Recent content by Joost8910

  1. Joost8910

    Sorry, but no. I'm not comfortable with you porting one of my items into your own mod.

    Sorry, but no. I'm not comfortable with you porting one of my items into your own mod.
  2. Joost8910

    tModLoader The JoostMod

    Happy 5 years. JoostMod.zip
  3. Joost8910

    I know you're not really active here anymore, but I don't know where else I'd ask What exactly...

    I know you're not really active here anymore, but I don't know where else I'd ask What exactly is the story behind your Askevalda EP? Is it something I could find somewhere? I've suddenly regained curiosity about it after relistening to your music. Also, have you stopped composing music...
  4. Joost8910

    Official Behind the scenes of Journey's End - A Q&A with the Programmers and Artists of Terraria

    To Yoraiz0r and Grox: how did it feel to have ascended from being a mod developer to being an official developer?
  5. Joost8910

    Happy December 32nd

    Happy December 32nd
  6. Joost8910

    tModLoader The JoostMod

    They're crafted with the Elemental Essences and each of the initial three hardmode ore bars.
  7. Joost8910

    Texture Pack DELETED

    It didn't even occur to you to ask first?
  8. Joost8910

    tModLoader Crouch, Crawl, and Roll

    Actually one of the devs reached out to me on it and said they fixed players phasing through the floor. I then updated Crouch Crawl and Roll so they could selectively disable crouching on their end; like when the player is transformed into the robot. Now, we just wait until Calamity updates.
  9. Joost8910

    tModLoader Crouch, Crawl, and Roll

    I think that has to be fixed on Calamity's end. My best guess is they've added something that modifies the player's height, but resets the player's height every frame it's not active.
  10. Joost8910

    tModLoader Crouch, Crawl, and Roll

    You're going to have to elaborate when you say the "mod breaks"
  11. Joost8910

    Yeah, that's fine, go ahead.

    Yeah, that's fine, go ahead.
  12. Joost8910

    Can you elaborate on that? Which code, and for what?

    Can you elaborate on that? Which code, and for what?
  13. Joost8910

    tAPI [WIP][Released] Metroid Mod

    Yes, release will have craftable hatches and a little bit of worldgen that uses them. Serris and Phantoon are still included.
  14. Joost8910

    tModLoader The JoostMod

    Cool, I didn't even know you could change configs without exiting the world.
  15. Joost8910

    tModLoader The JoostMod

    Alright, here's the update for the April Fools AI Version 1.1: - Added mod config to enable/disable each AI replacement - When angered, overhauled critters now become a chaotic neutral party that attack both enemies and town npcs alike - Overhauled Jellyfish now produce light and are affected by...
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