Measured using stopwatch, Slice of Cake's Sugar Rush buff doesn't increase player speed when speed boots are equipped. Should be returning ~40 MPH when terraspark/frostpark boots are equipped, but doesn't apply any increase. Doesn't appear to be an issue with the stopwatch, as there is no...
Using npc.netID instead of npc.type works with negative ID npcs. Negative ID npcs are variants. For instance, you can use
if (npc.netID == NPCID.GreenSlime)
{
// Code that applies to green slimes.
}
Not only has Nintendo dropped the 3DS, Re-Logic has too. They made a post a while ago about it. The 3DS just isn't powerful enough to get any future versions of Terraria, same as the Xbox 360 and PS3. Maybe when Nintendo releases a new DS (if they do), we'll get a version of Terraria for it.
It's not. The switch version will just be easier to make, or so pipeworks thinks, so they say it'll be finished first. I think the majority of players are more concerned about the mobile version, and I think Pipeworks should be too. I think they already are. Switch will be done first, but Mobile...
Try pressing the pic size button and then pressing 0.
You can also press MENU->CLOCK SET and mess with that or MENU->TILT CORRECTION and mess with that to see if you can fix it. the clock set determines how far pixels reach out horizontally, but not vertically. I think Tilt Correction may...
I don't know exactly. Most games don't put vital items at the edges of the screen, so you wouldn't really notice a quarter inch getting cut off. With Terraria, it's different. Like I said, if you can tell me what TV you have, I can probably help you more.
It's a problem with your TV (so Pipeworks can't fix this). Should be in your TVs video settings. If you let me know what TV you have, I could help more.
This may seem surprising, but I haven't encountered any bugs. The only problem I've encountered is having the edges of the screen not be visible, which was a problem with my TV. Still glad we're getting this all fixed.
I completely understand this.
You want to release a PLAYABLE game, without major bugs. People take breaks from work around Christmas, bugs can be hard to fix.
As a Software Developer, I've spent days working on single bug fixes.
And I know that at that level of game development it takes many...
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