming perspective, all items that serve a defensive purpose or have an effect on hit are pointless because you can just no-hit. That isn't majority of people playing. I don't include cloak or flower in my builds, but I don't think they're garbage or anything. They're just something for someone who plays differently.
    Toxophilite [East]
    Toxophilite [East]
    To add to what @IndigoRage is saying, I'm a "razor's edge" type player, and don't mind winning by the skin-of-my-teeth. [1] 🤔🥤
    Toxophilite [East]
    Toxophilite [East]
    I can count on both hands, the number of times that Star Veil/ Cloak has save my a**, in PvP and just normal runs. It's a good item... [2]
    I see people throw shade at Calamity for making players fight SCal in a box but honestly, I think it’s the right call. The game is absolutely BLEEDING with Runaway methods that make the bosses absolute jokes and a great many bosses would become a lot more interesting if fought in a limited area.
    Coleyohley
    Coleyohley
    Some bosses like Destroyer and Moon lord would need reworks (honestly they need them regardless) but overall it would increase the amount of depth and learning required for proper combat. You’d need to learn how the attacks work so you know where to move instead of just “haha run away lol”

    obviously WoF would not be restricted.
    Izzy bizzy
    Izzy bizzy
    True dat
    MoultonLava
    MoultonLava
    I like mods like Infernum and Eternity, since they make arenas around you. Imagine Mutant's final phase without an arena. I believe that ML in Infernum makes a box around you. I also like how you have to fight the Profaned Guardians and Providence in their own little area.
    If I had any desire to play Terraria at all I would write a multiple-hour long commentary/critique of the entire game.

    Unfortunately I have grown to hate this game, so I’m going to do it for Celeste instead.
    :dryadhappy:
    Working on a snarkier, funnier, meaner style of writing, similar to that of Rusty's style from The Superforge.

    Hope it's fun to read lol.
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