For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Becoming a Vampire
In order to become a vampire, you first have to be infected by cursed blood. Being struck by Blood Zombies or Drippler during a Blood Moon has 2.5% rate of infection, and being struck by a Vampire during a Solar Eclipse has a 10% rate of infection. The infection appears as a...
As many of you already know, 1.3.3 is going to focus on improving the Underground Desert. So I came up with the idea of Ancient U.F.O.s.
Ancient U.F.O.s would generate similarly to underground cabins, but slightly rarer and only deep within the Desert Underground.
They would look something like...
I'm working on a logic puzzle using switches, torches, and the new logic gates for one of my maps. The following hints will be written beneath each of the torches. If the player get the combo right, they get to continue. If anyone wants to try and figure it out I have the answers in a spoiler...
An Autumn Forest biome with orange-red trees and leaves drifting through the air. Piles of leaves would generate randomly, and some of them would hop up and attack you with the Slime AI. They would be called 'Am-Bushes' :3
I came up with an idea for an item that increases the power of your accessory modifiers, which I think would fit into the game pretty well.
Name | Type | Tooltip
Amplification Ring | Accessory | 'Boosts the effects of Accesory modifiers'
When worn, the Amplification Ring will increase the...
I completely agree, the golem needs to be buffed. One seemingly small thing that I think would actually make a big difference, is fixing his punching attack. Right now, when the golem punches all you need to do is hit the fist with ANY attack and it will retract immediately. This makes the golem...
The Nebula Arcanum is significantly more powerful then the nebula blaze in most situations, I don't see I point in changing it.
Giving either of these weapons such low damage will make them borderline useless and extremely unappealing. No support from me.