Recent content by killerjerick

  1. killerjerick

    tModLoader Magic Storage

    Ah, yikes, I didn't notice there was a different thread for the 1.4 version, I have the same issue pixelz described above I posted all relevent info here: tModLoader - Magic Storage
  2. killerjerick

    tModLoader Magic Storage

    Hey, I absolutely love Magic storage, however, I'm having an issue in multiplayer 1.4, my friend and I crafted the system and had it working fine, ~167 items with a few crimtane units, I relogged for a separate issue and now see 0/480, if I place a block in there, it shows as 1/480, the weird...
  3. killerjerick

    tModLoader Kalciphoz's RPG Mod

    I've had a lot of fun on Singleplayer, although attempting to play on multiplayer kills my CPU, game is basically 2fps the whole time, unfortunate as I wanted to play on a server with a few friends, I hope optimization is possible as you state in your Q&A, anyway, thanks for a fully fledged RPG...
  4. killerjerick

    tModLoader Gambler NPC

    Yup, I got Earth from Calamity super early game when I had Expeditions installed, basically plowed through easy mode + most of hardmode. Something similar with some balance would be fantastic.
  5. killerjerick

    tModLoader Gambler NPC

    Amazing, any plans on further content? I've always thought it would be nice for an NPC to sell an "ore bag(or box)" that has 1-100 of a random ore, so if you're extremely lucky (.001%) you could get something like luminite (providing the moon lord has been killed) or you could get 1 copper ore...
  6. killerjerick

    tModLoader Leveled RPG Mod | Port to tMod Project

    While loading a server, it seems to auto disabled leveled every time due to an incorrect font.
  7. killerjerick

    tModLoader Magic Storage

    Yeah, I believe this is intended as a way to "shift + click" to transfer items quickly.
  8. killerjerick

    Standalone [1.3] tModLoader - A Modding API

    I'm having the same issue as many others with "Begin cannot be called again until End has been successfully called" what's interesting is that I seem to get this when a specific particle is referenced (be that a magic weapon or king slime teleportation, the latter of which crashes everyone on...
  9. killerjerick

    tModLoader Magic Storage

    So I'm absolutely loving the mod and been using it for the past couple days, however, today I encountered an issue where I accidentally loaded my world without magic storage enabled, thus deleting all of my items that were in the storage. EDIT: So the tiles are still there, they are just...
  10. killerjerick

    tModLoader Tremor Remastered [discontinued]

    Alright thanks, I'll try to figure out which mod is conflicting and edit this post for others who have the issue :)
  11. killerjerick

    tModLoader Tremor Remastered [discontinued]

    Any Tremode boss I try to spawn seems to consume the summon item but not spawn the actual boss? Am I doing something wrong or is there a known conflict, I've a lot of mods installed so it's entirely likely one of them is conflicting, but I'm just wondering if I'm doing something wrong (tried...
  12. killerjerick

    Standalone [1.3] tModLoader - A Modding API

    I've been having the same issue for months, I believe it could be the NPCS as it doesn't happen when nobody is at spawn, although most of us just play with our menus open and it's not such a big deal, would like to see a fix however :)
  13. killerjerick

    Standalone [1.3] tModLoader - A Modding API

    highly likely, I also used terracustom to make it as big and as filled with things as possible :P
  14. killerjerick

    Standalone [1.3] tModLoader - A Modding API

    It was likely because this many mods is a memory hog, I have 16gb ram and while all these mods are active I'm using around 9gb, having other programs (especially memory hogs such as chrome) will not help at all :P
  15. killerjerick

    Standalone [1.3] tModLoader - A Modding API

    Surprisingly enough, I actually played singleplayer with more mods than this quite fine, it didn't crash at all, the only issue I had at one point was modded projectiles not doing any damage, I fixed that by removing a mod I've since forgotten the name of... My modlist is nearly every mod...
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