Recent content by HeartlessGiraffe

  1. HeartlessGiraffe

    tModLoader Can anyone help me? About the realization of modded Tsunami-style bow

    Projectile.NewProjectile(vector1.X + vector2.X, vector1.Y + vector2.Y, speedX, speedY, type, damage, knockBack, player.whoAmI) -> Projectile.NewProjectile(position.X + vector2.X, position.Y + vector2.Y, speedX, speedY, type, damage, knockBack, player.whoAmI) Have a try~ And it seems that...
  2. HeartlessGiraffe

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    May be helpful, though some contents are in Chinese... 蜘蛛*3 in the fifth picture means the three kinds of spider minions.
  3. HeartlessGiraffe

    tModLoader Abnormal damage of swinging weapons in an edge case.

    Ah... Moved to the tML forum because PC bug reports are not valid if mods are installed. That's OK, but I installed mod only to make the test more convenient. The bug does exist in the original v1.3.5.3 game. Just check the 1.3.5.3 source code.:sigh: In the function ItemCheck of Player.cs...
  4. HeartlessGiraffe

    tModLoader Abnormal damage of swinging weapons in an edge case.

    An inproper variable assignment in the function Itemcheck (in Player.cs) leads to a dramatic bug: How to repeat the bug: 1.Hold a swinging weapon and make sure your melee speed is high enough. (+51% or higher for legendary fetid baghnakhs, or a higher bonus for a lengendary platinum...
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