• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
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Cyastic
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  • Dang, was hoping 1.4.1 would fix my stutter issue. Oh well, it's just a "feature" I guess 😆
    Cyastic
    Cyastic
    Like a loading stutter. FPS is fine, so is the network on multiplayer; but this stutter is in single and multiplayer. Seems to happen most while the world is loading in when I'm on the move, but it also happens while holding still, just less frequently. It probably hits and hangs up for about 1 or 2 seconds every minute and a half.
    Cyastic
    Cyastic
    I've been through every fix on Google I could find, including frame skip options, resolution settings, lighting methods, NVidia CP settings, cpu affinity and program priorities, v-sync on/off, borderless/fullscreen, etc. Never been able to fix it. Happens regardless if there's mobs around, or wiring around, whether I'm attacking or not, again whether I'm moving or not, heck it even does it on the main menu 😆
    Cyastic
    Cyastic
    Oh well, it doesn't make the game unplayable, so I guess I'll just have to deal with it. It's just weird I'd have this issue with this of all games considering I can crank RDR2 to almost max settings and never a single stutter... New vs old game engines on newer hardware I guess.
    So excited to see a state of the game today teasing the 1.4.1 bug fixes. End to the lag spikes when loading sprites? 🤞
    Hey there! How are you doing today? (or tonight!)
    Cyastic
    Cyastic
    Doing well thanks for asking, been really busy and been away for too long lol. How are you?
    Got a new comp today
    • Like
    Reactions: neoselket
    Cyastic
    Cyastic
    Needless to say, I'm over the moon with it. It's been taking HOURS to move files over from the old PC to the new PC, but it's all worth the wait. Gonna start streams soon, once I get a couple more pieces of hardware sorted out. :D
    First time back into Terraria in a while & I get a Fishron right to the face. And it did not feel good. Safe to say, I'm out of practice XD
    I wish there was a rampart item you could move behind. I love castles, but it's a shame I can't walk the walls without hopping the ramparts.
    TheWorfer27
    TheWorfer27
    A what?
    Cyastic
    Cyastic
    I think they're actually called Merlons, the part of a wall in medieval times that gave guards protection on the wall from attackers. But the more I've thought about it, it just doesn't fit the rest of the game... Like at all... Too many exploits and such opened as a result, and it doesn't help design wise very much either...
    Looking for a way to make an interesting playthrough that involves bows only, but not just bows only for the rules.
    • Like
    Reactions: Daikonradish
    Cyastic
    Cyastic
    Uh... Yeah... lol That's a much better way of putting it. Just not sure if that would mean throwables or summons would be okay. Though I suppose if you advanced to the point of consistent fire or cursed fire arrows (or frostburn come to think of it) and something like Phantasm or something, the run would get pretty easy... Though, Phantasm is post-cultist, so... Idk lol
    Pixeroot
    Pixeroot
    Haha, I get what you’re saying. I’m SUPER picky, so when I do my Mage playthrough I limit myself to a very structured system: Damage delta must be with “Magic” damage or “Unspecified” damage. You could try that, if you want. You can only use Bows and things that do “Unspecified” damage. Just a thought. :D
    Cyastic
    Cyastic
    I'mma prolly try that lol thanks for the info :D
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