For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
I cannot get Discord to open right now, so if anyone is on the Calamity Discord can you let everyone know I can't open it for some reason? Might be an outage. I'll try to be back on as soon as possible.
I dunno if this will work or not (as in if you will see it or not) but, i have a problem with the calamity mod that just started happening, whenever i spawn into a world with the mod, i cant move my character, interact with anything, or even open my inventory, everything is just broken and i have no clue what happened, it was fine until today but it just straight up broke
Hey there. I have a problem with Calamity Mod. After downloading the latest version of Calamity (18.104.22.168), I can`t load any of the worlds, It's also written: "Error loading the file. No backup found." Maybe you can send me the older versions? I will be very glad for getting answer. Thank you.
Hi Drew, I've been enjoying CALAMITY for about half a year and it's a bloody perfect MOD. But when I ran my world this morning, in the "loading world information" stage it failed and shown " Load failed! No backup found. " It seemed that there are some problems with the .twld file. Is there any way I can fix it? Thanks in advance~
Hey uh, not to be that guy, but do you think you could buff Apotheosis? I feel like it could be good, but it's too slow and too short ranged to really be practical in any super hard fights. I suggest that instead of having it shoot lazers, you simply have the head follow the target around via some sort of targeting system akin to the summoner. Sorry to bother you, by the way. PS: Your mod is a gift from god lol.
I would like to request a change to the Vivid Clarity. Currently, it’s vastly outclassed by the Subsuming Vortex because the beams are very inaccurate. I think it would be nice if the beams fired from the player’s location (with a bit of offset) and towards the cursor, instead of going down in random directions.