Recent content by M3G4

  1. M3G4

    tModLoader Calamity Mod

    Where can i find the calamity biome? I heard it was on the far sides of the underworld but i cant see it Also, any idea why cryogen keeps de-spawning on me?
  2. M3G4

    tModLoader Negadium - Mharadium & Negativity

    Seems like it could part of a group of enimies with similar styles. I'm betting mini-biome or a boss.
  3. M3G4

    tModLoader Negadium - Mharadium & Negativity

    some great black humor there
  4. M3G4

    tModLoader Negadium - Mharadium & Negativity

    sounds great! but really some hp items would be great!
  5. M3G4

    tModLoader Negadium - Mharadium & Negativity

    pyro staff showcase
  6. M3G4

    tModLoader Negadium - Mharadium & Negativity

    in the videos the char has 620 health,the current max is 600. there was also new accessories.
  7. M3G4

    tModLoader Negadium - Mharadium & Negativity

    cookies in this thread are gonna become a trend.pls no Also,I think its gonna be a thrower set.My only question is crafting materials
  8. M3G4

    tModLoader Negadium - Mharadium & Negativity

    you know what would be cool? A cookie gun A Cookierang Cookie Monsters that follow you A cookie you can buy and eat A cookie grenade A Cookie armor A cookie shruiken And a cookie boss
  9. M3G4

    Standalone [1.3] tModLoader - A Modding API

    how would i make a recipe that has interchangeable materials such a iron/lead broadsword
  10. M3G4

    Standalone [1.3] tModLoader - A Modding API

    Thanks you for being patient with me,i appreciate the help.I just spend 3 days making a :red:ing wooden sword stat change...
  11. M3G4

    Standalone [1.3] tModLoader - A Modding API

    Argument 1: cannot convert from 'string' to 'int' The best overloaded method match for 'Terraria.ModLoader.ModRecipe.AddTile(int)' has some invalid arguments ModRecipe recipe = new ModRecipe(mod); recipe.AddIngredient("ItemID.Wood", 30)...
  12. M3G4

    Standalone [1.3] tModLoader - A Modding API

    ModRecipe recipe = new ModRecipe(mod); recipe.AddIngredient("Wood", 10); recipe.AddTile("Workbench"); recipe.SetResult(this); recipe.AddRecipe(); error CS1503: Argument 1: cannot convert from 'string' to 'int' error CS1502: The best overloaded...
  13. M3G4

    Standalone [1.3] tModLoader - A Modding API

    Well i understand most of what you said apart from a "no set defaults method" and "mod is class name not instance name" help would be appreciated
  14. M3G4

    Standalone [1.3] tModLoader - A Modding API

    using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.Graphics.Effects; using Terraria.Graphics.Shaders; using Terraria.ID; using Terraria.ModLoader; namesspace TheRandomMod.Items.Weapons { public class WoodenCleaver : ModItem { item.name = "Wooden Cleaver"...
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