why limit yourself to only vanilla items? the mod already requires calamity music which requires calamity so why not use calamity items in the recipies
hey why do you think that in order to have support for a mod it needs to have that mod as a dependency? I mean fargos soul mod dlc only has fargos souls (which has the dependency of fargos mutant) but it has content for calamity thorium and even dbz mod but it doesn't have those as dependencies...
quick suggestion a tier assigner item that assigns a base tier to a weapon when used on that weapon (mostly for weapons that don't need that much adjustments or just for weapons that you want to adjust and don't care if its slightly unbalanced) it would obviously not be able to be used on...
hey could you figure out what thorium uses to determine if something is a player or not because currently healer items don't affect the guardians at all
that would be great (also I've noticed that weapons that shoot multiple projectiles at once only shoot one projectile when used by a terra guardian would it be possible to fix that?)
would it be possible to have rudimentary thorium healer compatibility and I don't necessarily mean them knowing how to use them i mean the guardians just being affected by them like a player would also bards empowerments too if possible
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