Fabsol Jun 11, 2016 Why does everyone run away from bosses when they fight them? I prefer to get up close and personal.
Fabsol Jun 10, 2016 Made some really stupid errors with ore generation. Will fix it soon, sorry for the inconvenience.
Fabsol Jun 9, 2016 I'm waiting five days, and if no serious bug reports are filed then I'm moving my mod to the released section.
I'm waiting five days, and if no serious bug reports are filed then I'm moving my mod to the released section.
Fabsol Jun 8, 2016 Devourer is less buggy and can now shoot Frost Beams on Expert Mode. Also has more defense on Expert Mode.
Devourer is less buggy and can now shoot Frost Beams on Expert Mode. Also has more defense on Expert Mode.
Fabsol Jun 7, 2016 Finished the Deathwind bow. Only two more items to complete and the next update should be ready.
Fabsol Jun 5, 2016 Devourer is less buggy. Had to reduce it's length but I increased its scale from 1.25 to 1.5, so it's still huge.
Devourer is less buggy. Had to reduce it's length but I increased its scale from 1.25 to 1.5, so it's still huge.
Fabsol Jun 4, 2016 I can't even defeat the boss I created. I have to actually try incredibly hard to defeat the Devourer of Gods. Working as intended.
I can't even defeat the boss I created. I have to actually try incredibly hard to defeat the Devourer of Gods. Working as intended.
Fabsol May 31, 2016 Most of the mod items and NPCs are guaranteed to work now. Upon release I'm sure people will find bugs regardless though.
Most of the mod items and NPCs are guaranteed to work now. Upon release I'm sure people will find bugs regardless though.
Fabsol May 27, 2016 http://forums.terraria.org/index.php?threads/calamity-mod-spriters-needed-and-coders-welcome.44065/
Fabsol May 27, 2016 When you want to create a new mod thread but you haven't tested everything in your mod yet.
Fabsol May 24, 2016 Worm AI is one of the most finicky things I've ever had to deal with programming-wise.