For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Indeed, guy hasn't posted anything since 2017 (hiding your last visit date doesn't hide your last post/activity date)
And this is why I HATE it when people "snip" their posts, now that this mod has been uncovered I can't even see what it was about :(
I've been rather quiet about SGAmod, so here's an update on what's going on:
This update (1.4) is taking longer than expected (ironic, given Journey's end taking a while lol), it will be the largest update by far for the mod and addresses alot of fixes and balance changes too! (The changelog is...
except i did this first in IDGlib lol
ah yes, setting the enemy's hp to 1, classic, too bad it won't kill bosses like Mutant, where as mine can (well... not really, techically I just despawn the boss and call his Loot method)
However I'll award you points because atleast this HAS a custom...
Oh hey welcome back!
Yeah the release was over a month ago, when I came back to Terraria to finish what I started, where I spend around 2.5 months working on the mod non-stop to get it ready
Here's a document that details why I left, and why I came back...