i got a nice idea for a class that is entirely depending on health.
the first passive (called enragement) should be for each 1%hp missing you do 3% more damage but take 0.5% more damage (increases damage done with 2% and damage taken with 0.2% every level).
the first skill (called evil shield)...
a release date for Terraria 1.3.4 just if some people haven't found out yet
Nakano get ready to make n terraria 7 if re-logic does not decide to spam update the game afterwards
i got a good idea to make crit actually usefull to get after you got 100% crit chance. how about adding an 1% chance for ultra crit per 100% crit chance (and ultra crit should do x5 damage) :D
how about making an item in free mode that makes it much harder than normally (like maybe every mob and boss gets 5x to their stats) and make them drop special items
how about a setting where you can choose the spawn rate. like from 1x normal spawn rate to 5x normal spawn rate.
it would be a nice thing to have added
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