Just allow Bree to move in If you are unable to call her (depending on the quest), you'll also need a free house for her to move in, though. As for Sardine, you can summon him to report the quests directly from the quest log. You just need to have him selected on the tab. I made the requests...
Currently, having 4 guardians following you is kind of boring, because they can wipe out the monsters with ease. Of course I will have to fix that. I just need to think how.
Tip: If you set a following TerraGuardian to get all items you sent do trash, and to auto sell items, It will be useful for selling items you discard during your exploration, avoiding you from having to return to town to sell loot, or ditch it.
I'm trying to add unique rewards for the Bounty quests, I've already got 3 accessories that can be used to buff guardians. Do you have ideas of new accessories that could be added as reward too?
Due to TerraGuardians gaining soon a revamp on the guardian info system, aswell as a revamp on custom guardian creation, includding the fact I just noticed that It's been 8 months since I begun making this mod, I started talking about a lot of things related to the mod project on my profile. You...
Damn, It's been nearly 8 months since I begun the TerraGuardians mod. Time surelly flies, looks like yesterday when I launched the mod first version, where Rococo had a bald face, and barelly could use magic, or anything the player could use.
I've managed to split each TerraGuardian in different classes, making It way better to edit them. Also, changed how the dialogue work, now instead of lists of string and delegates, It now has a method that can be overriden by the GuardianBase.
TerraGuardians has some things you can do, that the mod just doesn't tell. One trial I'll have is finding a way of showing what you can do, without annoying or hindering the gameplay.
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And possibly, this may be the last popularity contest, since I think I will be unable to maintain the event.