I wouldn't mind if Honeyfin gave Honey buff aswell. At least wasting time farming for it would make sense.
Farming for Honeyfins feels like a waste of time right now, mostly because of how long it takes for a fish to take a bite on Honey.
I keep forgetting to check that site for soundtrack for my game project.
Tomorrow I'll be checking out for cool music that I could place on the fields on my game.
Edit: Nevermind...
Mob repelling items would be handy for that. At least would stop you from having battle at inconvenient moments.
Or... If you want to avoid such a cheese...
Calm Potions could severelly reduce the spawn rate of mobs, making getting your character in a battle harder.
Yeah, that's why I said that some biomes could need some tweaks (the desert being the one that comes to mind).
The vultures and antlions are way too insane, and the sandstorm having its mobs at the spawn point would be literally a
death farm.
But anyways, yeah, desert could be a secret seed...
Speaking of poor taste in humor...
Yeah, I found out what defenestration is afterwards.
https://steamcommunity.com/sharedfiles/filedetails/?id=3061299108
Terraria feels very samey at the start because it's mostly always in the forest where you spawn on .
Rarelly, there's a chance that the world generation may cause you to spawn in the crimson or corruption, but
that isn't very great for a start of playthrough.
Would be cool if there was a...
I'm at the point on the remake of my companion mod project, where I'm adding a companion that
makes use of the player chat as a spawning requirement.
The problem is, I haven't found yet the hook for checking player chat.
If I don't find the hook, if there is any, I will have to change how that...
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