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DungeonGen.zoneFleshRuin is an array, it should be:
bool spawn = DungeonGen.zoneFleshRuin && !Main.hardMode;
also all code is commented and return true is at the beginning. It should look like that
public override bool CanSpawn(int x, int y, int type, Player spawnedOn)
I will try to edit mod to make it comfortable for you to add stuff on weekend.
It breaks blocks because I thought it would be a fun weapon for that. There is an accessory in hard mode that makes you immune to mana draining buff and then it just uses mana like normal magic weapons. I did that...
Does this happen every time when you try to launch Terraria after you put my mod? Also if this happened when my mod was disabled than it might be not my mod throwing errors. I see Tremor Mod being mentioned here.
Does someone else also getting same errors?
Version 1.4.3 - DOWNLOAD
Needs tAPI r14a.
World generator mod. It creates custom mini dungeons around the whole map with different monsters and tiles. I started making it before 1.2 terraria update with intention to reduce monotony of rock caverns. It does not modify vanilla...