For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
So playing through my friend and generated a new Crimson world to get some stuff and so on. But our original (corruption) world didn't generate the default modded ores (life quartz, thorium, magma). Was this originally intended or is it a bug?
Fantastic mod, huge amount of content I cant imagine the work gone into it! over 1000 hours in and your mod makes it feel like my first runthrough! I wish we had more than 400ish characters or Id rave more
So I've been playing your mod, and it's extremely good. I got the Hemorrhage Bow and a Prehistoric Staff, which (As you know) summons a T-Rex or Pterodactyl. And then I notice that my T-Rex does his business every 5 seconds. Good job on implementing that in, heh.
may I suggest something but, with the berserker, demon blood shards etc., but there should be one for the healing class and/or throwing to help with healers or throwers, you can call it whatever and what not, its just a suggestion