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I propose that PreHM crates be obtainable via crafting a HM crate. This is because of the alternate utility of the crates as a decorative item rather than as a goodie bag. If you like the design/color of a certain kind of crate, you're out of luck if it's recolored in HM. Perhaps this could even...
The lawnmower seems to have an actual use for people who don't want tall grass to grow. The golfcart mount also might be useful, but considering what it is, I don't expect to be able to do anything crazy with it or for it to be nearly as good as other mounts.
Aside from the golfcart mount and the potential the camera following the golf ball has for scouting, will this minigame tie into the game's normal game progression at all, or is it exclusively its own side thing?
How is the NPC unlocked?
I know her face has the exact same profile, but some fan art has been depicting her with a normal human face with a canine nose with no snout.
I need to nail this to a church door somewhere. The fan artists must hear the word.
She's more human than animal. Like dog or cat girls from anime. Lazure said a drawing depicting her as such posted on twitter was what he'd had in mind designing her. I'm not sure she even has fur outside the ears and tail.
They're more likely referring to the image showing most of the NPCs. The Golfer is already accounted for there. There are 3 unaccounted for slots between all currently existing NPCs, Zoologist, and golfer up through Travelling Merchant.
I wonder if we'll still need to bring over the opposite world evil through seeds/red solution imported from another world, or if we'll be able to get them as an late-game snack. I'm kind of a purist, so I don't like taking characters to multiple worlds in one playthrough.